本文整理汇总了C#中Portfish.Position.is_capture方法的典型用法代码示例。如果您正苦于以下问题:C# Position.is_capture方法的具体用法?C# Position.is_capture怎么用?C# Position.is_capture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Portfish.Position
的用法示例。
在下文中一共展示了Position.is_capture方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: move_to_san
/// move_to_san() takes a position and a legal Move as input and returns its
/// short algebraic notation representation.
internal static string move_to_san(Position pos, int m)
{
if (m == MoveC.MOVE_NONE)
{
return "(none)";
}
if (m == MoveC.MOVE_NULL)
{
return "(null)";
}
Debug.Assert(pos.move_is_legal(m));
Bitboard others, b;
Color us = pos.sideToMove;
var san = new StringBuilder();
Square from = from_sq(m);
Square to = to_sq(m);
Piece pc = pos.piece_on(from);
PieceType pt = type_of(pc);
if (type_of_move(m) == MoveTypeC.CASTLING)
{
san.Append(to > from ? "O-O" : "O-O-O");
}
else
{
if (pt != PieceTypeC.PAWN)
{
san.Append(PieceToChar[ColorC.WHITE][pt]); // Upper case
// Disambiguation if we have more then one piece of type 'pt' that can
// reach 'to' with a legal move.
others = b = (pos.attacks_from_PS(pc, to) & pos.pieces_PTC(pt, us)) ^ (ulong)from;
while (others != 0)
{
Move move = make_move(pop_lsb(ref b), to);
if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
{
others ^= (ulong)from_sq(move);
}
}
if (others != 0)
{
if ((others & file_bb_S(from)) == 0)
{
san.Append(file_to_char(file_of(from)));
}
else if ((others & rank_bb_S(from)) == 0)
{
san.Append(rank_to_char(rank_of(from)));
}
else
{
san.Append(square_to_string(from));
}
}
}
else if (pos.is_capture(m))
{
san.Append(file_to_char(file_of(from)));
}
if (pos.is_capture(m))
{
san.Append('x');
}
san.Append(square_to_string(to));
if (type_of_move(m) == MoveTypeC.PROMOTION)
{
san.Append('=');
san.Append(PieceToChar[ColorC.WHITE][promotion_type(m)]);
}
}
var ci = CheckInfoBroker.GetObject();
ci.CreateCheckInfo(pos);
if (pos.move_gives_check(m, ci))
{
var st = new StateInfo();
pos.do_move(m, st);
var mlist = MListBroker.GetObject();
mlist.pos = 0;
Movegen.generate_legal(pos, mlist.moves, ref mlist.pos);
san.Append(mlist.pos > 0 ? "+" : "#");
MListBroker.Free();
pos.undo_move(m);
}
CheckInfoBroker.Free();
return san.ToString();
}
示例2: move_to_san
/// move_to_san() takes a position and a move as input, where it is assumed
/// that the move is a legal move for the position. The return value is
/// a string containing the move in short algebraic notation.
internal static string move_to_san(Position pos, Move m)
{
if (m == MoveC.MOVE_NONE)
return "(none)";
if (m == MoveC.MOVE_NULL)
return "(null)";
Debug.Assert(is_ok_M(m));
Bitboard attackers;
bool ambiguousMove, ambiguousFile, ambiguousRank;
Square sq, from = from_sq(m);
Square to = to_sq(m);
PieceType pt = type_of(pos.piece_moved(m));
StringBuilder san = new StringBuilder();
if (is_castle(m))
san.Append((to_sq(m) < from_sq(m) ? "O-O-O" : "O-O"));
else
{
if (pt != PieceTypeC.PAWN)
{
san.Append(piece_type_to_char(pt).ToString());
// Disambiguation if we have more then one piece with destination 'to'
// note that for pawns is not needed because starting file is explicit.
