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C# Common.GamePacket类代码示例

本文整理汇总了C#中LeagueSharp.Common.GamePacket的典型用法代码示例。如果您正苦于以下问题:C# GamePacket类的具体用法?C# GamePacket怎么用?C# GamePacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GamePacket类属于LeagueSharp.Common命名空间,在下文中一共展示了GamePacket类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PacketHandler

        private static void PacketHandler(GamePacketEventArgs args)
        {
            var Packetc = new GamePacket(args.PacketData);
            if (Packetc.Header == Packet.C2S.Cast.Header)
            {
                var decodedpacket = Packet.C2S.Cast.Decoded(args.PacketData);
                if (LatestCast.Tick + 500 < Environment.TickCount)
                {
                    LatestCast.Timepass = Environment.TickCount - LatestCast.Tick;
                    LatestCast.Distance = Math.Sqrt(Math.Pow(decodedpacket.ToX - LatestCast.X, 2) + Math.Pow(decodedpacket.ToY - LatestCast.Y, 2));
                    LatestCast.Delay = (LatestCast.Distance * 0.1 * Config.Item("delaytime").GetValue<Slider>().Value);
                    if (Environment.TickCount > LatestCast.Tick + LatestCast.Delay)
                    {
                        args.Process = false;
                    }
                    if (args.Process == true)
                    {
                        LatestCast.Tick = Environment.TickCount;
                        LatestCast.X = decodedpacket.ToX;
                        LatestCast.Y = decodedpacket.ToY;
                    }
                }
            }

        }
开发者ID:WTayllor,项目名称:L-,代码行数:25,代码来源:Program.cs

示例2: OnProcessPacket

 public static void OnProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0xBA)
     {
         ObjectNetworkId = new GamePacket(args.PacketData) { Position = 2 }.ReadInteger();
     }
 }
开发者ID:trigopano,项目名称:LeagueSharp,代码行数:7,代码来源:SphereManager.cs

示例3: ShowFakeClick

        private static void ShowFakeClick(Vector3 position)
        {
            var tile = NavMesh.WorldToGrid(position.X, position.Y);
            var z = NavMesh.GetHeightForPosition(position.X, position.Y);

            var p = new GamePacket(0x87);
            p.WriteHexString(
                "00 00 00 00 02 69 DC 57 4D C9 4F 15 0A 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B2 01 00 40");
            p.WriteInteger(ObjectManager.Player.NetworkId);
            p.WriteByte(0, 8);
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString("6F F2 00 00 00 00 18 F3");
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString(
                "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 DC 57 4D 79 0D DA 08 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B1 01 00 40");
            p.WriteInteger(ObjectManager.Player.NetworkId);
            p.WriteByte(0, 8);
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString("6F F2 00 00 00 00 18 F3");
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00");
            p.Process();
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:31,代码来源:Program.cs

示例4: OnGameProcessPacket

 public static void OnGameProcessPacket(GamePacketEventArgs args)
 {
     try
     {
         if (Config.Item("db_targ").GetValue<KeyBind>().Active)
         {
             LogPacket(args);
         }
         if (Riven.orbwalker.ActiveMode.ToString() == "Combo")
         {
             if (args.PacketData[0] == 101 && Riven.Q.IsReady())
             {
                // LogPacket(args);
                 GamePacket gp = new GamePacket(args.PacketData);
                 gp.Position = 5;
                 int dType = (int)gp.ReadByte();
                 int targetID = gp.ReadInteger();
                 int source = gp.ReadInteger();
                 if (Riven.Player.NetworkId != source)
                     return;
                 Obj_AI_Hero targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(targetID);
                 if(dType == 12 || dType == 3)
                     Riven.Q.Cast(targ.Position);
             }
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.ToString());
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:31,代码来源:RivenSharp.cs

