本文整理汇总了C#中LeagueSharp.Common.GamePacket.ReadShort方法的典型用法代码示例。如果您正苦于以下问题:C# GamePacket.ReadShort方法的具体用法?C# GamePacket.ReadShort怎么用?C# GamePacket.ReadShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LeagueSharp.Common.GamePacket
的用法示例。
在下文中一共展示了GamePacket.ReadShort方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Game_OnGameProcessPacket
public static void Game_OnGameProcessPacket(GamePacketEventArgs args)
{
if (!Config.Item("comboWreset").GetValue<bool>() || args.PacketData[0] != 0x65 || !MasterYi.W.IsReady() ||
LxOrbwalker.CurrentMode != LxOrbwalker.Mode.Combo)
{
return;
}
// LogPacket(args);
var gp = new GamePacket(args.PacketData) {Position = 1};
var dmg = Packet.S2C.Damage.Decoded(args.PacketData);
var targetId = gp.ReadInteger();
int dType = gp.ReadByte();
int unknown = gp.ReadShort();
var damageAmount = gp.ReadFloat();
var targetNetworkIdCopy = gp.ReadInteger();
var sourceNetworkId = gp.ReadInteger();
var dmga =
(float)
MasterYi.Player.GetAutoAttackDamage(
ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(targetId));
if (dmga - 10 > damageAmount || dmga + 10 < damageAmount)
{
return;
}
if (MasterYi.Player.NetworkId != dmg.SourceNetworkId && MasterYi.Player.NetworkId == targetId)
{
return;
}
var targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(dmg.TargetNetworkId);
if ((int) dmg.Type != 12 && (int) dmg.Type != 4 && (int) dmg.Type != 3)
{
return;
}
if (MasterYi.W.IsReady() && LxOrbwalker.InAutoAttackRange(targ))
{
MasterYi.W.Cast(targ.Position);
// LXOrbwalker.ResetAutoAttackTimer();
}
// Console.WriteLine("dtyoe: " + dType);
}
示例2: OnGameProcessPacket
public static void OnGameProcessPacket(GamePacketEventArgs args)
{
try
{
if (Talon.orbwalker.ActiveMode.ToString() == "Combo" || Config.Item("harHard").GetValue<KeyBind>().Active)
{
if (args.PacketData[0] == 101 && Talon.Q.IsReady())
{
Packet.S2C.Damage.Struct dmg = Packet.S2C.Damage.Decoded(args.PacketData);
// LogPacket(args);
GamePacket gp = new GamePacket(args.PacketData);
gp.Position = 1;
int targetID = gp.ReadInteger();
int dType = (int)gp.ReadByte();
int Unknown = gp.ReadShort();
float DamageAmount = gp.ReadFloat();
int TargetNetworkIdCopy = gp.ReadInteger();
int SourceNetworkId = gp.ReadInteger();
if (Talon.Player.NetworkId != dmg.SourceNetworkId)
return;
Obj_AI_Hero targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(targetID);
if (targ != null)
{
Talon.sumItems.cast(SummonerItems.ItemIds.Ghostblade);
Talon.Q.Cast();
useQ = true;
Orbwalking.ResetAutoAttackTimer();
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
示例3: Decoded
public static Struct Decoded(byte[] data)
{
var packet = new GamePacket(data);
var result = new Struct();
packet.Position = 1;
result.UnitNetworkId = packet.ReadInteger();
packet.ReadShort();
result.MaxHealth = packet.ReadFloat();
result.CurrentHealth = packet.ReadFloat();
return result;
}
示例4: Game_OnGameProcessPacket
static void Game_OnGameProcessPacket(GamePacketEventArgs args)
{
if (args.PacketData[0] == Packet.S2C.EmptyJungleCamp.Header)
{
Packet.S2C.EmptyJungleCamp.Struct camp = Packet.S2C.EmptyJungleCamp.Decoded(args.PacketData);
Console.WriteLine("disable camp: "+camp.CampId);
