本文整理汇总了C#中FrameWork.PacketOut.WriteInt32R方法的典型用法代码示例。如果您正苦于以下问题:C# PacketOut.WriteInt32R方法的具体用法?C# PacketOut.WriteInt32R怎么用?C# PacketOut.WriteInt32R使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameWork.PacketOut
的用法示例。
在下文中一共展示了PacketOut.WriteInt32R方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Send
public static void Send(LobbyClient client)
{
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);
if (client.CreateChar == null)
Out.WriteInt32R(1);
else
{
Out.WriteInt32R(0);
Out.WriteInt32R(client.CreateChar.SlotId);
}
client.CreateChar = null;
client.SendTCP(Out);
}
示例2: Send
public static void Send(LobbyClient client)
{
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
Out.WriteUnicodeString(client.Account.RealTag,48);
Out.WriteUInt32R(21); // Account Type
Out.WriteInt64R(TCPManager.GetTimeStamp());
// Temps avant expiration du compte
Out.WriteByte(0x13); // ms
Out.WriteByte(0x29); // sec
Out.WriteUInt16R(0x12); // Hour
// Date de création
Out.WriteByte(0x0E); // day
Out.WriteByte(0x07); // month
Out.WriteUInt16R(2010); // Year
Out.WriteInt32R(1450); // Temps de jeu (secondes)
Out.WriteInt32R(client.Account.Points); // Points APB
for(int i=1;i<6;++i)
Out.WriteInt32R(
Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version
Out.WriteInt32R(0);
Out.WriteUInt16(0x957D);
Out.WriteUInt16(0x0400);
Out.WriteUInt16(0x5052);
Out.WriteUInt16(0x4F45);
Out.WriteUInt16(0x552E);
Out.WriteUInt16(0x3232);
Out.WriteUInt16(0x3738);
Out.WriteUInt16(0x3031);
Out.WriteUInt16(0);
Out.WriteUInt16(0x0067);
Out.WriteUInt64(0x526C624331313256);
Out.WriteUInt64(0x486E314100000000);
Out.WriteUInt16(0);
Out.WriteStringBytes("");
Out.WriteByte(0);
client.SendTCP(Out);
ANS_CHARACTER_INFO.Send(client);
}
示例3: Send
public static void Send(LobbyClient client)
{
PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_PUZZLE);
Out.WriteInt32R(Program.Version[0]);
Out.WriteInt32R(Program.Version[1]);
Out.WriteInt32R(Program.Version[2]);
Out.WriteInt32R(Program.Build);
Out.WriteByte(0x05);
Out.WriteInt64R(-313054979819954861);
Out.WriteUInt32R(0);
Out.WriteUInt32R(0);
Out.WriteUInt32R(0);
client.SendTCP(Out);
}
示例4: Send
public static void Send(LobbyClient client)
{
Log.Debug("LOGIN_SALT", "Send to " + client.Account.Email);
MakeSalt(client);
PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);
Out.WriteInt32R(client.Account.Id);
Out.Write(client.B, 0, 64);
Out.WriteByte(0x40);
Out.WriteByte(0);
Out.Write(client.Salt, 0, 10);
client.SendTCP(Out);
}
示例5: HandlePacket
public static void HandlePacket(BaseClient client, PacketIn packet)
{
WorldClient cclient = (WorldClient)client;
UInt32 AcctId = packet.GetUint32R();
Log.Debug("AskWorldEnter", "New client, Account = " + AcctId);
cclient.Account = Program.CharMgr.GetAccount((int)AcctId);
cclient.Character = Program.CharMgr.GetInfoForEnter((int)AcctId);
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);
if (cclient.Account == null || cclient.Character == null)
Out.WriteInt32R(1);
else
{
Out.WriteInt32R(0);
Out.WriteInt32R(cclient.Character.Character.Id);
Out.WriteInt32R(cclient.Account.Points); // Points
Out.WriteByte(1);
Out.WriteInt64R(TCPManager.GetTimeStamp());
Out.WriteFloat(5.00f); // fMarketPlaceMinimumBidPct
Out.WriteByte(0); // GroupPublic
Out.WriteByte(0); // GroupInvite
Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 1, false, Program.Config.WorldName, cclient.Character.Character.Name)); // ConfigFileVersion
Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 2, false, Program.Config.WorldName, cclient.Character.Character.Name));
Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 3, false, Program.Config.WorldName, cclient.Character.Character.Name));
Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 4, false, Program.Config.WorldName, cclient.Character.Character.Name));
Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 5, false, Program.Config.WorldName, cclient.Character.Character.Name));
Out.WriteByte(1); // Tutorial Complete
Out.WriteByte(0); // lookInForGroup
}
cclient.SendTCP(Out);
}
示例6: Send
public static void Send(LobbyClient client)
{
List<WorldInfo> _Worlds = Program.CharMgr.GetWorlds();
PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);
Out.WriteInt32R(0); // Returned Code
Out.WriteUInt16R((UInt16)_Worlds.Count); // World Count
foreach (WorldInfo Info in _Worlds)
{
Out.WriteUInt32R((UInt32)Info._Info.Id); // WorldUid
Out.WriteUnicodeString(Info._Info.Name, 32); // WorldName
Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1)); // Status
Out.WriteByte(Info._Info.Population); // Pop 0:Low 1:Medium 2:High
Out.WriteByte(Info._Info.Enf); // enf recommended , true or false
Out.WriteByte(Info._Info.Crim); // crim recommended , true or false
}
client.SendTCP(Out);
}
示例7: HandlePacket
public static void HandlePacket(BaseClient client, PacketIn packet)
{
LobbyClient cclient = (LobbyClient)client;
byte sloid = packet.GetUint8();
Program.CharMgr.SetEnter(cclient.Account.Id, sloid);
WorldInfo Info = Program.CharMgr.GetWorldInfo(cclient.Account.WorldId);
PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);
if (Info == null)
Out.WriteUInt32R(1);
else
{
Out.WriteUInt32R(0);
Out.WriteInt32R(Info.Ip); // WorldServerIp
Out.WriteUInt16R((UInt16)Info.Port); // Port
Out.WriteInt64R(TCPManager.GetTimeStamp());
}
cclient.SendTCP(Out);
}
示例8: Send
public static void Send(LobbyClient client,int code)
{
PacketOut packet = new PacketOut((UInt32)Opcodes.ANS_LOGIN_FAILED);
packet.WriteInt32R(code);
client.SendTCP(packet);
}