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C# Faction.LoadInformationsFromString方法代码示例

本文整理汇总了C#中GameObjects.Faction.LoadInformationsFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadInformationsFromString方法的具体用法?C# Faction.LoadInformationsFromString怎么用?C# Faction.LoadInformationsFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Faction的用法示例。


在下文中一共展示了Faction.LoadInformationsFromString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                architecture.TransferFoodArchitectureID = (int)reader["TransferFoodArchitecture"];
                architecture.DefensiveLegionID = (int)reader["DefensiveLegion"];
                architecture.LoadCaptivesFromString(this.Captives, reader["Captives"].ToString());
                architecture.RobberTroopID = (short)reader["RobberTroop"];
                architecture.RecentlyAttacked = (short)reader["RecentlyAttacked"];
                architecture.RecentlyBreaked = (short)reader["RecentlyBreaked"];
                architecture.AILandLinksString = reader["AILandLinks"].ToString();
                architecture.AIWaterLinksString = reader["AIWaterLinks"].ToString();

                try
                {
                    architecture.youzainan = (bool)reader["youzainan"];
                    architecture.zainan.zainanzhonglei = this.GameCommonData.suoyouzainanzhonglei.Getzainanzhonglei((short)reader["zainanleixing"]);
                    architecture.zainan.shengyutianshu = (short)reader["zainanshengyutianshu"];
                }
                catch
                {
                    architecture.youzainan = false;

                }
                try
                {
                    architecture.huangdisuozai = (bool)reader["Emperor"];
                }
                catch
                {
                    architecture.huangdisuozai = false;

                }

                try
                {

                    architecture.LoadInformationsFromString(this.Informations, (string)reader["Informations"]);
                }
                catch
                {
                }

                this.Architectures.AddArchitectureWithEvent(architecture);
                this.AllArchitectures.Add(architecture.ID, architecture);
            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Routeway", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                Routeway routeway = new Routeway();
                routeway.Scenario = this;
                routeway.ID = (short)reader["ID"];
                routeway.Building = (bool)reader["Building"];
                routeway.ShowArea = (bool)reader["ShowArea"];
                routeway.RemoveAfterClose = (bool)reader["RemoveAfterClose"];
                routeway.LastActivePointIndex = (int)reader["LastActivePointIndex"];
                routeway.InefficiencyDays = (int)reader["InefficiencyDays"];
                routeway.StartArchitecture = this.Architectures.GetGameObject((int)reader["StartArchitecture"]) as Architecture;
                if (routeway.StartArchitecture != null)
                {
                    routeway.StartArchitecture.Routeways.Add(routeway);
                }
                routeway.EndArchitecture = this.Architectures.GetGameObject((int)reader["EndArchitecture"]) as Architecture;
                routeway.DestinationArchitecture = this.Architectures.GetGameObject((int)reader["DestinationArchitecture"]) as Architecture;
                routeway.LoadRoutePointsFromString(reader["Points"].ToString());
                this.Routeways.AddRoutewayWithEvent(routeway);
            }
            DbConnection.Close();
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:67,代码来源:GameScenario.cs

示例2: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                architecture.TransferFundArchitectureID = (int)reader["TransferFundArchitecture"];
                architecture.TransferFoodArchitectureID = (int)reader["TransferFoodArchitecture"];
                architecture.DefensiveLegionID = (int)reader["DefensiveLegion"];
                e.AddRange(architecture.LoadCaptivesFromString(this.Captives, reader["Captives"].ToString()));
                architecture.RobberTroopID = (short)reader["RobberTroop"];
                architecture.RecentlyAttacked = (short)reader["RecentlyAttacked"];
                architecture.RecentlyBreaked = (short)reader["RecentlyBreaked"];
                architecture.AILandLinksString = reader["AILandLinks"].ToString();
                architecture.AIWaterLinksString = reader["AIWaterLinks"].ToString();

                try
                {
                    architecture.youzainan = (bool)reader["youzainan"];
                    architecture.zainan.zainanzhonglei = this.GameCommonData.suoyouzainanzhonglei.Getzainanzhonglei((short)reader["zainanleixing"]);
                    architecture.zainan.shengyutianshu = (short)reader["zainanshengyutianshu"];
                }
                catch
                {
                    architecture.youzainan = false;

                }
                try
                {
                    architecture.huangdisuozai = (bool)reader["Emperor"];
                }
                catch
                {
                    architecture.huangdisuozai = false;

                }

                try
                {
                    e.AddRange(architecture.LoadInformationsFromString(this.Informations, (string)reader["Informations"]));
                }
                catch
                {
                }

                try
                {
                    architecture.SuspendTroopTransfer = (int)reader["SuspendTroopTransfer"];
                }
                catch { };

                try
                {
                    architecture.Battle = (OngoingBattle) this.AllOngoingBattles.GetGameObject((int)reader["Battle"]);
                }
                catch { }

                try
                {
                    architecture.OldFactionName = reader["OldFactionName"].ToString();
                }
                catch { }

                if (e.Count > 0)
                {
                    errorMsg.Add("建筑ID" + architecture.ID + ":");
                    errorMsg.AddRange(e);
                }
                else
                {
                    this.Architectures.AddArchitectureWithEvent(architecture);
                    this.AllArchitectures.Add(architecture.ID, architecture);
开发者ID:hero1991,项目名称:ZhongHuaSanGuoZhi,代码行数:67,代码来源:GameScenario.cs


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