jTimer.disableCamp((byte)camp.CampId);
}
if (args.PacketData[0] == 0xE9)
{
GamePacket gp = new GamePacket(args.PacketData);
gp.Position = 21;
byte campID = gp.ReadByte();
Console.WriteLine("Enable camp: "+campID);
jTimer.enableCamp(campID);
}
//AfterAttack
if (args.PacketData[0] == 0x65 && Config.Item("doJungle").GetValue<KeyBind>().Active)
{
GamePacket gp = new GamePacket(args.PacketData);
gp.Position = 1;
Packet.S2C.Damage.Struct dmg = Packet.S2C.Damage.Decoded(args.PacketData);
int targetID = gp.ReadInteger();
int dType = (int)gp.ReadByte();
int Unknown = gp.ReadShort();
float DamageAmount = gp.ReadFloat();
int TargetNetworkIdCopy = gp.ReadInteger();
int SourceNetworkId = gp.ReadInteger();
float dmga = (float)player.GetAutoAttackDamage(ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(targetID));
if (dmga - 10 > DamageAmount || dmga + 10 < DamageAmount)
return;
if (player.NetworkId != dmg.SourceNetworkId || player.NetworkId == targetID || player.NetworkId == TargetNetworkIdCopy)
return;
Obj_AI_Base targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(dmg.TargetNetworkId);
if ((int) dmg.Type == 12 || (int) dmg.Type == 4 || (int) dmg.Type == 3)
{
Console.WriteLine("dmg: " + DamageAmount + " : " + dmga);
JungleClearer.jungler.doAfterAttack(targ);
}
}
}
示例5: Decoded
/// <summary>
/// Decodes the specified data.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>Struct.</returns>
public static Struct Decoded(byte[] data)
{
var packet = new GamePacket(data);
var result = new Struct();
result.NetworkId = packet.ReadInteger(1);
result.Item = new Items.Item(packet.ReadShort(), 0);
packet.Position += 2;
result.InventorySlot = packet.ReadByte();
result.SpellSlot = (SpellSlot) (result.InventorySlot + (byte) SpellSlot.Item1);
result.Stack = packet.ReadByte();
result.Charge = packet.ReadByte();
result.ReplaceItem = packet.ReadByte();
return result;
}
示例6: OnGameProcessPacket
public static void OnGameProcessPacket(GamePacketEventArgs args)
{
return;
if (Config.Item("comboWreset").GetValue<bool>() && args.PacketData[0] == 0x65 && MasterYi.W.IsReady() && LXOrbwalker.CurrentMode == LXOrbwalker.Mode.Combo)
{
// LogPacket(args);
GamePacket gp = new GamePacket(args.PacketData);
gp.Position = 1;
Packet.S2C.Damage.Struct dmg = Packet.S2C.Damage.Decoded(args.PacketData);
int targetID = gp.ReadInteger();
int dType = (int) gp.ReadByte();
int Unknown = gp.ReadShort();
float DamageAmount = gp.ReadFloat();
int TargetNetworkIdCopy = gp.ReadInteger();
int SourceNetworkId = gp.ReadInteger();
float dmga =
(float)
MasterYi.player.GetAutoAttackDamage(
ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(targetID));
if (dmga - 10 > DamageAmount || dmga + 10 < DamageAmount)
return;
if (MasterYi.player.NetworkId != dmg.SourceNetworkId && MasterYi.player.NetworkId == targetID)
return;
Obj_AI_Base targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(dmg.TargetNetworkId);
if ((int) dmg.Type == 12 || (int) dmg.Type == 4 || (int) dmg.Type == 3 )
{
if (MasterYi.W.IsReady() && LXOrbwalker.InAutoAttackRange(targ))
{
MasterYi.W.Cast(targ.Position);
// LXOrbwalker.ResetAutoAttackTimer();
}
}
// Console.WriteLine("dtyoe: " + dType);
}
}