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C# PacketOut.WriteByte方法代码示例

本文整理汇总了C#中FrameWork.PacketOut.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# PacketOut.WriteByte方法的具体用法?C# PacketOut.WriteByte怎么用?C# PacketOut.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameWork.PacketOut的用法示例。


在下文中一共展示了PacketOut.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendAbilities

        public void SendAbilities()
        {
            if (!HasPlayer())
                return;

            Log.Info("AbilityInterface", "Sending " + Abilities.Count + " Abilities");

            PacketOut Out = new PacketOut((byte)Opcodes.F_CHARACTER_INFO);
            Out.WriteByte(1); // Action
            Out.WriteByte((byte)Abilities.Count);
            Out.WriteUInt16(0x300);

            foreach (Ability_Info Info in Abilities)
            {
                Out.WriteUInt16(Info.Entry);
                Out.WriteByte(Info.Level);
            }

            GetPlayer().SendPacket(Out);

            PacketOut AutoAttack = new PacketOut((byte)Opcodes.F_CHARACTER_INFO);
            AutoAttack.WriteByte(1); // Action
            AutoAttack.WriteByte(1); // Count
            AutoAttack.WriteUInt16(0x300);
            AutoAttack.WriteUInt16(245);
            AutoAttack.WriteByte(1);
            GetPlayer().SendPacket(AutoAttack);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:28,代码来源:AbilityInterface.cs

示例2: CL_CHECK

        static public void CL_CHECK(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;
            uint Version = packet.GetUint32();

            Log.Debug("CL_CHECK", "Launcher Version : " + Version);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_CHECK);

            if (Version != Program.Version)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_VERSION); // Version incorrect + message
                Out.WriteString(Program.Message);
                client.SendPacket(Out);

                cclient.Disconnect();
                return;
            }

            byte File = packet.GetUint8();
            UInt64 Len = 0;

            if (File >= 1)
                Len = packet.GetUint64();

            if ((long)Len != Program.Info.Length)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_FILE);
                Out.WriteString(Program.StrInfo);
            }
            else
                Out.WriteByte((byte)CheckResult.LAUNCHER_OK);

            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:35,代码来源:Packets.cs

示例3: SendInteract

        public void SendInteract(Player Plr, InteractMenu Menu)
        {
            if (Money > 0)
            {
                if (Plr.GetGroup() == null)
                {
                    Plr.AddMoney(Money);
                }
                else
                {
                    Plr.GetGroup().AddMoney(Money / (uint)Plr.GetGroup().Size());
                }
                Money = 0;
            }

            switch (Menu.Menu)
            {
                case 15: // Fermeture du loot

                    return;

                case 13: // Récupération de tous les items
                    if (Plr.ItmInterface.GetTotalFreeInventorySlot() < GetLootCount())
                        Plr.SendLocalizeString("", GameData.Localized_text.TEXT_OVERAGE_CANT_LOOT);
                    else
                    {
                        for (byte i = 0; i < Loots.Length; ++i)
                        {
                            if (Loots[i] == null)
                                continue;

                            TakeLoot(Plr, i);
                        }
                    }

                    break;

                case 12: // Récupération d'un item
                    TakeLoot(Plr, Menu.Num);
                    break;
            }

            PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE);
            Out.WriteByte(4);
            Out.WriteByte(GetLootCount());

            for (byte i = 0; i < Loots.Length; ++i)
            {
                if (Loots[i] == null)
                    continue;

                Out.WriteByte(i);
                Item.BuildItem(ref Out, null, Loots[i].Item, 0, 1);
            }

            Plr.SendPacket(Out);
        }
开发者ID:JeFawk,项目名称:WarEmu,代码行数:57,代码来源:LootsMgr.cs

示例4: BuildStats

 public void BuildStats(ref PacketOut Out)
 {
     Out.WriteByte(0);
     for (byte i = 0; i < _BaseStats.Length; ++i)
     {
         Out.WriteByte(i);
         Out.WriteUInt16(_BaseStats[i]);
     }
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:9,代码来源:StatsInterface.cs

示例5: BuildObjectives

        public static void BuildObjectives(PacketOut Out, List<Quest_Objectives> Objs)
        {
            Out.WriteByte((byte)Objs.Count);

            foreach (Quest_Objectives Objective in Objs)
            {
                Out.WriteByte((byte)Objective.ObjCount);
                Out.WritePascalString(Objective.Description);
            }
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:10,代码来源:QuestsInterface.cs

示例6: Send

        public static void Send(LobbyClient client)
        {
            Log.Debug("LOGIN_SALT", "Send to " + client.Account.Email);
            MakeSalt(client);

