当前位置: 首页>>代码示例>>C#>>正文


C# Position.can_castle_C方法代码示例

本文整理汇总了C#中Portfish.Position.can_castle_C方法的典型用法代码示例。如果您正苦于以下问题:C# Position.can_castle_C方法的具体用法?C# Position.can_castle_C怎么用?C# Position.can_castle_C使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Portfish.Position的用法示例。


在下文中一共展示了Position.can_castle_C方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: qsearch


//.........这里部分代码省略.........
                    && !InCheck 
                    && !givesCheck
                    && !fromNull
                    && move != ttMove 
                    && enoughMaterial
                    && Utils.type_of_move(move) != MoveTypeC.PROMOTION && !pos.is_passed_pawn_push(move))
                {
                    futilityValue = futilityBase + Position.PieceValue[PhaseC.EG][pos.board[move & 0x3F]]
                                    + (Utils.type_of_move(move) == MoveTypeC.ENPASSANT
                                           ? Constants.PawnValueEndgame
                                           : ValueC.VALUE_ZERO);

                    if (futilityValue < beta)
                    {
                        bestValue = Math.Max(bestValue, futilityValue);
                        continue;
                    }

                    // Prune moves with negative or equal SEE
                    if (futilityBase < beta 
                        && depth < DepthC.DEPTH_ZERO 
                        && pos.see(move, false) <= 0)
                    {
                        bestValue = Math.Max(bestValue, futilityBase);
                        continue;
                    }
                }

                // Detect non-capture evasions that are candidate to be pruned
                evasionPrunable = !PvNode 
                                    && InCheck 
                                    && bestValue > ValueC.VALUE_MATED_IN_MAX_PLY
                                    && !pos.is_capture(move)
                                    && (pos.can_castle_C(pos.sideToMove) == 0);
                
                // Don't search moves with negative SEE values
                if (!PvNode 
                    && move != ttMove 
                    && (!InCheck || evasionPrunable) 
                    && Utils.type_of_move(move) != MoveTypeC.PROMOTION
                    && pos.see(move, true) < 0)
                {
                    continue;
                }

                // Don't search useless checks
                if (!PvNode 
                    && !InCheck 
                    && givesCheck 
                    && move != ttMove
                    && !pos.is_capture_or_promotion(move)
                    && ss[ssPos].staticEval + Constants.PawnValueMidgame / 4 < beta
                    && !check_is_dangerous(pos, move, futilityBase, beta))
                {
                    continue;
                }

                // Check for legality only before to do the move
                if (!pos.pl_move_is_legal(move, ci.pinned))
                {
                    continue;
                }

                ss[ssPos].currentMove = move;

                // Make and search the move
开发者ID:torfranz,项目名称:Portfish,代码行数:67,代码来源:Search.cs

示例2: generate_all

        private static void generate_all(
            GenType type,
            Position pos,
            MoveStack[] mlist,
            ref int mpos,
            int us,
            ulong target,
            CheckInfo ci)
        {
            var Checks = type == GenType.QUIET_CHECKS;

            generate_pawn_moves(us, type, pos, mlist, ref mpos, target, ci);

            generate_moves(PieceTypeC.KNIGHT, Checks, pos, mlist, ref mpos, us, target, ci);
            generate_moves(PieceTypeC.BISHOP, Checks, pos, mlist, ref mpos, us, target, ci);
            generate_moves(PieceTypeC.ROOK, Checks, pos, mlist, ref mpos, us, target, ci);
            generate_moves(PieceTypeC.QUEEN, Checks, pos, mlist, ref mpos, us, target, ci);

            if (!Checks && type != GenType.EVASIONS)
            {
                Square from = pos.king_square(us);
                Bitboard b = Position.attacks_from_KING(from) & target;
                // SERIALIZE(b);
                while (b != 0)
                {
#if X64
                    Bitboard bb = b;
                    b &= (b - 1);
                 mlist[mpos++].move = ((Utils.BSFTable[((bb & (0xffffffffffffffff - bb + 1)) * DeBruijn_64) >> 58]) | (from << 6));
#else
                    mlist[mpos++].move = Utils.make_move(from, Utils.pop_lsb(ref b));
#endif
                }
            }
            
            if (type != GenType.CAPTURES && type != GenType.EVASIONS && pos.can_castle_C(us) != 0)
            {
                generate_castle(CastlingSideC.KING_SIDE, Checks, pos, mlist, ref mpos, us);
                generate_castle(CastlingSideC.QUEEN_SIDE, Checks, pos, mlist, ref mpos, us);
            }
        }
开发者ID:torfranz,项目名称:Portfish,代码行数:41,代码来源:Movegen.cs

示例3: generate_quiet_check

        internal static void generate_quiet_check(Position pos, MoveStack[] ms, ref int mpos)
        {
            /// generate<MV_NON_CAPTURE_CHECK> generates all pseudo-legal non-captures and knight
            /// underpromotions that give check. Returns a pointer to the end of the move list.
            Debug.Assert(!pos.in_check());

            Color us = pos.sideToMove;
            CheckInfo ci = CheckInfoBroker.GetObject();
            ci.CreateCheckInfo(pos);
            Bitboard dc = ci.dcCandidates;

            while (dc != 0)
            {
                Square from = Utils.pop_1st_bit(ref dc);
                PieceType pt = Utils.type_of(pos.piece_on(from));

                if (pt == PieceTypeC.PAWN)
                    continue; // Will be generated together with direct checks

                Bitboard b = pos.attacks_from_PTS(pt, from) & ~pos.occupied_squares;

                if (pt == PieceTypeC.KING)
                    b &= ~Utils.PseudoAttacks[PieceTypeC.QUEEN][ci.ksq];

                while (b != 0) { ms[mpos++].move = Utils.make_move(from, Utils.pop_1st_bit(ref b)); }
            }

            generate_pawn_moves(us, MoveType.MV_QUIET_CHECK, pos, ms, ref mpos, ci.dcCandidates, ci.ksq);

            generate_direct_checks(PieceTypeC.KNIGHT, pos, ms, ref mpos, us, ci);
            generate_direct_checks(PieceTypeC.BISHOP, pos, ms, ref mpos, us, ci);
            generate_direct_checks(PieceTypeC.ROOK, pos, ms, ref mpos, us, ci);
            generate_direct_checks(PieceTypeC.QUEEN, pos, ms, ref mpos, us, ci);

            if (pos.can_castle_C(us) != 0)
            {
                generate_castle(CastlingSideC.KING_SIDE, true, pos, ms, ref mpos, us);
                generate_castle(CastlingSideC.QUEEN_SIDE, true, pos, ms, ref mpos, us);
            }

            CheckInfoBroker.Free();
        }
开发者ID:CVChrisWilson,项目名称:Portfish,代码行数:42,代码来源:Movegen.cs


注:本文中的Portfish.Position.can_castle_C方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。