示例5: Game_OnGameProcessPacket

 private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0x17)
     {
         var packet = new GamePacket(args.PacketData);
         packet.Position = 1;
         if (packet.ReadInteger() == ObjectManager.Player.NetworkId)
         {
             packet.Position = 7;
             var id = packet.ReadByte();
             switch (id)
             {
                 case 0x42:
                     if (Select == Cards.Blue) SendWPacket();
                     break;
                 case 0x47:
                     if (Select == Cards.Yellow) SendWPacket();
                     break;
                 case 0x52:
                     if (Select == Cards.Red) SendWPacket();
                     break;
             }
         }
     }
 }
开发者ID:Chogart,项目名称:LeagueSharp-2,代码行数:25,代码来源:CardSelector.cs

示例6: Game_OnGameProcessPacket

        private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
        {
            var packet = new GamePacket(args.PacketData);
            Camp camp;

            switch (packet.Header)
            {
                case 0xC3:
                    packet.Position = 5;
                    var UnitNetworkId = packet.ReadInteger();
                    var CampId = packet.ReadInteger();
                    var EmptyType = packet.ReadByte();
                    var BuffHash = packet.ReadInteger();
                    var respawnTime = packet.ReadFloat();

                    camp = Camps[CampId];
                    if (camp != null)
                        camp.Kill(respawnTime);

                    break;

                case 0xE9:
                    packet.Position = 21;
                    var campId = packet.ReadByte();

                    camp = Camps[campId];
                    if (camp != null)
                        camp.Spawn();

                    break;
            }
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:32,代码来源:Program.cs

示例7: Game_OnGameProcessPacket

 static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (config.Item("grabem").GetValue<KeyBind>().Active)
     {
         GamePacket g = new GamePacket(args.PacketData);
         if (g.Header == 0xFE)
         {
             if (Packet.MultiPacket.OnAttack.Decoded(args.PacketData).Type == Packet.AttackTypePacket.TargetedAA)
             {
                 g.Position = 1;
                 var k = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(g.ReadInteger());
                 if (k is Obj_AI_Hero && k.IsEnemy)
                 {
                     if (Vector3.Distance(k.Position, ObjectManager.Player.Position) <= 925)
                     {
                         //Game.PrintChat(k.Name + " auto'd");
                         List<Vector3> v = new List<Vector3> {k.Position};
                         var l = LeagueSharp.Common.Collision.GetCollision(v, p);
                         if (l.Count == 0)
                         {
                             //Game.PrintChat("casting q");
                             ObjectManager.Player.Spellbook.CastSpell(SpellSlot.Q, k.Position);
                         }
                     }
                 }
             }
         }
     }
 }
开发者ID:blm95,项目名称:LeagueSharp2,代码行数:29,代码来源:Program.cs

示例8: Game_OnGameSendPacket

        private static void Game_OnGameSendPacket(GamePacketEventArgs args)
        {
            if (args.PacketData[0] != 0xA8)
                return;

            var p = new GamePacket(args.PacketData) { Position = 5 };
            LastSequence = p.ReadInteger();
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:8,代码来源:Program.cs

示例9: Game_OnGameProcessPacket

 private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0x71)
     {
         var packet = new GamePacket(args.PacketData) {Position = 1};
         var networkId = packet.ReadInteger();
         WObjectNetworkId = networkId;
     }
 }
开发者ID:Sthephanfelix,项目名称:LeagueSharp-4,代码行数:9,代码来源:OrbManager.cs

示例10: GameOnOnGameProcessPacket

        /// <summary>
        ///     Detects the spells that have missile and are casted from fow.
        /// </summary>
        public static void GameOnOnGameProcessPacket(GamePacketEventArgs args)
        {
            //Gets received when a projectile is created.
            if (args.PacketData[0] == 0x3B)
            {
                var packet = new GamePacket(args.PacketData);

                packet.Position = 1;

                packet.ReadFloat(); //Missile network ID

                var missilePosition = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat());
                var unitPosition = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat());

                packet.Position = packet.Size() - 119;
                var missileSpeed = packet.ReadFloat();

                packet.Position = 65;
                var endPos = new Vector3(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat());

                packet.Position = 112;
                var id = packet.ReadByte();

