本文整理汇总了C#中Portfish.Position.move_is_legal方法的典型用法代码示例。如果您正苦于以下问题:C# Position.move_is_legal方法的具体用法?C# Position.move_is_legal怎么用?C# Position.move_is_legal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Portfish.Position
的用法示例。
在下文中一共展示了Position.move_is_legal方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: insert_pv_in_tt
// insert_pv_in_tt() is called at the end of a search iteration, and inserts
// the PV back into the TT. This makes sure the old PV moves are searched
// first, even if the old TT entries have been overwritten.
internal void insert_pv_in_tt(Position pos)
{
var sia = StateInfoArrayBroker.GetObject();
var stPos = 0;
TTEntry tte;
bool tteHasValue;
int v, m = 0;
var ply = 0;
uint ttePos = 0;
do
{
tteHasValue = TT.probe(pos.key(), ref ttePos, out tte);
if ((!tteHasValue) || tte.move() != this.pv[ply]) // Don't overwrite existing correct entries
{
if (pos.in_check())
{
v = m = ValueC.VALUE_NONE;
}
else
{
v = Evaluate.do_evaluate(false, pos, ref m);
}
TT.store(pos.key(), ValueC.VALUE_NONE, Bound.BOUND_NONE, DepthC.DEPTH_NONE, this.pv[ply], v, m);
}
Debug.Assert(pos.move_is_legal(pv[ply]));
pos.do_move(this.pv[ply++], sia.state[stPos++]);
}
while (this.pv[ply] != MoveC.MOVE_NONE);
while (ply != 0)
{
pos.undo_move(this.pv[--ply]);
}
StateInfoArrayBroker.Free();
}
示例2: move_to_san
/// move_to_san() takes a position and a legal Move as input and returns its
/// short algebraic notation representation.
internal static string move_to_san(Position pos, int m)
{
if (m == MoveC.MOVE_NONE)
{
return "(none)";
}
if (m == MoveC.MOVE_NULL)
{
return "(null)";
}
Debug.Assert(pos.move_is_legal(m));
Bitboard others, b;
Color us = pos.sideToMove;
var san = new StringBuilder();
Square from = from_sq(m);
Square to = to_sq(m);
Piece pc = pos.piece_on(from);
PieceType pt = type_of(pc);
if (type_of_move(m) == MoveTypeC.CASTLING)
{
san.Append(to > from ? "O-O" : "O-O-O");
}
else
{
if (pt != PieceTypeC.PAWN)
{
san.Append(PieceToChar[ColorC.WHITE][pt]); // Upper case
// Disambiguation if we have more then one piece of type 'pt' that can
// reach 'to' with a legal move.
others = b = (pos.attacks_from_PS(pc, to) & pos.pieces_PTC(pt, us)) ^ (ulong)from;
while (others != 0)
{
Move move = make_move(pop_lsb(ref b), to);
if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
{
others ^= (ulong)from_sq(move);
}
}
if (others != 0)
{
if ((others & file_bb_S(from)) == 0)
{
san.Append(file_to_char(file_of(from)));
}
else if ((others & rank_bb_S(from)) == 0)
{
san.Append(rank_to_char(rank_of(from)));
}
else
{
san.Append(square_to_string(from));
}
}
}
else if (pos.is_capture(m))
{
san.Append(file_to_char(file_of(from)));
}
if (pos.is_capture(m))
{
san.Append('x');
}
san.Append(square_to_string(to));
if (type_of_move(m) == MoveTypeC.PROMOTION)
{
san.Append('=');
san.Append(PieceToChar[ColorC.WHITE][promotion_type(m)]);
}
}
var ci = CheckInfoBroker.GetObject();
ci.CreateCheckInfo(pos);
if (pos.move_gives_check(m, ci))
{
var st = new StateInfo();
pos.do_move(m, st);
var mlist = MListBroker.GetObject();
mlist.pos = 0;
Movegen.generate_legal(pos, mlist.moves, ref mlist.pos);
san.Append(mlist.pos > 0 ? "+" : "#");
MListBroker.Free();
pos.undo_move(m);
}
CheckInfoBroker.Free();
return san.ToString();
}
示例3: extract_pv_from_tt
/// RootMove::extract_pv_from_tt() builds a PV by adding moves from the TT table.
/// We consider also failing high nodes and not only BOUND_EXACT nodes so to
/// allow to always have a ponder move even when we fail high at root, and a
/// long PV to print that is important for position analysis.
internal void extract_pv_from_tt(Position pos)
{
var sia = StateInfoArrayBroker.GetObject();
var stPos = 0;
TTEntry tte;
bool tteHasValue;
var ply = 0;
var m = this.pv[0];
this.pv.Clear();
uint ttePos = 0;
do
{
this.pv.Add(m);
Debug.Assert(pos.move_is_legal(pv[ply]));
pos.do_move(pv[ply++], sia.state[stPos++]);
tteHasValue = TT.probe(pos.key(), ref ttePos, out tte);
} while (tteHasValue
&& pos.is_pseudo_legal(m = tte.move()) // Local copy, TT could change
&& pos.pl_move_is_legal(m, pos.pinned_pieces())
&& ply < Constants.MAX_PLY
&& (!pos.is_draw(false) || ply < 2));
;
this.pv.Add(MoveC.MOVE_NONE); // Must be zero-terminating
while (ply != 0)
{
pos.undo_move(this.pv[--ply]);
}
StateInfoArrayBroker.Free();
}