本文整理汇总了C#中GameObjects.Faction.LoadGeneratorPersonCountFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadGeneratorPersonCountFromString方法的具体用法?C# Faction.LoadGeneratorPersonCountFromString怎么用?C# Faction.LoadGeneratorPersonCountFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Faction
的用法示例。
在下文中一共展示了Faction.LoadGeneratorPersonCountFromString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGameDataFromDataBase
//.........这里部分代码省略.........
e.AddRange(faction.LoadArchitecturesFromString(this.Architectures, reader["Architectures"].ToString()));
e.AddRange(faction.LoadSectionsFromString(this.Sections, reader["Sections"].ToString()));
e.AddRange(faction.LoadTroopsFromString(this.Troops, reader["Troops"].ToString()));
e.AddRange(faction.LoadInformationsFromString(this.Informations, reader["Informations"].ToString()));
e.AddRange(faction.LoadRoutewaysFromString(this.Routeways, reader["Routeways"].ToString()));
e.AddRange(faction.LoadLegionsFromString(this.Legions, reader["Legions"].ToString()));
faction.BaseMilitaryKinds.LoadFromString(this.GameCommonData.AllMilitaryKinds, reader["BaseMilitaryKinds"].ToString());
faction.UpgradingTechnique = (short)reader["UpgradingTechnique"];
faction.UpgradingDaysLeft = (short)reader["UpgradingDaysLeft"];
e.AddRange(faction.AvailableTechniques.LoadFromString(this.GameCommonData.AllTechniques, reader["AvailableTechniques"].ToString()));
StaticMethods.LoadFromString(faction.PreferredTechniqueKinds, reader["PreferredTechniqueKinds"].ToString());
faction.PlanTechnique = this.GameCommonData.AllTechniques.GetTechnique((short)reader["PlanTechnique"]);
faction.AutoRefuse = (bool)reader["AutoRefuse"];
try
{
faction.chaotinggongxiandu = (int)reader["chaotinggongxiandu"];
}
catch
{
faction.chaotinggongxiandu = 0;
}
try
{
e.AddRange(faction.LoadTransferingMilitariesFromString(this.Militaries, reader["TransferingMilitaries"].ToString()));
e.AddRange(faction.LoadMilitariesFromString(this.Militaries, reader["Militaries"].ToString()));
}
catch
{
}
try
{
faction.LoadGeneratorPersonCountFromString(reader["GetGeneratorPersonCount"].ToString());
}
catch { }
try
{
faction.MilitaryCount = (int)reader["MilitaryCount"];
}
catch
{
}
try
{
faction.TransferingMilitaryCount = (int)reader["TransferingMilitaryCount"];
}
catch
{
}
try
{
faction.CreatePersonTimes = (int)reader["CreatePersonTimes"];
}
catch
{
faction.CreatePersonTimes = 0;
}
try
{
faction.YearOfficialLimit = (int)reader["YearOfficialLimit"];
}
catch
{