            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);
            Out.WriteInt32R(client.Account.Id);
            Out.Write(client.B, 0, 64);
            Out.WriteByte(0x40);
            Out.WriteByte(0);
            Out.Write(client.Salt, 0, 10);
            client.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:13,代码来源:LOGIN_SALT.cs

示例7: Send

        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
            Out.WriteUnicodeString(client.Account.RealTag,48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13); // ms
            Out.WriteByte(0x29); // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E); // day
            Out.WriteByte(0x07); // month
            Out.WriteUInt16R(2010); // Year

            Out.WriteInt32R(1450); // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for(int i=1;i<6;++i)
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version

            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:51,代码来源:ANS_LOGIN_SUCCES.cs

示例8: SendReinitTime

 public void SendReinitTime(Player Plr, ushort Time)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECTIVE_INFO);
     Out.WriteUInt32(Info.Entry);
     Out.WriteByte(1);
     Out.WriteByte(2);
     Out.WriteByte(1);
     Out.WriteUInt16(0);
     Out.WritePascalString(Info.Name);
     Out.WriteUInt16(0);
     Out.WriteUInt16(Time); // Time in seconds
     Out.WriteUInt16(0);
     Out.WriteUInt16(0);
     Plr.SendPacket(Out);
 }
开发者ID:dzikun,项目名称:WarEmu,代码行数:15,代码来源:PQuestObject.cs

示例9: F_CONNECT

        static public void F_CONNECT(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            packet.Skip(8);
            UInt32 Tag = packet.GetUint32();
            string Token = packet.GetString(80);
            packet.Skip(21);
            string Username = packet.GetString(23);

            // TODO
            AuthResult Result = Program.AcctMgr.CheckToken(Username, Token);
            if (Result != AuthResult.AUTH_SUCCESS)
            {
                Log.Error("F_CONNECT", "Invalid Token =" + Username);
                cclient.Disconnect();
            }
            else
            {
                cclient._Account = Program.AcctMgr.GetAccount(Username);
                if (cclient._Account == null)
                {
                    Log.Error("F_CONNECT", "Invalid Account =" + Username);
                    cclient.Disconnect();
                }
                else
                {
                    //Log.Success("F_CONNECT", "MeId=" + cclient.Id);

                    GameClient Other = (cclient.Server as TCPServer).GetClientByAccount(cclient, cclient._Account.AccountId);
                    if (Other != null)
                        Other.Disconnect();

                    {
                        PacketOut Out = new PacketOut((byte)Opcodes.S_CONNECTED);
                        Out.WriteUInt32(0);
                        Out.WriteUInt32(Tag);
                        Out.WriteByte(Program.Rm.RealmId);
                        Out.WriteUInt32(1);
                        Out.WritePascalString(Username);
                        Out.WritePascalString(Program.Rm.Name);
                        Out.WriteByte(0);
                        Out.WriteUInt16(0);
                        cclient.SendPacket(Out);
                    }
                }
            }
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:48,代码来源:AuthentificationHandlers.cs

示例10: SendAbilityDone

        public void SendAbilityDone(ushort TargetOID)
        {
            Log.Success("Ability", "Send Done :" + Info.Entry);

            Player player = this.Caster.GetPlayer();
            PacketOut Out1 = new PacketOut((byte)Opcodes.F_USE_ABILITY);
            Out1.WriteUInt16(0);
            Out1.WriteUInt16(Info.Entry);
            Out1.WriteUInt16(Caster.Oid);
            Out1.WriteHexStringBytes("061022730601000001E601000000");
            player.DispatchPacket(Out1, true);

            PacketOut Out2 = new PacketOut((byte)Opcodes.F_USE_ABILITY);
            Out2.WriteUInt16(0);
            Out2.WriteUInt16(Info.Entry);
            Out2.WriteUInt16(Caster.Oid);
            Out2.WriteHexStringBytes("0610227302010000000001000000");
            player.DispatchPacket(Out2, true);

            PacketOut Out3 = new PacketOut((byte)Opcodes.F_SWITCH_ATTACK_MODE);
            Out3.WriteByte(1);
            Out3.Fill(0, 3);
            player.SendPacket(Out3);

            PacketOut Out4 = new PacketOut((byte)Opcodes.F_SET_ABILITY_TIMER);
            Out4.WriteUInt16(Info.Entry);
            Out4.Fill(0, 10);
            player.SendPacket(Out4);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:29,代码来源:Ability.cs

