本文整理汇总了C#中Portfish.Position.is_capture_or_promotion方法的典型用法代码示例。如果您正苦于以下问题:C# Position.is_capture_or_promotion方法的具体用法?C# Position.is_capture_or_promotion怎么用?C# Position.is_capture_or_promotion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Portfish.Position
的用法示例。
在下文中一共展示了Position.is_capture_or_promotion方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: search
//.........这里部分代码省略.........
// in this case return a fail-high score.
if (!RootNode)
{
alpha = Math.Max(Utils.mated_in(ss[ssPos].ply), alpha);
beta = Math.Min(Utils.mate_in(ss[ssPos].ply + 1), beta);
if (alpha >= beta)
{
MovesSearchedBroker.Free();
return alpha;
}
}
// Step 4. Transposition table lookup
// We don't want the score of a partial search to overwrite a previous full search
// TT value, so we use a different position key in case of an excluded move.
excludedMove = ss[ssPos].excludedMove;
posKey = (excludedMove != 0) ? pos.exclusion_key() : pos.key();
tteHasValue = TT.probe(posKey, ref ttePos, out tte);
ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tteHasValue ? tte.move() : MoveC.MOVE_NONE;
ttValue = tteHasValue ? value_from_tt(tte.value(), ss[ssPos].ply) : ValueC.VALUE_ZERO;
// At PV nodes we check for exact scores, while at non-PV nodes we check for
// a fail high/low. Biggest advantage at probing at PV nodes is to have a
// smooth experience in analysis mode. We don't probe at Root nodes otherwise
// we should also update RootMoveList to avoid bogus output.
if (!RootNode && tteHasValue && (PvNode ? tte.depth() >= depth && tte.type() == Bound.BOUND_EXACT
: can_return_tt(tte, depth, ttValue, beta)))
{
TT.entries[ttePos].set_generation(TT.generation);
ss[ssPos].currentMove = ttMove; // Can be MOVE_NONE
if (ttValue >= beta
&& (ttMove != 0)
&& !pos.is_capture_or_promotion(ttMove)
&& ttMove != ss[ssPos].killers0)
{
ss[ssPos].killers1 = ss[ssPos].killers0;
ss[ssPos].killers0 = ttMove;
}
MovesSearchedBroker.Free();
return ttValue;
}
// Step 5. Evaluate the position statically and update parent's gain statistics
if (inCheck)
ss[ssPos].eval = ss[ssPos].evalMargin = ValueC.VALUE_NONE;
else if (tteHasValue)
{
Debug.Assert(tte.static_value() != ValueC.VALUE_NONE);
ss[ssPos].eval = tte.static_value();
ss[ssPos].evalMargin = tte.static_value_margin();
refinedValue = refine_eval(tte, ttValue, ss[ssPos].eval);
}
else
{
refinedValue = ss[ssPos].eval = Evaluate.do_evaluate(false, pos, ref ss[ssPos].evalMargin);
TT.store(posKey, ValueC.VALUE_NONE, Bound.BOUND_NONE, DepthC.DEPTH_NONE, MoveC.MOVE_NONE, ss[ssPos].eval, ss[ssPos].evalMargin);
}
// Update gain for the parent non-capture move given the static position
// evaluation before and after the move.
if ((move = ss[ssPos - 1].currentMove) != MoveC.MOVE_NULL
&& ss[ssPos - 1].eval != ValueC.VALUE_NONE
&& ss[ssPos].eval != ValueC.VALUE_NONE
&& (pos.captured_piece_type() == 0)
示例2: connected_threat
// connected_threat() tests whether it is safe to forward prune a move or if
// is somehow connected to the threat move returned by null search.
static bool connected_threat(Position pos, Move m, Move threat)
{
Debug.Assert(Utils.is_ok_M(m));
Debug.Assert(Utils.is_ok_M(threat));
Debug.Assert(!pos.is_capture_or_promotion(m));
Debug.Assert(!pos.is_passed_pawn_push(m));
Square mfrom, mto, tfrom, tto;
mfrom = Utils.from_sq(m);
mto = Utils.to_sq(m);
tfrom = Utils.from_sq(threat);
tto = Utils.to_sq(threat);
// Case 1: Don't prune moves which move the threatened piece
if (mfrom == tto)
return true;
// Case 2: If the threatened piece has value less than or equal to the
// value of the threatening piece, don't prune moves which defend it.
if (pos.is_capture(threat)
&& (Position.PieceValueMidgame[pos.piece_on(tfrom)] >= Position.PieceValueMidgame[pos.piece_on(tto)]
|| Utils.type_of(pos.piece_on(tfrom)) == PieceTypeC.KING)
&& pos.move_attacks_square(m, tto))
return true;
// Case 3: If the moving piece in the threatened move is a slider, don't
// prune safe moves which block its ray.
if (piece_is_slider(pos.piece_on(tfrom))
&& (Utils.bit_is_set(Utils.between_bb(tfrom, tto), mto) != 0)
&& pos.see(m, true) >= 0)
return true;
return false;
}
示例3: search
//.........这里部分代码省略.........
if (alpha >= beta)
{
MovesSearchedBroker.Free();
return alpha;
}
}
// Step 4. Transposition table lookup
// We don't want the score of a partial search to overwrite a previous full search
// TT value, so we use a different position key in case of an excluded move.
