本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawTransformableEntity方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch.DrawTransformableEntity方法的具体用法?C# SpriteBatch.DrawTransformableEntity怎么用?C# SpriteBatch.DrawTransformableEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.DrawTransformableEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
/// <summary>
/// Draws the <see cref="Entity"/>. Override to add custom draw logic which is executed every frame.
/// </summary>
/// <param name="time">time</param>
/// <param name="spriteBatch">spriteBatch</param>
protected override void Draw(DeltaGameTime time, SpriteBatch spriteBatch)
{
base.Draw(time, spriteBatch);
//if (IsOutlined)
//{
// spriteBatch.End();
// G.SimpleEffect.SetTechnique(Effects.SimpleEffect.Technique.FillColor);
// G.SimpleEffect.Color = OutlineColor;
// spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, G.SimpleEffect, G.World.Camera.View);
// spriteBatch.Draw(_spriteSheet.Texture, RenderPosition - Vector2.UnitY, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
// spriteBatch.Draw(_spriteSheet.Texture, RenderPosition + Vector2.UnitX, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
// spriteBatch.Draw(_spriteSheet.Texture, RenderPosition + Vector2.UnitY, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
// spriteBatch.Draw(_spriteSheet.Texture, RenderPosition - Vector2.UnitX, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
// spriteBatch.End();
// spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, G.World.Camera.View);
//}
spriteBatch.DrawTransformableEntity(this, _spriteSheet.Texture, _sourceRectangle, _spriteEffects, 0);
}