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C# SpriteBatch.DrawTransformableEntity方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawTransformableEntity方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch.DrawTransformableEntity方法的具体用法?C# SpriteBatch.DrawTransformableEntity怎么用?C# SpriteBatch.DrawTransformableEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch.DrawTransformableEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 /// <summary>
 /// Draws the <see cref="Entity"/>. Override to add custom draw logic which is executed every frame.
 /// </summary>
 /// <param name="time">time</param>
 /// <param name="spriteBatch">spriteBatch</param>
 protected override void Draw(DeltaGameTime time, SpriteBatch spriteBatch)
 {
     base.Draw(time, spriteBatch);
     //if (IsOutlined)
     //{
     //    spriteBatch.End();
     //    G.SimpleEffect.SetTechnique(Effects.SimpleEffect.Technique.FillColor);
     //    G.SimpleEffect.Color = OutlineColor;
     //    spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, G.SimpleEffect, G.World.Camera.View);
     //    spriteBatch.Draw(_spriteSheet.Texture, RenderPosition - Vector2.UnitY, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
     //    spriteBatch.Draw(_spriteSheet.Texture, RenderPosition + Vector2.UnitX, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
     //    spriteBatch.Draw(_spriteSheet.Texture, RenderPosition + Vector2.UnitY, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
     //    spriteBatch.Draw(_spriteSheet.Texture, RenderPosition - Vector2.UnitX, _sourceRectangle, Tint, Rotation, RenderOrigin, Scale, SpriteEffects, 0);
     //    spriteBatch.End();
     //    spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, G.World.Camera.View);
     //}
     spriteBatch.DrawTransformableEntity(this, _spriteSheet.Texture, _sourceRectangle, _spriteEffects, 0);
 }
开发者ID:andressbarajas,项目名称:Integral,代码行数:23,代码来源:BaseSpriteEntity.cs


注:本文中的Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawTransformableEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。