本文整理汇总了C#中LeagueSharp.Common.GamePacket.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# GamePacket.WriteByte方法的具体用法?C# GamePacket.WriteByte怎么用?C# GamePacket.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LeagueSharp.Common.GamePacket
的用法示例。
在下文中一共展示了GamePacket.WriteByte方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowFakeClick
private static void ShowFakeClick(Vector3 position)
{
var tile = NavMesh.WorldToGrid(position.X, position.Y);
var z = NavMesh.GetHeightForPosition(position.X, position.Y);
var p = new GamePacket(0x87);
p.WriteHexString(
"00 00 00 00 02 69 DC 57 4D C9 4F 15 0A 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B2 01 00 40");
p.WriteInteger(ObjectManager.Player.NetworkId);
p.WriteByte(0, 8);
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString("6F F2 00 00 00 00 18 F3");
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString(
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 DC 57 4D 79 0D DA 08 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B1 01 00 40");
p.WriteInteger(ObjectManager.Player.NetworkId);
p.WriteByte(0, 8);
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString("6F F2 00 00 00 00 18 F3");
p.WriteShort((short) tile.X);
p.WriteFloat(z);
p.WriteShort((short) tile.Y);
p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00");
p.Process();
}
示例2: ChangeSize
private static void ChangeSize()
{
var p = new GamePacket(0xC4);
p.WriteInteger(0);
p.WriteInteger(LastSequence);
p.WriteByte(0x1);
p.WriteByte(0x8);
p.WriteInteger(ObjectManager.Player.NetworkId);
p.WriteInteger(0x800);
p.WriteByte(0x8);
p.WriteFloat(Size);
p.Process();
LastProcess = Environment.TickCount;
}
示例3: ChangeSize
private static void ChangeSize(Int32 netId, Single size)
{
Obj_AI_Hero hero = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(netId);
if (hero != null)
{
GamePacket p = new GamePacket(0xC4);
p.WriteInteger(0);
p.WriteInteger(SequenceId++);
p.WriteByte(0x1);
p.WriteByte(0x8);
p.WriteInteger(netId);
p.WriteInteger(0x800);
p.WriteByte(0x8);
p.WriteFloat(size);
p.Process();
SequenceId++;
}
}
示例4: Encoded
/// <summary>
/// Encodes the specified packet structure.
/// </summary>
/// <param name="packetStruct">The packet structure.</param>
/// <returns>GamePacket.</returns>
public static GamePacket Encoded(Struct packetStruct)
{
var result = new GamePacket(Header);
result.WriteByte(0);
result.WriteInteger(packetStruct.SourceNetworkId);
result.WriteFloat(packetStruct.FromX);
result.WriteFloat(packetStruct.FromY);
result.WriteFloat(packetStruct.ToX);
result.WriteFloat(packetStruct.ToY);
result.WriteInteger(packetStruct.TargetNetworkId);
result.WriteByte((byte)packetStruct.Slot);
result.WriteByte(0); //packetStruct.SpellFlag == 0xFF ? GetSpellByte(packetStruct.Slot) : packetStruct.SpellFlag
return result;
}
示例5: Encoded
public static GamePacket Encoded(Struct packetStruct)
{
var gamePacket = new GamePacket(Header);
gamePacket.WriteInteger(packetStruct.SourceNetworkId);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP1);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP2);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP3);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP4);
gamePacket.WriteByte(packetStruct.Unknown);
gamePacket.WriteInteger(packetStruct.SkinId); //SKIN ID
foreach (byte b in packetStruct.Unknown2)
{
gamePacket.WriteByte(b);
}
foreach (byte b in packetStruct.Unknown3)
{
gamePacket.WriteByte(b);
}
return gamePacket;
}
示例6: Encoded
public static GamePacket Encoded(Struct packetStruct)
{
var result = new GamePacket(Header);
result.WriteInteger(0);
result.WriteByte(packetStruct.Winner);
return result;
}
示例7: Encoded
public static GamePacket Encoded(String debugString)
{
var packet = new GamePacket(Header);
packet.WriteByte(0, 8);
packet.WriteString(debugString);
packet.WriteByte(0);
return packet;
}
示例8: Encoded
public static GamePacket Encoded(Skin.Struct packetStruct)
{
GamePacket gamePacket = new GamePacket(Skin.Header);
gamePacket.WriteInteger(packetStruct.SourceNetworkId);
//long curPos = gamePacket.Position;
//gamePacket.Position = (long)1;
gamePacket.WriteByte(packetStruct.SourceNetworkIdP1);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP2);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP3);
gamePacket.WriteByte(packetStruct.SourceNetworkIdP4);
gamePacket.WriteByte(packetStruct.Unknown);
gamePacket.WriteInteger(packetStruct.SkinId); //SKIN ID
foreach (var b in packetStruct.Unknown2)
{
gamePacket.WriteByte(b);
}
foreach (var b in packetStruct.Unknown3)
{
gamePacket.WriteByte(b);
}
return gamePacket;
}
示例9: Encoded
public static GamePacket Encoded(Packet.C2S.Cast.Struct packetStruct)
{
var result = new GamePacket(Packet.C2S.Cast.Header);
result.WriteInteger(packetStruct.SourceNetworkId);
result.WriteByte(GetSpellByte(packetStruct.Slot));
result.WriteByte(GetFixedByte(packetStruct.Slot));
result.WriteFloat(packetStruct.FromX);
result.WriteFloat(packetStruct.FromY);
result.WriteFloat(packetStruct.ToX);
result.WriteFloat(packetStruct.ToY);
result.WriteInteger(packetStruct.TargetNetworkId);
return result;
}
示例10: SellTrinket
private static void SellTrinket(int networkId = -1)
{
var p = new GamePacket(0x9);
p.WriteInteger(networkId == -1 ? ObjectManager.Player.NetworkId : networkId);
p.WriteByte(6);
p.WriteByte(0);
p.Send();
}