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C# Faction.LoadTroopsFromString方法代码示例

本文整理汇总了C#中GameObjects.Faction.LoadTroopsFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadTroopsFromString方法的具体用法?C# Faction.LoadTroopsFromString怎么用?C# Faction.LoadTroopsFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Faction的用法示例。


在下文中一共展示了Faction.LoadTroopsFromString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                {
                    troop.mingling = reader["mingling"].ToString();
                }
                catch
                {
                }
                try
                {
                    troop.ManualControl = (bool)reader["ManualControl"];
                }
                catch
                {
                }
                troop.minglingweizhi = troop.RealDestination;
                if (troop.Army != null)
                {
                    this.Troops.AddTroopWithEvent(troop);
                }
            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Legion", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                Legion legion = new Legion();
                legion.Scenario = this;
                legion.ID = int.Parse(reader["ID"].ToString());
                legion.Kind = (LegionKind)((short)reader["Kind"]);
                legion.StartArchitecture = this.Architectures.GetGameObject((int)reader["StartArchitecture"]) as Architecture;
                legion.WillArchitecture = this.Architectures.GetGameObject((int)reader["WillArchitecture"]) as Architecture;
                legion.PreferredRouteway = this.Routeways.GetGameObject((int)reader["PreferredRouteway"]) as Routeway;
                legion.InformationDestination = StaticMethods.LoadFromString(reader["InformationDestination"].ToString());
                legion.CoreTroop = this.Troops.GetGameObject((int)reader["CoreTroop"]) as Troop;
                legion.LoadTroopsFromString(this.Troops, reader["Troops"].ToString());
                this.Legions.AddLegionWithEvent(legion);
            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Sections", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                Section section = new Section();
                section.Scenario = this;
                section.ID = int.Parse(reader["ID"].ToString());
                section.Name = reader["Name"].ToString();
                section.AIDetail = this.GameCommonData.AllSectionAIDetails.GetSectionAIDetail((short)reader["AIDetail"]);
                section.OrientationFactionID = (short)reader["OrientationFaction"];
                section.OrientationSectionID = (short)reader["OrientationSection"];
                section.OrientationStateID = (short)reader["OrientationState"];
                try
                {
                    section.OrientationArchitectureID = (short)reader["OrientationArchitecture"];
                }
                catch
                {
                }
                section.LoadArchitecturesFromString(this.Architectures, reader["Architectures"].ToString());
                this.Sections.AddSectionWithEvent(section);
            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Faction", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                Faction faction = new Faction();
                faction.Scenario = this;
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:67,代码来源:GameScenario.cs

示例2: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                catch
                {
                }
                troop.minglingweizhi = troop.RealDestination;

                if (errors.Count > 0)
                {
                    errors.Add("部队ID" + troop.ID + ":");
                    errorMsg.AddRange(errors);
                }
                else
                {
                    if (troop.Army != null)
                    {
                        this.Troops.AddTroopWithEvent(troop);
                    }
                }

            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Legion", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                Legion legion = new Legion();
                legion.Scenario = this;
                legion.ID = int.Parse(reader["ID"].ToString());
                legion.Kind = (LegionKind)((short)reader["Kind"]);
                legion.StartArchitecture = this.Architectures.GetGameObject((int)reader["StartArchitecture"]) as Architecture;
                legion.WillArchitecture = this.Architectures.GetGameObject((int)reader["WillArchitecture"]) as Architecture;
                legion.PreferredRouteway = this.Routeways.GetGameObject((int)reader["PreferredRouteway"]) as Routeway;
                legion.InformationDestination = StaticMethods.LoadFromString(reader["InformationDestination"].ToString());
                legion.CoreTroop = this.Troops.GetGameObject((int)reader["CoreTroop"]) as Troop;
                legion.LoadTroopsFromString(this.Troops, reader["Troops"].ToString());
                this.Legions.AddLegionWithEvent(legion);
                /*
                foreach (Faction f in this.Factions)
                {
                    foreach (Troop t in f.Troops)
                    {
                        t.BelongedLegion.BelongedFaction = f;
                        t.BelongedFaction = f;
                    }
                }*/
            }

            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Sections", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                List<string> e = new List<string>();

                Section section = new Section();
                section.Scenario = this;
                section.ID = int.Parse(reader["ID"].ToString());
                section.Name = reader["Name"].ToString();
                section.AIDetail = this.GameCommonData.AllSectionAIDetails.GetSectionAIDetail((short)reader["AIDetail"]);
                if (section.AIDetail == null)
                {
                    e.Add("军区委任类型" + (short)reader["AIDetail"] + "不存在");
                }
                section.OrientationFactionID = (short)reader["OrientationFaction"];
                section.OrientationSectionID = (short)reader["OrientationSection"];
                section.OrientationStateID = (short)reader["OrientationState"];
                try
开发者ID:hero1991,项目名称:ZhongHuaSanGuoZhi,代码行数:67,代码来源:GameScenario.cs


注:本文中的GameObjects.Faction.LoadTroopsFromString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。