本文整理汇总了C#中FrameWork.PacketOut.ToArray方法的典型用法代码示例。如果您正苦于以下问题:C# PacketOut.ToArray方法的具体用法?C# PacketOut.ToArray怎么用?C# PacketOut.ToArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameWork.PacketOut
的用法示例。
在下文中一共展示了PacketOut.ToArray方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SendBuffer
private void SendBuffer(Player Plr,ref PacketOut Buffer,ref byte Count)
{
// On Envoi le Packet des items
byte[] ArrayBuf = Buffer.ToArray();
PacketOut Packet = new PacketOut((byte)Opcodes.F_GET_ITEM);
Packet.WriteByte(Count);
Packet.Fill(0, 3);
Packet.Write(ArrayBuf, 0, ArrayBuf.Length);
Packet.WritePacketLength();
Plr.SendPacket(Packet);
// On Remet le compteur a zero
Count = 0;
// On Initalise un nouveau buffer
Buffer = new PacketOut(0);
Buffer.Position = 0;
}
示例2: BuildCharacters
public static byte[] BuildCharacters(int AccountId)
{
Log.Debug("BuildCharacters", "AcocuntId = " + AccountId);
Character[] Chars = GetAccountChar(AccountId)._Chars;
UInt16 Count = 0;
// On Compte le nombre de personnages existant du joueur
for (UInt16 c = 0; c < Chars.Length; ++c)
if (Chars[c] != null) ++Count;
PacketOut Out = new PacketOut(0);
Out.Position = 0;
Out.WriteByte(MAX_SLOT);
Out.WriteUInt32(0xFF);
Out.WriteByte(0x14);
Character Char = null;
for (int i = 0; i < MAX_SLOT; ++i)
{
Char = Chars[i];
if (Char == null)
Out.Fill(0, 284); // 284
else
{
List<Character_item> Items = CharMgr.GetItemChar(Char.CharacterId);
Out.FillString(Char.Name, 48);
Out.WriteByte(Char.Value.Level);
Out.WriteByte(Char.Career);
Out.WriteByte(Char.Realm);
Out.WriteByte(Char.Sex);
Out.WriteByte(Char.ModelId);
Out.WriteUInt16(Char.Value.ZoneId);
Out.Fill(0, 5);
Character_item Item = null;
for (UInt16 SlotId = 14; SlotId < 30; ++SlotId)
{
Item = Items.Find(item => item != null && item.SlotId == SlotId);
if (Item == null)
Out.WriteUInt32(0);
else
Out.WriteUInt32R(Item.ModelId);
Out.Fill(0, 4);
}
Out.Fill(0, 6);
for (int j = 0; j < 5; ++j)
{
Out.Fill(0, 6);
Out.WriteUInt16(0xFF00);
}
for (UInt16 SlotId = 10; SlotId < 13; ++SlotId)
{
Item = Items.Find(item => item != null && item.SlotId == SlotId);
Out.WriteUInt16(0);
if (Item == null)
Out.WriteUInt16(0);
else
Out.WriteUInt16R((ushort)Item.ModelId);
}
Out.Fill(0, 10);
Out.WriteUInt16(0xFF00);
Out.WriteByte(0);
Out.WriteByte(Char.Race);
Out.WriteUInt16(0);
Out.Write(Char.bTraits, 0, Char.bTraits.Length);
Out.Fill(0, 14);// 272
}
}
return Out.ToArray();
}
示例3: SendCopy
public void SendCopy(PacketOut Out)
{
Out.WritePacketLength();
PacketOut packet = new PacketOut(0);
packet.Position = 0;
packet.Write(Out.ToArray(), 0, Out.ToArray().Length);
SendPacket(packet);
}
示例4: BuildCharactersList
public static byte[] BuildCharactersList(int AccountId)
{
Log.Debug("BuildCharactersList", "AcocuntId = " + AccountId);
Character[] Chars = GetAccountChar(AccountId)._Chars;
int count = 0;
PacketOut Out = new PacketOut(0);
Out.Position = 0;
Character Char = null;
for (int k = 0; k < MAX_SLOT; ++k)
{
Char = Chars[k];
if (Char != null)
{
List<Character_items> Items = CharMgr.GetItemChar(Char.CharacterId);
/**** char slot start ****/
Out.FillString(Char.Name, 48); // name
Out.WriteByte(Char.Value[0].Level); // Level
Out.WriteByte(Char.Career); //career
Out.WriteByte(Char.Realm); // realm
Out.WriteByte(Char.Sex); // gender
Out.WriteUInt16R(Char.ModelId); //model id
Out.WriteUInt16R(Char.Value[0].ZoneId); // zone id
Out.Fill(0, 12); // unk
Character_items Item = null;
for (UInt16 SlotId = 14; SlotId < 30; ++SlotId)
{
Item = Items.Find(item => item != null && item.SlotId == SlotId);
if (Item == null)
{
Out.WriteInt32(0);
Out.WriteInt32(0);
}
else
{
Out.WriteInt32((int)Item.ModelId);
Out.WriteUInt16R(0); // primary dye
Out.WriteUInt16R(0); // secondary dye
}
}
Out.WriteUInt32(0x00); // 0x00000000
for (int i = 0; i < 4; i++)
{
Out.WriteUInt32(0xFF000000);
Out.WriteUInt32(0x00);
}
Out.WriteUInt32(0xFF000000);
//weapons
for (UInt16 SlotId = 10; SlotId < 13; ++SlotId)
{
Item = Items.Find(item => item != null && item.SlotId == SlotId);
if (Item == null)
Out.WriteUInt32(0);
else
{
Out.WriteUInt16R((ushort)Item.ModelId);
Out.WriteUInt16(0);
}
}
Out.Fill(0, 8);
Out.WriteUInt16(0xFF00);
Out.WriteByte(0);
Out.WriteByte(Char.Race); // char slot position
Out.WriteUInt16(0x00); //unk
/* //Traits [8 bytes]
Out.WriteByte(1); //face
Out.WriteByte(4); //jewel
Out.WriteByte(4); //scar
Out.WriteByte(0); //hair
Out.WriteByte(3); //hair color
Out.WriteByte(2); //skin color
Out.WriteByte(0); //eye color
Out.WriteByte(5); //metal color
*/
Out.Write(Char.bTraits, 0, Char.bTraits.Length);
Out.Fill(0, 14); //unk
count++;
}
}
for (int i = 0; i < (MAX_SLOT - count); ++i)
Out.Write(new byte[284], 0, 284);
return Out.ToArray();
}
示例5: SendFriends
public void SendFriends(List<Character_social> Socials)
{
PacketOut Out = new PacketOut((byte)Opcodes.F_SOCIAL_NETWORK);
Out.WriteUInt16(0);
Out.WriteByte(1);
Out.WriteByte((byte)Socials.Count);
Out.WriteByte(0);
foreach (Character_social Social in Socials)
BuildPlayerInfo(ref Out, Social);
Log.Dump("Friends", Out.ToArray(), 0, Out.ToArray().Length);
GetPlayer().SendPacket(Out);
}
示例6: SendCopy
public void SendCopy(PacketOut Out)
{
Out.WritePacketLength();
byte[] Buf = Out.ToArray();
PacketOut packet = new PacketOut(0);
packet.Position = 0;
packet.Write(Buf, 0, Buf.Length);
SendPacket(packet);
}