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C# Faction.LoadGeneratorPersonCountFromString方法代码示例

本文整理汇总了C#中GameObjects.Faction.LoadGeneratorPersonCountFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadGeneratorPersonCountFromString方法的具体用法?C# Faction.LoadGeneratorPersonCountFromString怎么用?C# Faction.LoadGeneratorPersonCountFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Faction的用法示例。


在下文中一共展示了Faction.LoadGeneratorPersonCountFromString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                e.AddRange(faction.LoadArchitecturesFromString(this.Architectures, reader["Architectures"].ToString()));
                e.AddRange(faction.LoadSectionsFromString(this.Sections, reader["Sections"].ToString()));
                e.AddRange(faction.LoadTroopsFromString(this.Troops, reader["Troops"].ToString()));
                e.AddRange(faction.LoadInformationsFromString(this.Informations, reader["Informations"].ToString()));
                e.AddRange(faction.LoadRoutewaysFromString(this.Routeways, reader["Routeways"].ToString()));
                e.AddRange(faction.LoadLegionsFromString(this.Legions, reader["Legions"].ToString()));
                faction.BaseMilitaryKinds.LoadFromString(this.GameCommonData.AllMilitaryKinds, reader["BaseMilitaryKinds"].ToString());
                faction.UpgradingTechnique = (short)reader["UpgradingTechnique"];
                faction.UpgradingDaysLeft = (short)reader["UpgradingDaysLeft"];
                e.AddRange(faction.AvailableTechniques.LoadFromString(this.GameCommonData.AllTechniques, reader["AvailableTechniques"].ToString()));
                StaticMethods.LoadFromString(faction.PreferredTechniqueKinds, reader["PreferredTechniqueKinds"].ToString());
                faction.PlanTechnique = this.GameCommonData.AllTechniques.GetTechnique((short)reader["PlanTechnique"]);
                faction.AutoRefuse = (bool)reader["AutoRefuse"];

                try
                {
                    faction.chaotinggongxiandu = (int)reader["chaotinggongxiandu"];
                }
                catch
                {
                    faction.chaotinggongxiandu = 0;

                }
                try
                {
                    e.AddRange(faction.LoadTransferingMilitariesFromString(this.Militaries, reader["TransferingMilitaries"].ToString()));
                    e.AddRange(faction.LoadMilitariesFromString(this.Militaries, reader["Militaries"].ToString()));
                }
                catch
                {
                }
                try
                {
                    faction.LoadGeneratorPersonCountFromString(reader["GetGeneratorPersonCount"].ToString());

                }
                catch { }

                try
                {
                    faction.MilitaryCount = (int)reader["MilitaryCount"];
                }
                catch
                {
                }
                try
                {
                    faction.TransferingMilitaryCount = (int)reader["TransferingMilitaryCount"];
                }
                catch
                {
                }
                try
                {
                    faction.CreatePersonTimes = (int)reader["CreatePersonTimes"];
                }
                catch
                {
                    faction.CreatePersonTimes = 0;
                }
                try
                {
                    faction.YearOfficialLimit = (int)reader["YearOfficialLimit"];
                }
                catch
                {
开发者ID:kpxp,项目名称:ZhongHuaSanGuoZhi-New-Code,代码行数:67,代码来源:GameScenario.cs


注:本文中的GameObjects.Faction.LoadGeneratorPersonCountFromString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。