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C# Position.move_gives_check方法代码示例

本文整理汇总了C#中Portfish.Position.move_gives_check方法的典型用法代码示例。如果您正苦于以下问题:C# Position.move_gives_check方法的具体用法?C# Position.move_gives_check怎么用?C# Position.move_gives_check使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Portfish.Position的用法示例。


在下文中一共展示了Position.move_gives_check方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: generate_castle

        private static void generate_castle(CastlingSide Side, bool OnlyChecks, Position pos, MoveStack[] ms, ref int mpos, Color us)
        {
            if (pos.castle_impeded(us, Side) || (pos.can_castle_CR(Utils.make_castle_right(us, Side))==0) )
                return;

            // After castling, the rook and king final positions are the same in Chess960
            // as they would be in standard chess.
            Square kfrom = pos.king_square(us);
            Square rfrom = pos.castle_rook_square(us, Side);
            Square kto = Utils.relative_square(us, Side == CastlingSideC.KING_SIDE ? SquareC.SQ_G1 : SquareC.SQ_C1);

            Bitboard enemies = pos.pieces_C(us ^ 1);

            Debug.Assert(!pos.in_check());

            for (Square s = Math.Min(kfrom, kto), e = Math.Max(kfrom, kto); s <= e; s++)
                if (s != kfrom // We are not in check
                    && ((pos.attackers_to(s) & enemies) != 0))
                    return;

            // Because we generate only legal castling moves we need to verify that
            // when moving the castling rook we do not discover some hidden checker.
            // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
            if (pos.chess960
                && ((pos.attackers_to(kto, Utils.xor_bit(pos.occupied_squares, rfrom)) & enemies) != 0))
                return;

            Move m = Utils.make_castle(kfrom, rfrom);

            if (OnlyChecks)
            {
                CheckInfo ci = CheckInfoBroker.GetObject();
                ci.CreateCheckInfo(pos);
                bool givesCheck = pos.move_gives_check(m, ci);
                CheckInfoBroker.Free();
                if (!givesCheck) return;
            }

            ms[mpos++].move = m;
        }
开发者ID:CVChrisWilson,项目名称:Portfish,代码行数:40,代码来源:Movegen.cs

示例2: move_to_san

        /// move_to_san() takes a position and a legal Move as input and returns its
        /// short algebraic notation representation.
        internal static string move_to_san(Position pos, int m)
        {
            if (m == MoveC.MOVE_NONE)
            {
                return "(none)";
            }

            if (m == MoveC.MOVE_NULL)
            {
                return "(null)";
            }

            Debug.Assert(pos.move_is_legal(m));

            Bitboard others, b;
            Color us = pos.sideToMove;
            var san = new StringBuilder();

            Square from = from_sq(m);
            Square to = to_sq(m);
            Piece pc = pos.piece_on(from);
            PieceType pt = type_of(pc);

            if (type_of_move(m) == MoveTypeC.CASTLING)
            {
                san.Append(to > from ? "O-O" : "O-O-O");
            }
            else
            {
                if (pt != PieceTypeC.PAWN)
                {
                    san.Append(PieceToChar[ColorC.WHITE][pt]); // Upper case

                    // Disambiguation if we have more then one piece of type 'pt' that can
                    // reach 'to' with a legal move.
                    others = b = (pos.attacks_from_PS(pc, to) & pos.pieces_PTC(pt, us)) ^ (ulong)from;
                    while (others != 0)
                    {
                        Move move = make_move(pop_lsb(ref b), to);
                        if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
                        {
                            others ^= (ulong)from_sq(move);
                        }
                    }

                    if (others != 0)
                    {
                        if ((others & file_bb_S(from)) == 0)
                        {
                            san.Append(file_to_char(file_of(from)));
                        }
                        else if ((others & rank_bb_S(from)) == 0)
                        {
                            san.Append(rank_to_char(rank_of(from)));
                        }
                        else
                        {
                            san.Append(square_to_string(from));
                        }
                    }
                }
                else if (pos.is_capture(m))
                {
                    san.Append(file_to_char(file_of(from)));
                }

                if (pos.is_capture(m))
                {
                    san.Append('x');
                }

