本文整理汇总了C#中LeagueSharp.Common.GamePacket.WriteString方法的典型用法代码示例。如果您正苦于以下问题:C# GamePacket.WriteString方法的具体用法?C# GamePacket.WriteString怎么用?C# GamePacket.WriteString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LeagueSharp.Common.GamePacket
的用法示例。
在下文中一共展示了GamePacket.WriteString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Encoded
public static GamePacket Encoded(String debugString)
{
var packet = new GamePacket(Header);
packet.WriteByte(0, 8);
packet.WriteString(debugString);
packet.WriteByte(0);
return packet;
}
示例2: Encoded
public static GamePacket Encoded(Struct packetStruct)
{
var packet = new GamePacket(Header);
packet.WriteInteger(0);
packet.WriteInteger(packetStruct.NetworkId);
packet.WriteByte((byte)packetStruct.Type);
packet.WriteInteger(packetStruct.NetworkId);
packet.WriteString(packetStruct.Text);
packet.WriteByte(0);
return packet;
}
示例3: Encoded
/// <summary>
/// Encodes the specified p structure.
/// </summary>
/// <param name="pStruct">The p structure.</param>
/// <returns>GamePacket.</returns>
public static GamePacket Encoded(Struct pStruct)
{
var packet = new GamePacket(Header);
packet.WriteInteger(pStruct.NetworkId);
packet.WriteByte((byte) pStruct.Slot);
packet.WriteByte(pStruct.UnknownByte);
packet.WriteByte(2);
packet.WriteByte(0, 3);
packet.WriteString(pStruct.SpellString);
return packet;
}