本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawFont方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatch.DrawFont方法的具体用法?C# SpriteBatch.DrawFont怎么用?C# SpriteBatch.DrawFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.DrawFont方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnDraw
/// <summary>
/// Screen graphic drawing function.
/// </summary>
protected override void OnDraw(SpriteBatch batch)
{
base.OnDraw(batch);
batch.Start(true);
// batch.Draw(this.texture, Vector2.Zero, Color.White * (down ? 1.0f : 0.5f));
batch.Draw(this.font.Texture, Vector2.Zero, Color.White);
batch.DrawFont(this.font, new Vector2(-40, -20), "abcdefghijklmnopqrstuvxyz");
batch.DrawFont(this.font, new Vector2(-40, -30), "ABCDEFGHIJKLMNOPQRSTUVXYZ");
batch.End();
}
示例2: OnDraw
/// <summary>
/// Called when drawing the HUD component.
/// </summary>
/// <param name="batch">The sprite batch instance.</param>
/// <param name="position"></param>
protected override void OnDraw(SpriteBatch batch, Vector2 position)
{
if (this.Visible)
{
batch.DrawFont(this.font.Content, position, this.Alignment, this.Color, this.Text);
}
}
示例3: OnDraw
/// <summary>
/// Screen graphic drawing function.
/// </summary>
protected override void OnDraw(SpriteBatch batch)
{
if (font != null)
{
batch.Begin();
batch.DrawFont(font, Vector2.Zero, "The quick brown fox jumps over the lazy dog");
font.Color = Color.Blue;
batch.DrawFont(font, new Vector2(0, font.FontHeight + 10), "À noite, vovô Kowalsky vê o ímã cair no pé do pinguim queixoso e vovó põe açúcar\n no chá de tâmaras do jabuti feliz");
font.Color = Color.OrangeRed;
batch.DrawFont(font, new Vector2(0, font.FontHeight * 3 + 10), "The\nquick\nbrown\nfox\njumps\nover\nthe\nlazy\ndog");
font.Color = Color.White;
batch.DrawFont(font, new Vector2(300, font.FontHeight * 3 + 10), FontAlignment.Right, "The\nquick\nbrown\nfox\njumps\nover\nthe\nlazy\ndog");
batch.DrawFont(font, new Vector2(600, font.FontHeight * 3 + 10), FontAlignment.Center, "The\nquick\nbrown\nfox\njumps\nover\nthe\nlazy\ndog");
batch.End();
}
}
示例4: OnDraw
/// <summary>
/// Draws the scene.
/// </summary>
protected override void OnDraw(SpriteBatch batch)
{
var resources = AlmiranteEngine.Resources;
var settings = AlmiranteEngine.Settings;
batch.Start();
batch.Draw(this.black, new Rectangle(0, 0, settings.Resolution.BaseWidth, settings.Resolution.BaseHeight), Color.White);
batch.DrawFont(resources.DefaultFont, this.pos, FontAlignment.Left, Color.White, string.Format("Loading resources... {0}", resources.PendingResources));
batch.End();
}
示例5: OnDraw
/// <summary>
/// Called when drawing the HUD component.
/// </summary>
/// <param name="batch">The sprite batch instance.</param>
/// <param name="position"></param>
protected override void OnDraw(SpriteBatch batch, Vector2 position)
{
var resources = AlmiranteEngine.Resources;
var textSize = resources.DefaultFont.MeasureString(this.Text);
batch.Draw(this.texture, new Rectangle((int)position.X, (int)position.Y, (int)this.Size.X, (int)this.Size.Y), this.color);
var textPosition = position + ((this.Size / 2) - (textSize / 2));
batch.DrawFont(resources.DefaultFont, textPosition, FontAlignment.Left, Color.White, this.Text);
}
示例6: OnDraw
/// <summary>
/// Called when drawing the HUD component.