                packet.Position = packet.Size() - 83;

                var unit = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(packet.ReadInteger());
                if ((!unit.IsValid || unit.Team == ObjectManager.Player.Team))
                {
                    return;
                }

                var spellData = SpellDatabase.GetBySpeed(unit.ChampionName, (int)missileSpeed, id);

                if (spellData == null)
                {
                    return;
                }
                if (spellData.SpellName != "Laser")
                {
                    return;
                }
                var castTime = Environment.TickCount - Game.Ping / 2 - spellData.Delay
                               - (int)
                                 (1000 * missilePosition.SwitchYZ().To2D().Distance(unitPosition.SwitchYZ())
                                  / spellData.MissileSpeed);

                //Trigger the skillshot detection callbacks.
                TriggerOnDetectSkillshot(
                    DetectionType.RecvPacket,
                    spellData,
                    castTime,
                    unitPosition.SwitchYZ().To2D(),
                    endPos.SwitchYZ().To2D(),
                    unit);
            }
        }
开发者ID:codekrolik,项目名称:Supper,代码行数:59,代码来源:SkillshotDetector.cs

示例11: Game_OnGameProcessPacket

 static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0xFE && Config.Item("AntiCamLock").GetValue<bool>())
     {
         var p = new GamePacket(args.PacketData);
         if (p.ReadInteger(1) == ObjectManager.Player.NetworkId && p.Size() > 9)
         {
             args.Process = false;
         }
     }
 }
开发者ID:GuiltyWolf,项目名称:LeagueSharp,代码行数:11,代码来源:Program.cs

示例12: LogGamePacket

 private static void LogGamePacket(GamePacket result, String file = null, String prefix = null)
 {
     byte[] b = new byte[result.Size()];
     long size = result.Size();
     int cur = 0;
     while (cur < size - 1)
     {
         b[cur] = result.ReadByte(cur);
         cur++;
     }
     LogPacket(b, file, prefix);
 }
开发者ID:zjian1013,项目名称:SAwareness,代码行数:12,代码来源:Utils.cs

示例13: Game_OnGameProcessPacket

        private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
        {
            if (args.PacketData[0] == 113)
            {
                var packet = new GamePacket(args.PacketData);
                packet.Position = 1;
                var networkId = packet.ReadInteger();
                var active = packet.ReadByte() == 1;

                if (active)
                    WObjectNetworkId = networkId;
                else
                    WObjectNetworkId = -1;
            }
        }
开发者ID:Chogart,项目名称:LeagueSharp-2,代码行数:15,代码来源:OrbManager.cs

示例14: OnGameProcessPacket

 private void OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (targetObj != null && PacketCast && (LXOrbwalker.CurrentMode == LXOrbwalker.Mode.Combo || LXOrbwalker.CurrentMode == LXOrbwalker.Mode.Harass))
     {
         if (args.PacketData[0] != 100) return;
         var PacketData = new GamePacket(args.PacketData);
         PacketData.Position = 1;
         if (PacketData.ReadInteger() != targetObj.NetworkId) return;
         var PacketType = PacketData.ReadByte();
         PacketData.Position += 4;
         if (PacketData.ReadInteger() != Player.NetworkId) return;
         if (PacketType == 12) SkillQ.Cast(targetObj.Position, PacketCast);
         return;
     }
 }
开发者ID:CupidL0ve,项目名称:LeagueSharp,代码行数:15,代码来源:Riven.cs

示例15: ChangeSize

        private static void ChangeSize()
        {
            var p = new GamePacket(0xC4);
            p.WriteInteger(0);
            p.WriteInteger(LastSequence);
            p.WriteByte(0x1);
            p.WriteByte(0x8);
            p.WriteInteger(ObjectManager.Player.NetworkId);
            p.WriteInteger(0x800);
            p.WriteByte(0x8);
            p.WriteFloat(Size);
            p.Process();

            LastProcess = Environment.TickCount;
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:15,代码来源:Program.cs


注:本文中的LeagueSharp.Common.GamePacket类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。