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C# Faction.LoadSectionsFromString方法代码示例

本文整理汇总了C#中GameObjects.Faction.LoadSectionsFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Faction.LoadSectionsFromString方法的具体用法?C# Faction.LoadSectionsFromString怎么用?C# Faction.LoadSectionsFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Faction的用法示例。


在下文中一共展示了Faction.LoadSectionsFromString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                    section.OrientationArchitectureID = (short)reader["OrientationArchitecture"];
                }
                catch
                {
                }
                section.LoadArchitecturesFromString(this.Architectures, reader["Architectures"].ToString());
                this.Sections.AddSectionWithEvent(section);
            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Faction", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                Faction faction = new Faction();
                faction.Scenario = this;
                faction.ID = (short)reader["ID"];
                faction.Passed = (bool)reader["Passed"];
                faction.PreUserControlFinished = (bool)reader["PreUserControlFinished"];
                faction.Controlling = (bool)reader["Controlling"];
                faction.LeaderID = (short)reader["LeaderID"];
                faction.ColorIndex = (short)reader["ColorIndex"];
                faction.FactionColor = this.GameCommonData.AllColors[faction.ColorIndex];
                faction.Name = reader["FName"].ToString();
                faction.CapitalID = (short)reader["CapitalID"];
                faction.Reputation = (int)reader["Reputation"];
                faction.TechniquePoint = (int)reader["TechniquePoint"];
                faction.TechniquePointForTechnique = (int)reader["TechniquePointForTechnique"];
                faction.TechniquePointForFacility = (int)reader["TechniquePointForFacility"];
                faction.LoadArchitecturesFromString(this.Architectures, reader["Architectures"].ToString());
                faction.LoadTroopsFromString(this.Troops, reader["Troops"].ToString());
                faction.LoadInformationsFromString(this.Informations, reader["Informations"].ToString());
                faction.LoadRoutewaysFromString(this.Routeways, reader["Routeways"].ToString());
                faction.LoadLegionsFromString(this.Legions, reader["Legions"].ToString());
                faction.LoadSectionsFromString(this.Sections, reader["Sections"].ToString());
                faction.BaseMilitaryKinds.LoadFromString(this.GameCommonData.AllMilitaryKinds, reader["BaseMilitaryKinds"].ToString());
                faction.UpgradingTechnique = (short)reader["UpgradingTechnique"];
                faction.UpgradingDaysLeft = (short)reader["UpgradingDaysLeft"];
                faction.AvailableTechniques.LoadFromString(this.GameCommonData.AllTechniques, reader["AvailableTechniques"].ToString());
                StaticMethods.LoadFromString(faction.PreferredTechniqueKinds, reader["PreferredTechniqueKinds"].ToString());
                faction.PlanTechnique = this.GameCommonData.AllTechniques.GetTechnique((short)reader["PlanTechnique"]);
                faction.AutoRefuse = (bool)reader["AutoRefuse"];
                try
                {
                    faction.chaotinggongxiandu = (int)reader["chaotinggongxiandu"];
                }
                catch
                {
                    faction.chaotinggongxiandu = 0;

                }
                try
                {
                    faction.guanjue = (short)reader["guanjue"];
                }
                catch
                {
                    faction.guanjue = 0;

                }
                try
                {
                    faction.IsAlien = (bool)reader["IsAlien"];
                }
                catch
                {
                    faction.IsAlien = false;
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:67,代码来源:GameScenario.cs

示例2: LoadGameDataFromDataBase


//.........这里部分代码省略.........
                {
                    this.Sections.AddSectionWithEvent(section);
                }
            }
            DbConnection.Close();
            DbConnection.Open();
            reader = new OleDbCommand("Select * From Faction", DbConnection).ExecuteReader();
            while (reader.Read())
            {
                List<string> e = new List<string>();
                Faction faction = new Faction();
                faction.Scenario = this;
                faction.ID = (short)reader["ID"];
                faction.Passed = (bool)reader["Passed"];
                faction.PreUserControlFinished = (bool)reader["PreUserControlFinished"];
                faction.Controlling = (bool)reader["Controlling"];
                faction.LeaderID = (short)reader["LeaderID"];
                faction.ColorIndex = (short)reader["ColorIndex"];
                if (faction.ColorIndex >= this.GameCommonData.AllColors.Count)
                {
                    e.Add("颜色ID" + faction.ColorIndex + "不存在");
                }
                else
                {
                    faction.FactionColor = this.GameCommonData.AllColors[faction.ColorIndex];
                }
                faction.Name = reader["FName"].ToString();
                faction.CapitalID = (short)reader["CapitalID"];
                faction.Reputation = (int)reader["Reputation"];
                faction.TechniquePoint = (int)reader["TechniquePoint"];
                faction.TechniquePointForTechnique = (int)reader["TechniquePointForTechnique"];
                faction.TechniquePointForFacility = (int)reader["TechniquePointForFacility"];
                e.AddRange(faction.LoadArchitecturesFromString(this.Architectures, reader["Architectures"].ToString()));
                e.AddRange(faction.LoadSectionsFromString(this.Sections, reader["Sections"].ToString()));
                e.AddRange(faction.LoadTroopsFromString(this.Troops, reader["Troops"].ToString()));
                e.AddRange(faction.LoadInformationsFromString(this.Informations, reader["Informations"].ToString()));
                e.AddRange(faction.LoadRoutewaysFromString(this.Routeways, reader["Routeways"].ToString()));
                e.AddRange(faction.LoadLegionsFromString(this.Legions, reader["Legions"].ToString()));
                faction.BaseMilitaryKinds.LoadFromString(this.GameCommonData.AllMilitaryKinds, reader["BaseMilitaryKinds"].ToString());
                faction.UpgradingTechnique = (short)reader["UpgradingTechnique"];
                faction.UpgradingDaysLeft = (short)reader["UpgradingDaysLeft"];
                e.AddRange(faction.AvailableTechniques.LoadFromString(this.GameCommonData.AllTechniques, reader["AvailableTechniques"].ToString()));
                StaticMethods.LoadFromString(faction.PreferredTechniqueKinds, reader["PreferredTechniqueKinds"].ToString());
                faction.PlanTechnique = this.GameCommonData.AllTechniques.GetTechnique((short)reader["PlanTechnique"]);
                faction.AutoRefuse = (bool)reader["AutoRefuse"];
                try
                {
                    faction.chaotinggongxiandu = (int)reader["chaotinggongxiandu"];
                }
                catch
                {
                    faction.chaotinggongxiandu = 0;

                }

                try
                {
                    faction.PrinceID = (short)reader["PrinceID"];
                }
                catch
                {
                }
                try
                {
                    faction.guanjue = (short)reader["guanjue"];
                }
开发者ID:hero1991,项目名称:ZhongHuaSanGuoZhi,代码行数:67,代码来源:GameScenario.cs


注:本文中的GameObjects.Faction.LoadSectionsFromString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。