excludedMove = ss[ssPos].excludedMove;
posKey = (excludedMove != 0) ? pos.exclusion_key() : pos.key();
tteHasValue = TT.probe(posKey, ref ttePos, out tte);
ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tteHasValue ? tte.move() : MoveC.MOVE_NONE;
ttValue = tteHasValue ? value_from_tt(tte.value(), ss[ssPos].ply) : ValueC.VALUE_NONE;
// At PV nodes we check for exact scores, while at non-PV nodes we check for
// a fail high/low. Biggest advantage at probing at PV nodes is to have a
// smooth experience in analysis mode. We don't probe at Root nodes otherwise
// we should also update RootMoveList to avoid bogus output.
if (!RootNode
&& tteHasValue
&& tte.depth() >= depth
&& ttValue != ValueC.VALUE_NONE // Only in case of TT access race
&& (PvNode ? tte.type() == Bound.BOUND_EXACT
: ttValue >= beta ? ((tte.type() & Bound.BOUND_LOWER) != 0 )
: ((tte.type() & Bound.BOUND_UPPER) != 0)))
{
Debug.Assert(ttValue != ValueC.VALUE_NONE); // Due to depth > DEPTH_NONE
TT.table[ttePos].set_generation(TT.generation);
ss[ssPos].currentMove = ttMove; // Can be MOVE_NONE
if (ttValue >= beta && (ttMove != 0) && !pos.is_capture_or_promotion(ttMove)
&& ttMove != ss[ssPos].killers0)
{
ss[ssPos].killers1 = ss[ssPos].killers0;
ss[ssPos].killers0 = ttMove;
}
MovesSearchedBroker.Free();
return ttValue;
}
// Step 5. Evaluate the position statically and update parentSplitPoint's gain statistics
if (inCheck)
{
ss[ssPos].staticEval = ss[ssPos].evalMargin = eval = ValueC.VALUE_NONE;
}
else if (tteHasValue)
{
// Never assume anything on values stored in TT
if ((ss[ssPos].staticEval = eval = tte.eval_value()) == ValueC.VALUE_NONE
|| (ss[ssPos].evalMargin = tte.eval_margin()) == ValueC.VALUE_NONE)
{
eval = ss[ssPos].staticEval = Evaluate.do_evaluate(false, pos, ref ss[ssPos].evalMargin);
}
// Can ttValue be used as a better position evaluation?
if (ttValue != ValueC.VALUE_NONE)
{
if ((((tte.type() & Bound.BOUND_LOWER) != 0) && ttValue > eval)
|| (((tte.type() & Bound.BOUND_UPPER) != 0) && ttValue < eval))
{
eval = ttValue;
}
示例4: MovePickerC
internal void MovePickerC(Position p, Move ttm, Depth d, History h,
Square sq)
{
pos = p;
H = h;
curMovePos = 0;
lastMovePos = 0;
Debug.Assert(d <= DepthC.DEPTH_ZERO);
depth = 0;
recaptureSquare = 0;
captureThreshold = 0;
lastQuietPos = 0; lastBadCapturePos = 0;
mpos = 0;
if (p.in_check())
phase = SequencerC.EVASION;
else if (d > DepthC.DEPTH_QS_NO_CHECKS)
phase = SequencerC.QSEARCH_0;
else if (d > DepthC.DEPTH_QS_RECAPTURES)
{
phase = SequencerC.QSEARCH_1;
// Skip TT move if is not a capture or a promotion, this avoids qsearch
// tree explosion due to a possible perpetual check or similar rare cases
// when TT table is full.
if ((ttm != 0) && !pos.is_capture_or_promotion(ttm))
ttm = MoveC.MOVE_NONE;
}
else
{
phase = SequencerC.RECAPTURE;
recaptureSquare = sq;
ttm = MoveC.MOVE_NONE;
}
ttMove = ((ttm != 0) && pos.is_pseudo_legal(ttm) ? ttm : MoveC.MOVE_NONE);
lastMovePos += ((ttMove != MoveC.MOVE_NONE) ? 1 : 0);
}
示例5: qsearch
//.........这里部分代码省略.........
// Prune moves with negative or equal SEE
if (futilityBase < beta
&& depth < DepthC.DEPTH_ZERO
&& pos.see(move, false) <= 0)
{
bestValue = Math.Max(bestValue, futilityBase);
continue;
}
}
// Detect non-capture evasions that are candidate to be pruned
evasionPrunable = !PvNode
&& InCheck
&& bestValue > ValueC.VALUE_MATED_IN_MAX_PLY
&& !pos.is_capture(move)
&& (pos.can_castle_C(pos.sideToMove) == 0);
// Don't search moves with negative SEE values
if (!PvNode
&& move != ttMove
&& (!InCheck || evasionPrunable)
&& Utils.type_of_move(move) != MoveTypeC.PROMOTION
&& pos.see(move, true) < 0)
{
continue;
}
// Don't search useless checks
if (!PvNode
&& !InCheck
&& givesCheck
&& move != ttMove
&& !pos.is_capture_or_promotion(move)
&& ss[ssPos].staticEval + Constants.PawnValueMidgame / 4 < beta
&& !check_is_dangerous(pos, move, futilityBase, beta))
{
continue;
}
// Check for legality only before to do the move
if (!pos.pl_move_is_legal(move, ci.pinned))
{
continue;
}
ss[ssPos].currentMove = move;
// Make and search the move
if (st == null)
{
st = StateInfoBroker.GetObject();
}
pos.do_move(move, st, ci, givesCheck);
value = -qsearch(NT, givesCheck, pos, ss, ssPos + 1, -beta, -alpha, depth - DepthC.ONE_PLY);
pos.undo_move(move);
Debug.Assert(value > -ValueC.VALUE_INFINITE && value < ValueC.VALUE_INFINITE);
// Check for new best move
if (value > bestValue)
{
bestValue = value;
if (value > alpha)
{