本文整理汇总了C#中FrameWork.PacketOut.WriteUnicodeString方法的典型用法代码示例。如果您正苦于以下问题:C# PacketOut.WriteUnicodeString方法的具体用法?C# PacketOut.WriteUnicodeString怎么用?C# PacketOut.WriteUnicodeString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameWork.PacketOut
的用法示例。
在下文中一共展示了PacketOut.WriteUnicodeString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Send
public static void Send(LobbyClient client)
{
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
Out.WriteUnicodeString(client.Account.RealTag,48);
Out.WriteUInt32R(21); // Account Type
Out.WriteInt64R(TCPManager.GetTimeStamp());
// Temps avant expiration du compte
Out.WriteByte(0x13); // ms
Out.WriteByte(0x29); // sec
Out.WriteUInt16R(0x12); // Hour
// Date de création
Out.WriteByte(0x0E); // day
Out.WriteByte(0x07); // month
Out.WriteUInt16R(2010); // Year
Out.WriteInt32R(1450); // Temps de jeu (secondes)
Out.WriteInt32R(client.Account.Points); // Points APB
for(int i=1;i<6;++i)
Out.WriteInt32R(
Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version
Out.WriteInt32R(0);
Out.WriteUInt16(0x957D);
Out.WriteUInt16(0x0400);
Out.WriteUInt16(0x5052);
Out.WriteUInt16(0x4F45);
Out.WriteUInt16(0x552E);
Out.WriteUInt16(0x3232);
Out.WriteUInt16(0x3738);
Out.WriteUInt16(0x3031);
Out.WriteUInt16(0);
Out.WriteUInt16(0x0067);
Out.WriteUInt64(0x526C624331313256);
Out.WriteUInt64(0x486E314100000000);
Out.WriteUInt16(0);
Out.WriteStringBytes("");
Out.WriteByte(0);
client.SendTCP(Out);
ANS_CHARACTER_INFO.Send(client);
}
示例2: Send
public static void Send(LobbyClient client)
{
List<WorldInfo> _Worlds = Program.CharMgr.GetWorlds();
PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);
Out.WriteInt32R(0); // Returned Code
Out.WriteUInt16R((UInt16)_Worlds.Count); // World Count
foreach (WorldInfo Info in _Worlds)
{
Out.WriteUInt32R((UInt32)Info._Info.Id); // WorldUid
Out.WriteUnicodeString(Info._Info.Name, 32); // WorldName
Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1)); // Status
Out.WriteByte(Info._Info.Population); // Pop 0:Low 1:Medium 2:High
Out.WriteByte(Info._Info.Enf); // enf recommended , true or false
Out.WriteByte(Info._Info.Crim); // crim recommended , true or false
}
client.SendTCP(Out);
}