本文整理汇总了C#中Portfish.Position.is_empty方法的典型用法代码示例。如果您正苦于以下问题:C# Position.is_empty方法的具体用法?C# Position.is_empty怎么用?C# Position.is_empty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Portfish.Position
的用法示例。
在下文中一共展示了Position.is_empty方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: evaluate_pieces_of_color
//.........这里部分代码省略.........
score += ((bonus << 16) + bonus); // Utils.make_score(bonus, bonus);
#endregion
}
if ((Piece == PieceTypeC.ROOK || Piece == PieceTypeC.QUEEN) && Utils.relative_rank_CS(Us, s) >= RankC.RANK_5)
{
// Major piece on 7th rank
if (Utils.relative_rank_CS(Us, s) == RankC.RANK_7
&& Utils.relative_rank_CS(Us, pos.king_square(Them)) == RankC.RANK_8)
score += (Piece == PieceTypeC.ROOK ? RookOn7thBonus : QueenOn7thBonus);
// Major piece attacking pawns on the same rank
Bitboard pawns = pos.pieces_PTC(PieceTypeC.PAWN, Them) & Utils.rank_bb_S(s);
if (pawns != 0)
{
score += (Piece == PieceTypeC.ROOK ? RookOnPawnBonus : QueenOnPawnBonus) * Bitcount.popcount_1s_Max15(pawns);
}
}
// Special extra evaluation for bishops
if (pos.chess960 && (Piece == PieceTypeC.BISHOP))
{
// An important Chess960 pattern: A cornered bishop blocked by
// a friendly pawn diagonally in front of it is a very serious
// problem, especially when that pawn is also blocked.
if (s == Utils.relative_square(Us, SquareC.SQ_A1)
|| s == Utils.relative_square(Us, SquareC.SQ_H1))
{
var d = Utils.pawn_push(Us)
+ (Utils.file_of(s) == FileC.FILE_A ? SquareC.DELTA_E : SquareC.DELTA_W);
if (pos.piece_on(s + d) == Utils.make_piece(Us, PieceTypeC.PAWN))
{
if (!pos.is_empty(s + d + Utils.pawn_push(Us)))
{
score -= 2 * TrappedBishopA1H1Penalty;
}
else if (pos.piece_on(s + 2 * d) == Utils.make_piece(Us, PieceTypeC.PAWN))
{
score -= TrappedBishopA1H1Penalty;
}
else
{
score -= TrappedBishopA1H1Penalty / 2;
}
}
}
}
// Special extra evaluation for rooks
if (Piece == PieceTypeC.ROOK)
{
// Open and half-open files
f = (s & 7);
var halfOpenUs = ((Us == ColorC.WHITE)
? (ei.pi.halfOpenFilesWHITE & (1 << f))
: (ei.pi.halfOpenFilesBLACK & (1 << f))) != 0;
if (halfOpenUs)
{
if (((Them == ColorC.WHITE)
? (ei.pi.halfOpenFilesWHITE & (1 << f))
: (ei.pi.halfOpenFilesBLACK & (1 << f))) != 0)
{
score += RookOpenFileBonus;
示例2: flip
/// flip() flips position with the white and black sides reversed. This
/// is only useful for debugging especially for finding evaluation symmetry bugs.
internal void flip()
{
// Make a copy of current position before to start changing
Position pos = new Position(this);
clear();
sideToMove = pos.sideToMove ^ 1;
thisThread = pos.this_thread();
nodes = pos.nodes;
chess960 = pos.chess960;
startPosPly = pos.startpos_ply_counter();
for (Square s = SquareC.SQ_A1; s <= SquareC.SQ_H8; s++)
if (!pos.is_empty(s))
put_piece((pos.piece_on(s) ^ 8), Utils.flip_S(s));
if (pos.can_castle_CR(CastleRightC.WHITE_OO) != 0)
set_castle_right(ColorC.BLACK, Utils.flip_S(pos.castle_rook_square(ColorC.WHITE, CastlingSideC.KING_SIDE)));
if (pos.can_castle_CR(CastleRightC.WHITE_OOO) != 0)
set_castle_right(ColorC.BLACK, Utils.flip_S(pos.castle_rook_square(ColorC.WHITE, CastlingSideC.QUEEN_SIDE)));
if (pos.can_castle_CR(CastleRightC.BLACK_OO) != 0)
set_castle_right(ColorC.WHITE, Utils.flip_S(pos.castle_rook_square(ColorC.BLACK, CastlingSideC.KING_SIDE)));
if (pos.can_castle_CR(CastleRightC.BLACK_OOO) != 0)
set_castle_right(ColorC.WHITE, Utils.flip_S(pos.castle_rook_square(ColorC.BLACK, CastlingSideC.QUEEN_SIDE)));
if (pos.st.epSquare != SquareC.SQ_NONE)
st.epSquare = Utils.flip_S(pos.st.epSquare);
// Checkers
st.checkersBB = attackers_to(king_square(sideToMove)) & pieces_C(Utils.flip_C(sideToMove));
// Hash keys
st.key = compute_key();
st.pawnKey = compute_pawn_key();
st.materialKey = compute_material_key();
// Incremental scores
st.psqScore = compute_psq_score();
// Material
st.npMaterialWHITE = compute_non_pawn_material(ColorC.WHITE);
st.npMaterialBLACK = compute_non_pawn_material(ColorC.BLACK);
Debug.Assert(pos_is_ok());
}