/// </summary>
/// <param name="batch">The sprite batch instance.</param>
/// <param name="position"></param>
protected override void OnDraw(SpriteBatch batch, Vector2 position)
{
if (this.Visible)
{
// Background
batch.Draw(this.texture, new Rectangle((int)position.X, (int)position.Y, (int)this.Size.X, (int)this.Size.Y), this.color);
// Borders
batch.DrawLine(position, position + new Vector2(this.Size.X, 0), Color.Black); // topl -> topr
batch.DrawLine(position + new Vector2(this.Size.X, 0), position + new Vector2(this.Size.X, this.Size.Y), Color.Black); // topr -> botr
batch.DrawLine(position + new Vector2(this.Size.X, this.Size.Y), position + new Vector2(0, this.Size.Y), Color.Black); // botr -> botl
batch.DrawLine(position + new Vector2(0, this.Size.Y), position, Color.Black); // botl -> topl
// Font
var size = this.font.Content.MeasureString(this.Text);
batch.DrawFont(this.font.Content, position + (this.Size / 2) - new Vector2(0, size.Y / 2), FontAlignment.Center, Color.White, this.Text);
}
}
示例7: OnDraw
/// <summary>
/// Screen graphic drawing function.
/// </summary>
protected override void OnDraw(SpriteBatch batch)
{
base.OnDraw(batch);
batch.Start(true);
var background = AlmiranteEngine.Resources.DefaultBackground;
batch.Draw(background, Vector2.Zero - new Vector2(background.Width / 2, background.Height / 2), Color.White);
this.entities.Draw();
batch.End();
string text = "FPS: {0}\n" +
"Camera Position: {1}\n" +
"Camera Rotation: {3}\n" +
"Camera Zoom: {2}\n";
var font = AlmiranteEngine.Resources.DefaultFont;
batch.Start();
batch.Draw(this.texture, new Rectangle(20, 20, 400, 120), Color.White);
batch.DrawFont(font, new Vector2(25, 25), Color.White, text, AlmiranteEngine.Time.Fps.ToString(), AlmiranteEngine.Camera.Position, AlmiranteEngine.Camera.Zoom, AlmiranteEngine.Camera.Rotation);
batch.End();
}
示例8: OnDraw
/// <summary>
/// Screen graphic drawing function.
/// </summary>
protected override void OnDraw(SpriteBatch batch)
{
var input = AlmiranteEngine.Input;
var resources = AlmiranteEngine.Resources;
batch.Start();
batch.Draw(resources.DefaultBackground, new Vector2(0, 0), Color.White);
batch.DrawFont(resources.DefaultFont, new Vector2(50, 50), FontAlignment.Left, Color.DarkMagenta, string.Format("Mouse: {0}, {1}", input.Mouse.Position.X, input.Mouse.Position.Y));
batch.End();
}
示例9: OnDraw
/// <summary>
/// Screen graphic drawing function.
/// </summary>
protected override void OnDraw(SpriteBatch batch)
{
var input = AlmiranteEngine.Input;
var resources = AlmiranteEngine.Resources;
var background = resources.DefaultBackground;
batch.Start(true);
batch.Draw(background, Vector2.Zero - new Vector2(background.Width / 2, background.Height / 2), Color.White);
batch.Draw(dot.Content, Vector2.Zero - new Vector2(dot.Content.Width / 2, dot.Content.Height / 2), Color.White);
batch.End();
batch.Start();
batch.DrawFont(resources.DefaultFont, new Vector2(25, 25), FontAlignment.Left, Color.White, this.strings.ToString());
batch.DrawFont(resources.DefaultFont, new Vector2(250, 25), FontAlignment.Left, Color.White, string.Format("Mouse wheel: {0}", input.Mouse.ScrollValue));
batch.DrawFont(resources.DefaultFont, new Vector2(250, 50), FontAlignment.Left, Color.White, string.Format("Mouse position: {0}", input.Mouse.Position));
batch.DrawFont(resources.DefaultFont, new Vector2(250, 75), FontAlignment.Left, Color.White, string.Format("Mouse world position: {0}", input.Mouse.WorldPosition));
batch.End();
}
示例10: OnDraw
/// <summary>
/// Called when [draw].
/// </summary>
/// <param name="batch">The batch.</param>
/// <param name="position">The position.</param>
protected override void OnDraw(SpriteBatch batch, Vector2 position)
{
var size = resources.DefaultFont.MeasureString(this.strings.ToString());
size += new Vector2(20, 20);
if (size.Y < this.Size.Y)
{
size.Y = this.Size.Y;
}
if (size.X < this.Size.X)
{
size.X = this.Size.X;
}
if (this.Active)
{
batch.Draw(this.texture, new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y), Color.Blue);
}
else
{
batch.Draw(this.texture, new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y), Color.White);
}
batch.DrawFont(resources.DefaultFont, position + new Vector2(10, 10), this.strings.ToString());
}