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C# PacketOut.WriteString方法代码示例

本文整理汇总了C#中FrameWork.PacketOut.WriteString方法的典型用法代码示例。如果您正苦于以下问题:C# PacketOut.WriteString方法的具体用法?C# PacketOut.WriteString怎么用?C# PacketOut.WriteString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameWork.PacketOut的用法示例。


在下文中一共展示了PacketOut.WriteString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CL_CHECK

        static public void CL_CHECK(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;
            uint Version = packet.GetUint32();

            Log.Debug("CL_CHECK", "Launcher Version : " + Version);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_CHECK);

            if (Version != Program.Version)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_VERSION); // Version incorrect + message
                Out.WriteString(Program.Message);
                client.SendPacket(Out);

                cclient.Disconnect();
                return;
            }

            byte File = packet.GetUint8();
            UInt64 Len = 0;

            if (File >= 1)
                Len = packet.GetUint64();

            if ((long)Len != Program.Info.Length)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_FILE);
                Out.WriteString(Program.StrInfo);
            }
            else
                Out.WriteByte((byte)CheckResult.LAUNCHER_OK);

            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:35,代码来源:Packets.cs

示例2: CL_START

        static public void CL_START(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            string Username = packet.GetString();
            UInt32 Len = packet.GetUint32();
            byte[] Password = packet.Read((int)Len);

            bool result = Program.AcctMgr.CheckAccount(Username, Password);
            Log.Debug("CL_START", "Lancement du client : " + Username + " " + result);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_START);

            if (result == true)
            {
                Out.WriteByte(0);
                Out.WriteString(Program.AcctMgr.GenerateToken(Username));
            }
            else 
                Out.WriteByte(1);

            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:23,代码来源:Packets.cs

示例3: CL_INFO

        public static void CL_INFO(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            if (cclient.LastInfoRequest == 0 || cclient.LastInfoRequest <= TCPServer.GetTimeStampMS()+10000)
            {
                cclient.LastInfoRequest = TCPServer.GetTimeStampMS();

                List<Realm> Rms = Program.AcctMgr.GetRealms();

                PacketOut Out = new PacketOut((byte)Opcodes.LCR_INFO);
                Out.WriteByte((byte)Rms.Count);
                foreach (Realm Rm in Rms)
                {
                    Out.WriteByte(Convert.ToByte(Rm.Info != null));
                    Out.WriteString(Rm.Name);
                    Out.WriteUInt32(Rm.OnlinePlayers);
                    Out.WriteUInt32(Rm.OrderCount);
                    Out.WriteUInt32(Rm.DestructionCount);
                }

                cclient.SendTCP(Out);
            }
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:24,代码来源:Packets.cs

示例4: F_DUMP_ARENAS_LARGE

        static public void F_DUMP_ARENAS_LARGE(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (!cclient.HasAccount())
            {
                cclient.Disconnect();
                return;
            }

            if (Program.Rm.OnlinePlayers >= Program.Rm.MaxPlayers)
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_LOGINQUEUE);
                client.SendPacket(Out);
                return;
            }

            byte CharacterSlot = packet.GetUint8();
            Character Char = CharMgr.GetAccountChar(cclient._Account.AccountId).GetCharacterBySlot(CharacterSlot);

            if (Char == null)
            {
                Log.Error("F_DUMP_ARENAS_LARGE", "Can not find character on slot : " + CharacterSlot);
                cclient.Disconnect();
                return;
            }

            {
                if (cclient.Plr == null)
                    cclient.Plr = Player.CreatePlayer(cclient, Char);

                PacketOut Out = new PacketOut((byte)Opcodes.F_WORLD_ENTER);
                Out.WriteUInt16(0x0608); // TODO
                Out.Fill(0, 20);
                Out.WriteString("38699", 5);
                Out.WriteString("38700", 5);
                Out.WriteString("0.0.0.0", 20);
                cclient.SendPacket(Out);
            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:40,代码来源:CharacterHandlers.cs

示例5: F_DELETE_NAME

        static public void F_DELETE_NAME(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            string CharName = packet.GetString(30);
            string UserName = packet.GetString(20);

            byte Bad = 0;

            if (CharName.Length <= 0 || CharMgr.NameIsUsed(CharName))
                Bad = 1;

            Log.Debug("F_DELETE_NAME", "Bad=" + Bad + ",Name=" + CharName);

            PacketOut Out = new PacketOut((byte)Opcodes.F_CHECK_NAME);
            Out.WriteString(CharName, 30);
            Out.WriteString(UserName, 20);
            Out.WriteByte(Bad);
            Out.WriteByte(0);
            Out.WriteByte(0);
            Out.WriteByte(0);
            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:23,代码来源:CharacterHandlers.cs


注:本文中的FrameWork.PacketOut.WriteString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。