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C# Faction.AddCaptive方法代码示例

本文整理汇总了C#中GameObjects.Faction.AddCaptive方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.AddCaptive方法的具体用法?C# Faction.AddCaptive怎么用?C# Faction.AddCaptive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Faction的用法示例。


在下文中一共展示了Faction.AddCaptive方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

 public static Captive Create(GameScenario scenario, Person person, Faction faction)
 {
     if (person.BelongedFaction == null)
     {
         return null;
     }
     if (person.BelongedFaction == faction)
     {
         return null;
     }
     Captive captive = new Captive();
     captive.Scenario = scenario;
     captive.ID = scenario.Captives.GetFreeGameObjectID();
     captive.CaptivePerson = person;
     person.BelongedCaptive = captive;
     captive.CaptiveFaction = person.BelongedFaction;
     scenario.Captives.AddCaptiveWithEvent(captive);
     captive.CaptiveFaction.AddSelfCaptive(captive);
     faction.AddCaptive(captive);
     return captive;
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:21,代码来源:Captive.cs

示例2: ChangeFaction

 public void ChangeFaction(Faction faction)
 {
     if ((faction != null) && (this.BelongedFaction != null))
     {
         if (this.BelongedLegion.BelongedFaction != faction)
         {
             this.BelongedLegion.BelongedFaction.RemoveLegion(this.BelongedLegion);
             faction.AddLegion(this.BelongedLegion);
             if ((this.BelongedLegion.Kind == LegionKind.Offensive) && (this.BelongedLegion.WillArchitecture.BelongedFaction == faction))
             {
                 this.BelongedLegion.Kind = LegionKind.Defensive;
             }
         }
         this.BelongedFaction.Troops.Remove(this);
         this.BelongedFaction.RemoveTroopKnownAreaData(this);
         foreach (Person person in this.Persons)
         {
             this.BelongedFaction.RemovePerson(person);
         }
         foreach (Captive captive in this.Captives)
         {
             this.BelongedFaction.RemoveCaptive(captive);
         }
         this.BelongedFaction.RemoveMilitary(this.Army);
         this.BelongedFaction = null;
         faction.AddTroop(this);
         faction.AddTroopKnownAreaData(this);
         foreach (Person person in this.Persons)
         {
             faction.AddPerson(person);
         }
         foreach (Captive captive in this.Captives.GetList())
         {
             if (captive.CaptiveFaction == faction)
             {
                 captive.CaptivePerson.MoveToArchitecture(captive.CaptiveFaction.Capital);
                 captive.CaptivePerson.BelongedCaptive = null;
                 this.RemoveCaptive(captive);
                 captive.CaptiveFaction.RemoveSelfCaptive(captive);
                 base.Scenario.Captives.Remove(captive);
             }
             else
             {
                 faction.AddCaptive(captive);
             }
         }
         faction.AddMilitary(this.Army);
         this.RefreshWithPersonList(this.Persons.GetList());
     }
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:50,代码来源:Troop.cs

示例3: ChangeFaction

        public void ChangeFaction(Faction faction)
        {
            this.ResetAuto();
            if ((faction != null) && base.Scenario.IsPlayer(faction))
            {
                this.AutoHiring = true;
                this.AutoRewarding = true;

            }
            if ((faction != null) && (this.BelongedFaction != null))
            {
                this.BelongedFaction.Architectures.Remove(this);
                this.BelongedFaction.RemoveArchitectureKnownData(this);
                if (!base.Scenario.IsPlayer(this.BelongedFaction))
                {
                    this.ClearRouteways();
                }
                else
                {
                    foreach (Routeway routeway in this.Routeways)
                    {
                        this.BelongedFaction.RemoveRouteway(routeway);
                    }
                }
                foreach (Person person in this.Persons)
                {
                    this.BelongedFaction.RemovePerson(person);
                }
                foreach (Person person in this.MovingPersons)
                {
                    this.BelongedFaction.RemovePerson(person);
                }
                foreach (Captive captive in this.Captives)
                {
                    this.BelongedFaction.RemoveCaptive(captive);
                }
                foreach (Military military in this.Militaries)
                {
                    this.BelongedFaction.RemoveMilitary(military);
                }
                this.BelongedFaction = null;
                faction.AddArchitecture(this);
                faction.AddArchitectureKnownData(this);
                faction.AddArchitecturePersons(this);
                foreach (Person person in this.MovingPersons)
                {
                    faction.AddPerson(person);
                }
                foreach (Captive captive in this.Captives.GetList())
                {
                    if (captive.CaptiveFaction == faction)
                    {
                        captive.CaptivePerson.BelongedCaptive = null;
                        this.RemoveCaptive(captive);
                        captive.CaptiveFaction.RemoveSelfCaptive(captive);
                        base.Scenario.Captives.Remove(captive);
                    }
                    else
                    {
                        faction.AddCaptive(captive);
                    }
                }
                this.InformationCoolDown = 0;
                foreach (Military military in this.Militaries)
                {
                    faction.AddMilitary(military);
                }
                foreach (Routeway routeway in this.Routeways)
                {
                    faction.AddRouteway(routeway);
                }
                faction.FirstSection.AddArchitecture(this);
            }
            if (faction != null)
            {
                this.jianzhuqizi.qizidezi.Text = faction.ToString().Substring(0, 1);
            }
        }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:78,代码来源:Architecture_1.cs


注:本文中的GameObjects.Faction.AddCaptive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。