                san.Append(square_to_string(to));

                if (type_of_move(m) == MoveTypeC.PROMOTION)
                {
                    san.Append('=');
                    san.Append(PieceToChar[ColorC.WHITE][promotion_type(m)]);
                }
            }

            var ci = CheckInfoBroker.GetObject();
            ci.CreateCheckInfo(pos);
            if (pos.move_gives_check(m, ci))
            {
                var st = new StateInfo();
                pos.do_move(m, st);
                var mlist = MListBroker.GetObject();
                mlist.pos = 0;
                Movegen.generate_legal(pos, mlist.moves, ref mlist.pos);
                san.Append(mlist.pos > 0 ? "+" : "#");
                MListBroker.Free();
                pos.undo_move(m);
            }
            CheckInfoBroker.Free();

            return san.ToString();
        }
开发者ID:torfranz,项目名称:Portfish,代码行数:99,代码来源:Utils.cs

示例3: move_to_san

        /// move_to_san() takes a position and a move as input, where it is assumed
        /// that the move is a legal move for the position. The return value is
        /// a string containing the move in short algebraic notation.
        internal static string move_to_san(Position pos, Move m)
        {
            if (m == MoveC.MOVE_NONE)
                return "(none)";

            if (m == MoveC.MOVE_NULL)
                return "(null)";

            Debug.Assert(is_ok_M(m));

            Bitboard attackers;
            bool ambiguousMove, ambiguousFile, ambiguousRank;
            Square sq, from = from_sq(m);
            Square to = to_sq(m);
            PieceType pt = type_of(pos.piece_moved(m));

            StringBuilder san = new StringBuilder();

            if (is_castle(m))
                san.Append((to_sq(m) < from_sq(m) ? "O-O-O" : "O-O"));
            else
            {
                if (pt != PieceTypeC.PAWN)
                {
                    san.Append(piece_type_to_char(pt).ToString());

                    // Disambiguation if we have more then one piece with destination 'to'
                    // note that for pawns is not needed because starting file is explicit.
                    attackers = pos.attackers_to(to) & pos.pieces_PTC(pt, pos.sideToMove);
                    xor_bit(ref attackers, from);
                    ambiguousMove = ambiguousFile = ambiguousRank = false;

                    while (attackers != 0)
                    {
                        sq = pop_1st_bit(ref attackers);

                        // Pinned pieces are not included in the possible sub-set
                        if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
                            continue;

                        if (file_of(sq) == file_of(from))
                            ambiguousFile = true;

                        if (rank_of(sq) == rank_of(from))
                            ambiguousRank = true;

                        ambiguousMove = true;
                    }

                    if (ambiguousMove)
                    {
                        if (!ambiguousFile)
                            san.Append(file_to_char(file_of(from)));
                        else if (!ambiguousRank)
                            san.Append(rank_to_char(rank_of(from)));
                        else
                            san.Append(square_to_string(from));
                    }
                }

                if (pos.is_capture(m))
                {
                    if (pt == PieceTypeC.PAWN)
                        san.Append(file_to_char(file_of(from)));

                    san.Append('x');
                }

                san.Append(square_to_string(to));

                if (is_promotion(m))
                {
                    san.Append('=');
                    san.Append(piece_type_to_char(promotion_type(m)));
                }
            }

            CheckInfo ci = CheckInfoBroker.GetObject();
            ci.CreateCheckInfo(pos);
            if (pos.move_gives_check(m, ci))
            {
                StateInfo st = new StateInfo();
                pos.do_move(m, st);
                MList mlist = MListBroker.GetObject(); mlist.pos = 0;
                Movegen.generate_legal(pos, mlist.moves, ref mlist.pos);
                san.Append(mlist.pos > 0 ? "+" : "#");
                MListBroker.Free();
                pos.undo_move(m);
            }
            CheckInfoBroker.Free();

            return san.ToString();
        }
开发者ID:stevemulligan,项目名称:Portfish,代码行数:96,代码来源:Utils.cs

示例4: search


//.........这里部分代码省略.........
                        return beta - 1;
                    }
                }
            }

