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C# GamePacket.WriteFloat方法代码示例

本文整理汇总了C#中LeagueSharp.Common.GamePacket.WriteFloat方法的典型用法代码示例。如果您正苦于以下问题:C# GamePacket.WriteFloat方法的具体用法?C# GamePacket.WriteFloat怎么用?C# GamePacket.WriteFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LeagueSharp.Common.GamePacket的用法示例。


在下文中一共展示了GamePacket.WriteFloat方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ShowFakeClick

        private static void ShowFakeClick(Vector3 position)
        {
            var tile = NavMesh.WorldToGrid(position.X, position.Y);
            var z = NavMesh.GetHeightForPosition(position.X, position.Y);

            var p = new GamePacket(0x87);
            p.WriteHexString(
                "00 00 00 00 02 69 DC 57 4D C9 4F 15 0A 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B2 01 00 40");
            p.WriteInteger(ObjectManager.Player.NetworkId);
            p.WriteByte(0, 8);
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString("6F F2 00 00 00 00 18 F3");
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString(
                "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 DC 57 4D 79 0D DA 08 20 00 00 00 00 00 00 00 00 00 01 00 00 00 00 B1 01 00 40");
            p.WriteInteger(ObjectManager.Player.NetworkId);
            p.WriteByte(0, 8);
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString("6F F2 00 00 00 00 18 F3");
            p.WriteShort((short) tile.X);
            p.WriteFloat(z);
            p.WriteShort((short) tile.Y);
            p.WriteHexString("00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00");
            p.Process();
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:31,代码来源:Program.cs

示例2: ChangeSize

        private static void ChangeSize()
        {
            var p = new GamePacket(0xC4);
            p.WriteInteger(0);
            p.WriteInteger(LastSequence);
            p.WriteByte(0x1);
            p.WriteByte(0x8);
            p.WriteInteger(ObjectManager.Player.NetworkId);
            p.WriteInteger(0x800);
            p.WriteByte(0x8);
            p.WriteFloat(Size);
            p.Process();

            LastProcess = Environment.TickCount;
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:15,代码来源:Program.cs

示例3: ChangeSize

 private static void ChangeSize(Int32 netId, Single size)
 {
     Obj_AI_Hero hero = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(netId);
     if (hero != null)
     {
         GamePacket p = new GamePacket(0xC4);
         p.WriteInteger(0);
         p.WriteInteger(SequenceId++);
         p.WriteByte(0x1);
         p.WriteByte(0x8);
         p.WriteInteger(netId);
         p.WriteInteger(0x800);
         p.WriteByte(0x8);
         p.WriteFloat(size);
         p.Process();
         SequenceId++;
     }
 }
开发者ID:wzpyh,项目名称:LeagueSharp,代码行数:18,代码来源:Program.cs

示例4: Encoded

 public static GamePacket Encoded(Struct packetStruct)
 {
     var result = new GamePacket(Header);
     result.WriteInteger(packetStruct.UnitNetworkId);
     result.WriteShort(0);
     result.WriteFloat(packetStruct.MaxHealth);
     result.WriteFloat(packetStruct.CurrentHealth);
     return result;
 }
开发者ID:yol0swag,项目名称:LeagueSharpCommon,代码行数:9,代码来源:Packet.cs

示例5: Encoded

 public static GamePacket Encoded(Packet.C2S.Cast.Struct packetStruct)
 {
     var result = new GamePacket(Packet.C2S.Cast.Header);
     result.WriteInteger(packetStruct.SourceNetworkId);
     result.WriteByte(GetSpellByte(packetStruct.Slot));
     result.WriteByte(GetFixedByte(packetStruct.Slot));
     result.WriteFloat(packetStruct.FromX);
     result.WriteFloat(packetStruct.FromY);
     result.WriteFloat(packetStruct.ToX);
     result.WriteFloat(packetStruct.ToY);
     result.WriteInteger(packetStruct.TargetNetworkId);
     return result;
 }
开发者ID:kampfi,项目名称:SAwarenessBeta,代码行数:13,代码来源:ActivatorOld.cs

示例6: Encoded

 /// <summary>
 /// Encodes the specified packet structure.
 /// </summary>
 /// <param name="packetStruct">The packet structure.</param>
 /// <returns>GamePacket.</returns>
 public static GamePacket Encoded(Struct packetStruct)
 {
     var result = new GamePacket(Header);
     result.WriteByte(0);
     result.WriteInteger(packetStruct.SourceNetworkId);
     result.WriteFloat(packetStruct.FromX);
     result.WriteFloat(packetStruct.FromY);
     result.WriteFloat(packetStruct.ToX);
     result.WriteFloat(packetStruct.ToY);
     result.WriteInteger(packetStruct.TargetNetworkId);
     result.WriteByte((byte)packetStruct.Slot);
     result.WriteByte(0); //packetStruct.SpellFlag == 0xFF ? GetSpellByte(packetStruct.Slot) : packetStruct.SpellFlag
     return result;
 }
开发者ID:ChewyMoon,项目名称:LeagueSharp.Common,代码行数:19,代码来源:Packet.cs


注:本文中的LeagueSharp.Common.GamePacket.WriteFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。