示例11: SendTok

 public void SendTok(ushort Entry, bool Print)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_TOK_ENTRY_UPDATE);
     Out.WriteUInt32(1);
     Out.WriteUInt16((UInt16)Entry);
     Out.WriteByte(1);
     Out.WriteByte((byte)(Print ? 1 : 0));
     Out.WriteByte(1);
     GetPlayer().SendPacket(Out);
 }
开发者ID:nalgol,项目名称:WarEmu,代码行数:10,代码来源:TokInterface.cs

示例12: BuildPlayerInfo

        public static void BuildPlayerInfo(ref PacketOut Out,uint CharId, string Name, bool Online, byte Level, UInt16 Career, UInt16 Zone)
        {
            Out.WriteUInt32(CharId);
            Out.WriteByte(0);
            Out.WritePascalString(Name);
            Out.WriteByte(0);

            Out.WriteByte((byte)(Online ? 1 : 0));
            Out.WriteByte((byte)(Online ? 1 : 0));

            if (!Online)
                return;

            Out.WriteByte(Level);
            Out.WriteUInt16(0);
            Out.WriteUInt16(Career);
            Out.WriteUInt16(Zone);
            Out.WriteUInt16(1); // Guild Size
            Out.WriteByte(0);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:20,代码来源:SocialInterface.cs

示例13: CL_START

        static public void CL_START(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            string Username = packet.GetString();
            UInt32 Len = packet.GetUint32();
            byte[] Password = packet.Read((int)Len);

            bool result = Program.AcctMgr.CheckAccount(Username, Password);
            Log.Debug("CL_START", "Lancement du client : " + Username + " " + result);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_START);

            if (result == true)
            {
                Out.WriteByte(0);
                Out.WriteString(Program.AcctMgr.GenerateToken(Username));
            }
            else 
                Out.WriteByte(1);

            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:23,代码来源:Packets.cs

示例14: Send

        public static void Send(LobbyClient client)
        {
            List<WorldInfo> _Worlds = Program.CharMgr.GetWorlds();

            PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);
            Out.WriteInt32R(0); // Returned Code

            Out.WriteUInt16R((UInt16)_Worlds.Count); // World Count

            foreach (WorldInfo Info in _Worlds)
            {
                Out.WriteUInt32R((UInt32)Info._Info.Id); // WorldUid

                Out.WriteUnicodeString(Info._Info.Name, 32); // WorldName

                Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1)); // Status
                Out.WriteByte(Info._Info.Population); // Pop  0:Low 1:Medium 2:High
                Out.WriteByte(Info._Info.Enf); // enf recommended , true or false
                Out.WriteByte(Info._Info.Crim); // crim recommended , true or false
            }

            client.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:23,代码来源:WORLD_LIST.cs

示例15: HandlePacket

        public static void HandlePacket(BaseClient client, PacketIn packet)
        {
            WorldClient cclient = (WorldClient)client;
            UInt32 AcctId = packet.GetUint32R();

            Log.Debug("AskWorldEnter", "New client, Account = " + AcctId);

            cclient.Account = Program.CharMgr.GetAccount((int)AcctId);
            cclient.Character = Program.CharMgr.GetInfoForEnter((int)AcctId);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);

            if (cclient.Account == null || cclient.Character == null)
                Out.WriteInt32R(1);
            else
            {
                Out.WriteInt32R(0);
                Out.WriteInt32R(cclient.Character.Character.Id);
                Out.WriteInt32R(cclient.Account.Points); // Points
                Out.WriteByte(1);
                Out.WriteInt64R(TCPManager.GetTimeStamp());
                Out.WriteFloat(5.00f); // fMarketPlaceMinimumBidPct
                Out.WriteByte(0); // GroupPublic
                Out.WriteByte(0); // GroupInvite

                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 1, false, Program.Config.WorldName, cclient.Character.Character.Name)); // ConfigFileVersion
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 2, false, Program.Config.WorldName, cclient.Character.Character.Name));
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 3, false, Program.Config.WorldName, cclient.Character.Character.Name));
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 4, false, Program.Config.WorldName, cclient.Character.Character.Name));
                Out.WriteInt32R(Program.FileMgr.GetFileVersion(cclient.Account.Id, 5, false, Program.Config.WorldName, cclient.Character.Character.Name));

                Out.WriteByte(1); // Tutorial Complete
                Out.WriteByte(0); // lookInForGroup
            }

            cclient.SendTCP(Out);
        }
开发者ID:Novo,项目名称:apbprivateserver,代码行数:37,代码来源:ASK_WORLD_ENTER.cs


注:本文中的FrameWork.PacketOut.WriteByte方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。