            // Step 9. ProbCut (is omitted in PV nodes)
            // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
            // and a reduced search returns a value much above beta, we can (almost) safely
            // prune the previous move.
            if (!PvNode && !inCheck
                && excludedMove == MoveC.MOVE_NONE
                && depth >= RazorDepth + DepthC.ONE_PLY
                && (ss[ssPos].skipNullMove == 0)
                && Math.Abs(beta) < ValueC.VALUE_MATE_IN_MAX_PLY)
            {
                Value rbeta = beta + 200;
                Depth rdepth = depth - DepthC.ONE_PLY - 3 * DepthC.ONE_PLY;

                Debug.Assert(rdepth >= DepthC.ONE_PLY);
                Debug.Assert(ss[ssPos - 1].currentMove != MoveC.MOVE_NONE);
                Debug.Assert(ss[ssPos - 1].currentMove != MoveC.MOVE_NULL);

                MovePicker mp2 = MovePickerBroker.GetObject();
                mp2.MovePickerC(pos, ttMove, H, pos.captured_piece_type());
                CheckInfo ci2 = CheckInfoBroker.GetObject();
                ci2.CreateCheckInfo(pos);

                while ((move = mp2.next_move()) != MoveC.MOVE_NONE)
                {
                    if (pos.pl_move_is_legal(move, ci2.pinned))
                    {
                        ss[ssPos].currentMove = move;
                        if (st == null) { st = StateInfoBroker.GetObject(); }
                        pos.do_move(move, st, ci2, pos.move_gives_check(move, ci2));
                        value = -search(NodeTypeC.NonPV, pos, ss, ssPos + 1, -rbeta, -rbeta + 1, rdepth);
                        pos.undo_move(move);
                        if (value >= rbeta)
                        {
                            if (st != null) { st.previous = null; StateInfoBroker.Free(); }
                            CheckInfoBroker.Free();
                            MovePickerBroker.Free(mp2);
                            MovesSearchedBroker.Free();
                            return value;
                        }
                    }
                }

                CheckInfoBroker.Free();
                MovePickerBroker.Free(mp2);
            }

            // Step 10. Internal iterative deepening
            if (ttMove == MoveC.MOVE_NONE
                && depth >= IIDDepth[PvNode ? 1 : 0]
                && (PvNode || (!inCheck && ss[ssPos].eval + IIDMargin >= beta)))
            {
                Depth d = (PvNode ? depth - 2 * DepthC.ONE_PLY : depth / 2);

                ss[ssPos].skipNullMove = 1;
                search(PvNode ? NodeTypeC.PV : NodeTypeC.NonPV, pos, ss, ssPos, alpha, beta, d);
                ss[ssPos].skipNullMove = 0;

                tteHasValue = TT.probe(posKey, ref ttePos, out tte);
                ttMove = (tteHasValue) ? tte.move() : MoveC.MOVE_NONE;
            }
            else
开发者ID:stevemulligan,项目名称:Portfish,代码行数:67,代码来源:Search.cs

示例5: perft

        /// Search::perft() is our utility to verify move generation. All the leaf nodes
        /// up to the given depth are generated and counted and the sum returned.
        internal static Int64 perft(Position pos, Depth depth)
        {
            StateInfo st = new StateInfo();
            Int64 cnt = 0;

            MList mlist = MListBroker.GetObject(); mlist.pos = 0;
            Movegen.generate_legal(pos, mlist.moves, ref mlist.pos);

            // At the last ply just return the number of moves (leaf nodes)
            if (depth == DepthC.ONE_PLY)
            {
                int retval = mlist.pos;
                MListBroker.Free();
                return retval;
            }

            CheckInfo ci = CheckInfoBroker.GetObject();
            ci.CreateCheckInfo(pos);
            for (int i = 0; i < mlist.pos; ++i)
            {
                MoveStack ms = mlist.moves[i];
                pos.do_move(ms.move, st, ci, pos.move_gives_check(ms.move, ci));
                cnt += perft(pos, depth - DepthC.ONE_PLY);
                pos.undo_move(ms.move);
            }
            CheckInfoBroker.Free();
            MListBroker.Free();
            return cnt;
        }
开发者ID:stevemulligan,项目名称:Portfish,代码行数:31,代码来源:Search.cs