attackers = pos.attackers_to(to) & pos.pieces_PTC(pt, pos.sideToMove);
xor_bit(ref attackers, from);
ambiguousMove = ambiguousFile = ambiguousRank = false;
while (attackers != 0)
{
sq = pop_1st_bit(ref attackers);
// Pinned pieces are not included in the possible sub-set
if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
continue;
if (file_of(sq) == file_of(from))
ambiguousFile = true;
if (rank_of(sq) == rank_of(from))
ambiguousRank = true;
ambiguousMove = true;
}
if (ambiguousMove)
{
if (!ambiguousFile)
san.Append(file_to_char(file_of(from)));
else if (!ambiguousRank)
san.Append(rank_to_char(rank_of(from)));
else
san.Append(square_to_string(from));
}
}
if (pos.is_capture(m))
{
if (pt == PieceTypeC.PAWN)
san.Append(file_to_char(file_of(from)));
san.Append('x');
}
san.Append(square_to_string(to));
if (is_promotion(m))
{
san.Append('=');
san.Append(piece_type_to_char(promotion_type(m)));
}
}
CheckInfo ci = CheckInfoBroker.GetObject();
ci.CreateCheckInfo(pos);
if (pos.move_gives_check(m, ci))
{
StateInfo st = new StateInfo();
pos.do_move(m, st);
MList mlist = MListBroker.GetObject(); mlist.pos = 0;
Movegen.generate_legal(pos, mlist.moves, ref mlist.pos);
san.Append(mlist.pos > 0 ? "+" : "#");
MListBroker.Free();
pos.undo_move(m);
}
CheckInfoBroker.Free();
return san.ToString();
}
示例3: connected_threat
// connected_threat() tests whether it is safe to forward prune a move or if
// is somehow connected to the threat move returned by null search.
static bool connected_threat(Position pos, Move m, Move threat)
{
Debug.Assert(Utils.is_ok_M(m));
Debug.Assert(Utils.is_ok_M(threat));
Debug.Assert(!pos.is_capture_or_promotion(m));
Debug.Assert(!pos.is_passed_pawn_push(m));
Square mfrom, mto, tfrom, tto;
mfrom = Utils.from_sq(m);
mto = Utils.to_sq(m);
tfrom = Utils.from_sq(threat);
tto = Utils.to_sq(threat);
// Case 1: Don't prune moves which move the threatened piece
if (mfrom == tto)
return true;
// Case 2: If the threatened piece has value less than or equal to the
// value of the threatening piece, don't prune moves which defend it.
if (pos.is_capture(threat)
&& (Position.PieceValueMidgame[pos.piece_on(tfrom)] >= Position.PieceValueMidgame[pos.piece_on(tto)]
|| Utils.type_of(pos.piece_on(tfrom)) == PieceTypeC.KING)
&& pos.move_attacks_square(m, tto))
return true;
// Case 3: If the moving piece in the threatened move is a slider, don't
// prune safe moves which block its ray.
if (piece_is_slider(pos.piece_on(tfrom))
&& (Utils.bit_is_set(Utils.between_bb(tfrom, tto), mto) != 0)
&& pos.see(m, true) >= 0)
return true;
return false;
}
示例4: MovePickerC
internal void MovePickerC(Position p, Move ttm, History h, PieceType pt)
{
pos = p;
H = h;
curMovePos = 0;
lastMovePos = 0;
Debug.Assert(!pos.in_check());
depth = 0;
ttMove = 0;
lastQuietPos = 0; lastBadCapturePos = 0;
mpos = 0;
phase = SequencerC.PROBCUT;
// In ProbCut we generate only captures better than parent's captured piece
captureThreshold = Position.PieceValueMidgame[pt];
ttMove = ((ttm != 0) && pos.is_pseudo_legal(ttm) ? ttm : MoveC.MOVE_NONE);
if ((ttMove != 0) && (!pos.is_capture(ttMove) || pos.see(ttMove, false) <= captureThreshold))
ttMove = MoveC.MOVE_NONE;
lastMovePos += ((ttMove != MoveC.MOVE_NONE) ? 1 : 0);
}
示例5: refutes
// refutes() tests whether a 'first' move is able to defend against a 'second'
// opponent's move. In this case will not be pruned. Normally the second move
// is the threat (the best move returned from a null search that fails low).
