本文整理汇总了C#中LeagueSharp.Common.GamePacket.WriteShort方法的典型用法代码示例。如果您正苦于以下问题:C# GamePacket.WriteShort方法的具体用法?C# GamePacket.WriteShort怎么用?C# GamePacket.WriteShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LeagueSharp.Common.GamePacket
的用法示例。
在下文中一共展示了GamePacket.WriteShort方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowFakeClick
private static void ShowFakeClick(Vector3 position)
{
var tile = NavMesh.WorldToGrid(position.X, position.Y);
var z = NavMesh.GetHeightForPosition(position.X, position.Y);
var p = new GamePacket(0x87);
p.WriteHexString(
"00 00 00 00 02 69 DC 57 4D C9 4F 15 0A 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B2 01 00 40");
p.WriteInteger(ObjectManager.Player.NetworkId);
p.WriteByte(0, 8);
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString("6F F2 00 00 00 00 18 F3");
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString(
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 DC 57 4D 79 0D DA 08 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B1 01 00 40");
p.WriteInteger(ObjectManager.Player.NetworkId);
p.WriteByte(0, 8);
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString("6F F2 00 00 00 00 18 F3");
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00");
p.Process();
}
示例2: Encoded
public static GamePacket Encoded(Struct packetStruct)
{
var result = new GamePacket(Header);
result.WriteInteger(packetStruct.UnitNetworkId);
result.WriteShort(0);
result.WriteFloat(packetStruct.MaxHealth);
result.WriteFloat(packetStruct.CurrentHealth);
return result;
}
示例3: Encoded
/// <summary>
/// Encodes the specified packet structure.
/// </summary>
/// <param name="pStruct">The packet structure.</param>
/// <returns>GamePacket.</returns>
public static GamePacket Encoded(Struct pStruct)
{
var packet = new GamePacket(Header);
packet.WriteInteger(pStruct.NetworkId);
packet.WriteShort((short) pStruct.Item.Id);
packet.WriteByte(0, 2);
packet.WriteByte(pStruct.InventorySlot);
packet.WriteByte((byte) pStruct.Stack);
packet.WriteByte((byte) pStruct.Charge);
packet.WriteByte(pStruct.ReplaceItem);
return packet;
}