示例6: qsearch

        // qsearch() is the quiescence search function, which is called by the main
        // search function when the remaining depth is zero (or, to be more precise,
        // less than ONE_PLY).
        static Value qsearch(NodeType NT, Position pos, Stack[] ss, int ssPos, Value alpha, Value beta, Depth depth)
        {
            bool PvNode = (NT == NodeTypeC.PV);

            Debug.Assert(NT == NodeTypeC.PV || NT == NodeTypeC.NonPV);
            Debug.Assert(alpha >= -ValueC.VALUE_INFINITE && alpha < beta && beta <= ValueC.VALUE_INFINITE);
            Debug.Assert((alpha == beta - 1) || PvNode);
            Debug.Assert(depth <= DepthC.DEPTH_ZERO);

            StateInfo st = null;
            Move ttMove, move, bestMove;
            Value ttValue, bestValue, value, evalMargin = 0, futilityValue, futilityBase;

            bool inCheck, enoughMaterial, givesCheck, evasionPrunable;
            bool tteHasValue = false;
            TTEntry tte;
            UInt32 ttePos = 0;
            Depth ttDepth;
            Bound bt;
            Value oldAlpha = alpha;

            ss[ssPos].currentMove = bestMove = MoveC.MOVE_NONE;
            ss[ssPos].ply = ss[ssPos - 1].ply + 1;

            // Check for an instant draw or maximum ply reached
            if (pos.is_draw(true) || ss[ssPos].ply > Constants.MAX_PLY)
                return ValueC.VALUE_DRAW;

            // Decide whether or not to include checks, this fixes also the type of
            // TT entry depth that we are going to use. Note that in qsearch we use
            // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
            inCheck = pos.st.checkersBB != 0;
            ttDepth = (inCheck || depth >= DepthC.DEPTH_QS_CHECKS ? DepthC.DEPTH_QS_CHECKS : DepthC.DEPTH_QS_NO_CHECKS);

            // Transposition table lookup. At PV nodes, we don't use the TT for
            // pruning, but only for move ordering.
            tteHasValue = TT.probe(pos.key(), ref ttePos, out tte);
            ttMove = (tteHasValue ? tte.move() : MoveC.MOVE_NONE);
            ttValue = tteHasValue ? value_from_tt(tte.value(), ss[ssPos].ply) : ValueC.VALUE_ZERO;

            if (!PvNode && tteHasValue && can_return_tt(tte, ttDepth, ttValue, beta))
            {
                ss[ssPos].currentMove = ttMove; // Can be MOVE_NONE
                return ttValue;
            }

            // Evaluate the position statically
            if (inCheck)
            {
                bestValue = futilityBase = -ValueC.VALUE_INFINITE;
                ss[ssPos].eval = evalMargin = ValueC.VALUE_NONE;
                enoughMaterial = false;
            }
            else
            {
                if (tteHasValue)
                {
                    Debug.Assert(tte.static_value() != ValueC.VALUE_NONE);
                    evalMargin = tte.static_value_margin();
                    ss[ssPos].eval = bestValue = tte.static_value();
                }
                else
                    ss[ssPos].eval = bestValue = Evaluate.do_evaluate(false, pos, ref evalMargin);

                // Stand pat. Return immediately if static value is at least beta
                if (bestValue >= beta)
                {
                    if (!tteHasValue)
                        TT.store(pos.key(), value_to_tt(bestValue, ss[ssPos].ply), Bound.BOUND_LOWER, DepthC.DEPTH_NONE, MoveC.MOVE_NONE, ss[ssPos].eval, evalMargin);

                    return bestValue;
                }

                if (PvNode && bestValue > alpha)
                    alpha = bestValue;

                futilityBase = ss[ssPos].eval + evalMargin + FutilityMarginQS;
                enoughMaterial = (pos.sideToMove == 0 ? pos.st.npMaterialWHITE : pos.st.npMaterialBLACK) > Constants.RookValueMidgame;
            }

