本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawStringOutlined方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch.DrawStringOutlined方法的具体用法?C# SpriteBatch.DrawStringOutlined怎么用?C# SpriteBatch.DrawStringOutlined使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.DrawStringOutlined方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public virtual void Draw(SpriteBatch spriteBatch, GameTime gameTime, Vector2 origin, float alpha)
{
Vector2 offset = new Vector2(36, 0);
Vector2 imageOffset = new Vector2(0, 12);
if (IsSelected) {
if (Selected != null) spriteBatch.Draw(InputState.InputMethod == InputMethods.Gamepad ? GameSession.Current.ButtonImages[Buttons.A] : GameSession.Current.KeyImages["X"], new Rectangle((int)origin.X + (int)imageOffset.X, (int)origin.Y + (int)imageOffset.Y, 32, 32), Color.White);
if (InputState.InputMethod == InputMethods.KeyboardMouse) { // TODO: Remove this once we get images for the gamepad left and right buttons
if (SwipeLeft != null) spriteBatch.Draw(InputState.InputMethod == InputMethods.Gamepad ? GameSession.Current.ButtonImages[Buttons.DPadLeft] : GameSession.Current.KeyImages["Left"], new Rectangle((int)origin.X + (int)imageOffset.X, (int)origin.Y + (int)imageOffset.Y, 32, 32), Color.White);
if (SwipeRight != null) spriteBatch.Draw(InputState.InputMethod == InputMethods.Gamepad ? GameSession.Current.ButtonImages[Buttons.DPadRight] : GameSession.Current.KeyImages["Right"], new Rectangle((int)origin.X + (Text2 == null ? (int)imageOffset.X + (int)offset.X + 4 + (int)GenericMenu.Font.MeasureString(Text).X : GenericMenu.EntriesWidth - (int)imageOffset.X - 32), (int)origin.Y + (int)imageOffset.Y, 32, 32), Color.White);
}
}
spriteBatch.DrawStringOutlined(GenericMenu.Font, Text, origin + offset, Enabled ? (IsSelected ? Color.White : new Color(192, 192, 192)) : new Color(96, 96, 96) * alpha);
if (Text2 != null) spriteBatch.DrawStringOutlined(GenericMenu.Font, Text2, origin - offset + new Vector2(GenericMenu.EntriesWidth - GenericMenu.Font.MeasureString(Text2).X, 0), Enabled ? (IsSelected ? Color.White : new Color(192, 192, 192)) : new Color(96, 96, 96) * alpha);
}
示例2: Draw
public void Draw(SpriteBatch spriteBatch, SpriteFont font, Vector2 position, TextAlign align, int? width, float alpha)
{
Vector2 offset = new Vector2(0, 0);
//foreach (Word w in Words) {
for (int i = 0; i <= (FullyTyped ? Words.Count - 1 : CurrentWordIndex); i++) {
Word w = Words[i];
switch (w.Type) {
case Word.WordType.Newline:
offset.X = 0;
offset.Y += font.LineSpacing;
break;
case Word.WordType.Text:
if (offset.X + font.MeasureString(w.Text + " ").X > width) {
offset.X = 0;
offset.Y += font.LineSpacing;
}
spriteBatch.DrawStringOutlined(font, w.Text + " ", position + offset, w.Color * alpha);
offset.X += font.MeasureString(w.Text + " ").X;
break;
case Word.WordType.Icon:
int iconHeight = (int)font.LineSpacing;
if (w.Icon == GameSession.Current.Pixel) {
spriteBatch.DrawStringOutlined(GameSession.Current.KeyboardFont, w.Text, position + offset, w.Color * alpha);
offset.X += GameSession.Current.KeyboardFont.MeasureString(w.Text).X + font.MeasureString(" ").X;
}
else {
int iconWidth = w.Icon.Width / w.Icon.Height * iconHeight;
if (offset.X + w.Icon.Width > width) {
offset.X = 0;
offset.Y += font.LineSpacing;
}
spriteBatch.Draw(w.Icon, new Rectangle((int)(position.X + offset.X), (int)(position.Y + offset.Y), iconWidth, iconHeight), Color.White * alpha);
offset.X += iconWidth + font.MeasureString(" ").X;
}
break;
}
}
}