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C# SpriteBatch.DrawAtCenter方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawAtCenter方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch.DrawAtCenter方法的具体用法?C# SpriteBatch.DrawAtCenter怎么用?C# SpriteBatch.DrawAtCenter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch.DrawAtCenter方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

 public void Render(SpriteBatch batch)
 {
     if (Texture != null)
         batch.DrawAtCenter(Texture, AttachedTo.Position, AttachedTo.Depth, Flipped);
 }
开发者ID:njustesen,项目名称:local-rts,代码行数:5,代码来源:Renderable.cs

示例2: StartScreen

        private void StartScreen(SpriteBatch spriteBatch)
        {
            if (!hasPressedStart)
                hasPressedStart = InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.One)) || InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.Two));

            if (!hasPressedStart)
            {
                spriteBatch.DrawHelper(Textures.startScreenWithText, Vector2.Zero, 1.0f);
                if(startTimer.IsTimeUp)
                    spriteBatch.DrawAtCenter(Textures.pressAnyToStart, new Vector2(620,300), 0.9f);
                spriteBatch.DrawAtCenter(Textures.logo, new Vector2(100, 640), 0.0f);
            }
            else
            {
                spriteBatch.DrawHelper(Textures.startScreen, Vector2.Zero, 1.0f);
                spriteBatch.DrawHelper(Textures.splash, Vector2.Zero, 0.8f);

                spriteBatch.DrawHelper(Textures.buttonAToStart, new Vector2(205, 140), 0.7f);
                bool p1Ready = GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed;
                if (p1Ready)
                    spriteBatch.DrawHelper(Textures.player1Ready, new Vector2(206.0f, 320.0f), 0.5f);

                bool p2Ready = GamePad.GetState(PlayerIndex.Two).Buttons.A == ButtonState.Pressed;

                if (p2Ready)
                    spriteBatch.DrawHelper(Textures.player2Ready, new Vector2(641, 320.0f), 0.5f);
                if (p1Ready && p2Ready)
                {
                    isStarted = true;
                    StartGame();
                }
            }
        }
开发者ID:njustesen,项目名称:local-rts,代码行数:33,代码来源:GameScreen.cs


注:本文中的Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawAtCenter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。