            // Initialize a MovePicker object for the current position, and prepare
            // to search the moves. Because the depth is <= 0 here, only captures,
            // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
            // be generated.
            MovePicker mp = MovePickerBroker.GetObject();
            mp.MovePickerC(pos, ttMove, depth, H, (ss[ssPos - 1].currentMove) & 0x3F);
            CheckInfo ci = CheckInfoBroker.GetObject();
            ci.CreateCheckInfo(pos);

            // Loop through the moves until no moves remain or a beta cutoff occurs
            while (bestValue < beta
                   && (move = mp.next_move()) != MoveC.MOVE_NONE)
            {
                Debug.Assert(Utils.is_ok_M(move));

                givesCheck = pos.move_gives_check(move, ci);

//.........这里部分代码省略.........
开发者ID:stevemulligan,项目名称:Portfish,代码行数:101,代码来源:Search.cs

示例7: generate_castle

        private static void generate_castle(
            int Side,
            bool Checks,
            Position pos,
            MoveStack[] ms,
            ref int mpos,
            int us)
        {
            if (pos.castle_impeded(us, Side) || (pos.can_castle_CR(Utils.make_castle_right(us, Side)) == 0))
            {
                return;
            }

            // After castling, the rook and king final positions are the same in Chess960
            // as they would be in standard chess.
            var kfrom = pos.king_square(us);
            var rfrom = pos.castle_rook_square(us, Side);
            var kto = Utils.relative_square(us, Side == CastlingSideC.KING_SIDE ? SquareC.SQ_G1 : SquareC.SQ_C1);

            var enemies = pos.pieces_C(us ^ 1);

            Debug.Assert(!pos.in_check());

            int K = pos.chess960 ? kto > kfrom ? -1 : 1 : Side == CastlingSideC.KING_SIDE ? -1 : 1;
            
            for (Square s = kto; s != kfrom; s += (Square)K)
            {
                if ((pos.attackers_to(s) & enemies) != 0)
                {
                    return;
                }
            }

            // Because we generate only legal castling moves we need to verify that
            // when moving the castling rook we do not discover some hidden checker.
            // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
            if (pos.chess960 && ((pos.attackers_to(kto, Utils.xor_bit(pos.occupied_squares, rfrom)) & enemies) != 0))
            {
                return;
            }

            var m = Utils.make(kfrom, rfrom, MoveTypeC.CASTLING);

            if (Checks)
            {
                var ci = CheckInfoBroker.GetObject();
                ci.CreateCheckInfo(pos);
                var givesCheck = pos.move_gives_check(m, ci);
                CheckInfoBroker.Free();
                if (!givesCheck)
                {
                    return;
                }
            }

            ms[mpos++].move = m;
        }
开发者ID:torfranz,项目名称:Portfish,代码行数:57,代码来源:Movegen.cs

示例8: search


//.........这里部分代码省略.........
                        return beta - 1;
                    }
                }
            }

            // Step 9. ProbCut (is omitted in PV nodes)
            // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
            // and a reduced search returns a value much above beta, we can (almost) safely
            // prune the previous move.
            if (!PvNode && !inCheck && excludedMove == MoveC.MOVE_NONE && depth >= 4 * DepthC.ONE_PLY + DepthC.ONE_PLY
                && (ss[ssPos].skipNullMove == 0) && Math.Abs(beta) < ValueC.VALUE_MATE_IN_MAX_PLY)
            {
                var rbeta = beta + 200;
                var rdepth = depth - DepthC.ONE_PLY - 3 * DepthC.ONE_PLY;

                Debug.Assert(rdepth >= DepthC.ONE_PLY);
                Debug.Assert(ss[ssPos - 1].currentMove != MoveC.MOVE_NONE);
                Debug.Assert(ss[ssPos - 1].currentMove != MoveC.MOVE_NULL);

                var mp2 = MovePickerBroker.GetObject();
                mp2.MovePickerC(pos, ttMove, H, pos.captured_piece_type());
                var ci2 = CheckInfoBroker.GetObject();
                ci2.CreateCheckInfo(pos);

