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C# SpriteBatch.ThrowIfNull方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.ThrowIfNull方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch.ThrowIfNull方法的具体用法?C# SpriteBatch.ThrowIfNull怎么用?C# SpriteBatch.ThrowIfNull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch.ThrowIfNull方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RendererParameters

        public RendererParameters(SpriteBatch spriteBatch, Rectangle viewportRectangle, TextureContent textureContent)
        {
            spriteBatch.ThrowIfNull("spriteBatch");
            textureContent.ThrowIfNull("textureContent");

            _spriteBatch = spriteBatch;
            _viewportRectangle = viewportRectangle;
            _textureContent = textureContent;
        }
开发者ID:tj-miller,项目名称:TextAdventure,代码行数:9,代码来源:RendererParameters.cs

示例2: RendererParameters

        public RendererParameters(IXnaGameTime gameTime, SpriteBatch spriteBatch, FontContent fontContent, TextureContent textureContent)
        {
            gameTime.ThrowIfNull("gameTime");
            spriteBatch.ThrowIfNull("spriteBatch");
            fontContent.ThrowIfNull("fontContent");
            textureContent.ThrowIfNull("textureContent");

            _gameTime = gameTime;
            _spriteBatch = spriteBatch;
            _fontContent = fontContent;
            _textureContent = textureContent;
        }
开发者ID:tj-miller,项目名称:TextAdventure,代码行数:12,代码来源:RendererParameters.cs

示例3: Render

        public void Render(SpriteBatch spriteBatch, Rectangle viewRectangle, TextureContent textureContent)
        {
            spriteBatch.ThrowIfNull("spriteBatch");
            textureContent.ThrowIfNull("textureContent");

            // Must call ToArray() because collection could be modified during iteration
            foreach (IRenderer renderer in _renderers.ToArray())
            {
                var parameters = new RendererParameters(spriteBatch, viewRectangle, textureContent);

                renderer.Render(parameters);
            }
        }
开发者ID:tj-miller,项目名称:TextAdventure,代码行数:13,代码来源:RendererCollection.cs

示例4: Render

        public void Render(SpriteBatch spriteBatch, IXnaGameTime gameTime, FontContent fontContent, TextureContent textureContent)
        {
            spriteBatch.ThrowIfNull("spriteBatch");
            gameTime.ThrowIfNull("gameTime");
            fontContent.ThrowIfNull("fontContent");
            textureContent.ThrowIfNull("textureContent");

            var parameters = new RendererParameters(gameTime, spriteBatch, fontContent, textureContent);

            // Must call ToArray() because collection could be modified during iteration
            foreach (IRenderer renderer in _renderers.ToArray())
            {
                renderer.Render(parameters);
            }
        }
开发者ID:nathan-alden,项目名称:old-text-adventure,代码行数:15,代码来源:RendererCollection.cs


注:本文中的Microsoft.Xna.Framework.Graphics.SpriteBatch.ThrowIfNull方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。