private static bool refutes(Position pos, int move, int threat)
{
Debug.Assert(Utils.is_ok_M(move));
Debug.Assert(Utils.is_ok_M(threat));
Square mfrom = Utils.from_sq(move);
Square mto = Utils.to_sq(move);
Square tfrom = Utils.from_sq(threat);
Square tto = Utils.to_sq(threat);
// Don't prune moves of the threatened piece
if (mfrom == tto)
{
return true;
}
// If the threatened piece has value less than or equal to the value of the
// threat piece, don't prune moves which defend it.
if (pos.is_capture(threat)
&& (Position.PieceValue[PhaseC.MG][pos.piece_on(tfrom)] >= Position.PieceValue[PhaseC.MG][pos.piece_on(tto)]
|| Utils.type_of(pos.piece_on(tfrom)) == PieceTypeC.KING))
{
// Update occupancy as if the piece and the threat are moving
var occ = Utils.xor_bit(Utils.xor_bit(Utils.xor_bit(pos.occupied_squares, mfrom), mto), tfrom);
Piece piece = pos.piece_on(mfrom);
// The piece moved in 'to' attacks the square 's' ?
if (Utils.bit_is_set(Position.attacks_from(piece, mto, occ), tto) != 0)
{
return true;
}
// Scan for possible X-ray attackers behind the moved piece
var xray = (Utils.rook_attacks_bb(tto, occ)
& pos.pieces(PieceTypeC.ROOK, PieceTypeC.QUEEN, Utils.color_of(piece)))
| (Utils.bishop_attacks_bb(tto, occ)
& pos.pieces(PieceTypeC.BISHOP, PieceTypeC.QUEEN, Utils.color_of(piece)));
// Verify attackers are triggered by our move and not already existing
if ((xray != 0) && ((xray ^ (xray & pos.attacks_from_QUEEN(tto))) != 0))
{
return true;
}
}
// Don't prune safe moves which block the threat path
if ((Utils.bit_is_set(Utils.between_bb(tfrom, tto), mto) != 0) && pos.see(move, true) >= 0)
{
return true;
}
return false;
}
示例6: qsearch
//.........这里部分代码省略.........
if (!PvNode
&& !InCheck
&& !givesCheck
&& !fromNull
&& move != ttMove
&& enoughMaterial
&& Utils.type_of_move(move) != MoveTypeC.PROMOTION && !pos.is_passed_pawn_push(move))
{
futilityValue = futilityBase + Position.PieceValue[PhaseC.EG][pos.board[move & 0x3F]]
+ (Utils.type_of_move(move) == MoveTypeC.ENPASSANT
? Constants.PawnValueEndgame
: ValueC.VALUE_ZERO);
if (futilityValue < beta)
{
bestValue = Math.Max(bestValue, futilityValue);
continue;
}
// Prune moves with negative or equal SEE
if (futilityBase < beta
&& depth < DepthC.DEPTH_ZERO
&& pos.see(move, false) <= 0)
{
bestValue = Math.Max(bestValue, futilityBase);
continue;
}
}
// Detect non-capture evasions that are candidate to be pruned
evasionPrunable = !PvNode
&& InCheck
&& bestValue > ValueC.VALUE_MATED_IN_MAX_PLY
&& !pos.is_capture(move)
&& (pos.can_castle_C(pos.sideToMove) == 0);
// Don't search moves with negative SEE values
if (!PvNode
&& move != ttMove
&& (!InCheck || evasionPrunable)
&& Utils.type_of_move(move) != MoveTypeC.PROMOTION
&& pos.see(move, true) < 0)
{
continue;
}
// Don't search useless checks
if (!PvNode
&& !InCheck
&& givesCheck
&& move != ttMove
&& !pos.is_capture_or_promotion(move)
&& ss[ssPos].staticEval + Constants.PawnValueMidgame / 4 < beta
&& !check_is_dangerous(pos, move, futilityBase, beta))
{
continue;
}
// Check for legality only before to do the move
if (!pos.pl_move_is_legal(move, ci.pinned))
{
continue;
}
ss[ssPos].currentMove = move;