                while ((move = mp2.next_move()) != MoveC.MOVE_NONE)
                {
                    if (pos.pl_move_is_legal(move, ci2.pinned))
                    {
                        ss[ssPos].currentMove = move;
                        if (st == null)
                        {
                            st = StateInfoBroker.GetObject();
                        }
                        pos.do_move(move, st, ci2, pos.move_gives_check(move, ci2));
                        value = -search(NodeTypeC.NonPV, pos, ss, ssPos + 1, -rbeta, -rbeta + 1, rdepth);
                        pos.undo_move(move);
                        if (value >= rbeta)
                        {
                            if (st != null)
                            {
                                st.previous = null;
                                StateInfoBroker.Free();
                            }
                            CheckInfoBroker.Free();
                            MovePickerBroker.Free(mp2);
                            MovesSearchedBroker.Free();
                            return value;
                        }
                    }
                }

                CheckInfoBroker.Free();
                MovePickerBroker.Free(mp2);
            }

            // Step 10. Internal iterative deepening
            if (ttMove == MoveC.MOVE_NONE && depth >= (PvNode ? 5 * DepthC.ONE_PLY : 8 * DepthC.ONE_PLY)
                && (PvNode || (!inCheck && ss[ssPos].staticEval + 256 >= beta)))
            {
                var d = (PvNode ? depth - 2 * DepthC.ONE_PLY : depth / 2);

                ss[ssPos].skipNullMove = 1;
                search(PvNode ? NodeTypeC.PV : NodeTypeC.NonPV, pos, ss, ssPos, alpha, beta, d);
                ss[ssPos].skipNullMove = 0;

                tteHasValue = TT.probe(posKey, ref ttePos, out tte);
开发者ID:torfranz,项目名称:Portfish,代码行数:67,代码来源:Search.cs

示例9: qsearch


//.........这里部分代码省略.........
                            DepthC.DEPTH_NONE,
                            MoveC.MOVE_NONE,
                            ss[ssPos].staticEval,
                            ss[ssPos].evalMargin);
                    }

                    return bestValue;
                }

                if (PvNode && bestValue > alpha)
                {
                    alpha = bestValue;
                }

                futilityBase = ss[ssPos].staticEval + ss[ssPos].evalMargin + 128;
                enoughMaterial = (pos.sideToMove == 0 ? pos.st.npMaterialWHITE : pos.st.npMaterialBLACK)
                                 > Constants.RookValueMidgame;
            }

            // Initialize a MovePicker object for the current position, and prepare
            // to search the moves. Because the depth is <= 0 here, only captures,
            // queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
            // be generated.
            var mp = MovePickerBroker.GetObject();
            mp.MovePickerC(pos, ttMove, depth, H, (ss[ssPos - 1].currentMove) & 0x3F);
            var ci = CheckInfoBroker.GetObject();
            ci.CreateCheckInfo(pos);

            // Loop through the moves until no moves remain or a beta cutoff occurs
            while ((move = mp.next_move()) != MoveC.MOVE_NONE)
            {
                Debug.Assert(Utils.is_ok_M(move));

                givesCheck = pos.move_gives_check(move, ci);

                // Futility pruning
                if (!PvNode 
                    && !InCheck 
                    && !givesCheck
                    && !fromNull
                    && move != ttMove 
                    && enoughMaterial
                    && Utils.type_of_move(move) != MoveTypeC.PROMOTION && !pos.is_passed_pawn_push(move))
                {
                    futilityValue = futilityBase + Position.PieceValue[PhaseC.EG][pos.board[move & 0x3F]]
                                    + (Utils.type_of_move(move) == MoveTypeC.ENPASSANT
                                           ? Constants.PawnValueEndgame
                                           : ValueC.VALUE_ZERO);

                    if (futilityValue < beta)
                    {
                        bestValue = Math.Max(bestValue, futilityValue);
                        continue;
                    }

                    // Prune moves with negative or equal SEE
                    if (futilityBase < beta 
                        && depth < DepthC.DEPTH_ZERO 
                        && pos.see(move, false) <= 0)
                    {
                        bestValue = Math.Max(bestValue, futilityBase);
                        continue;
                    }
                }

                // Detect non-capture evasions that are candidate to be pruned
开发者ID:torfranz,项目名称:Portfish,代码行数:67,代码来源:Search.cs


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