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C# PacketOut.Fill方法代码示例

本文整理汇总了C#中FrameWork.PacketOut.Fill方法的典型用法代码示例。如果您正苦于以下问题:C# PacketOut.Fill方法的具体用法?C# PacketOut.Fill怎么用?C# PacketOut.Fill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameWork.PacketOut的用法示例。


在下文中一共展示了PacketOut.Fill方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendAbilityDone

        public void SendAbilityDone(ushort TargetOID)
        {
            Log.Success("Ability", "Send Done :" + Info.Entry);

            Player player = this.Caster.GetPlayer();
            PacketOut Out1 = new PacketOut((byte)Opcodes.F_USE_ABILITY);
            Out1.WriteUInt16(0);
            Out1.WriteUInt16(Info.Entry);
            Out1.WriteUInt16(Caster.Oid);
            Out1.WriteHexStringBytes("061022730601000001E601000000");
            player.DispatchPacket(Out1, true);

            PacketOut Out2 = new PacketOut((byte)Opcodes.F_USE_ABILITY);
            Out2.WriteUInt16(0);
            Out2.WriteUInt16(Info.Entry);
            Out2.WriteUInt16(Caster.Oid);
            Out2.WriteHexStringBytes("0610227302010000000001000000");
            player.DispatchPacket(Out2, true);

            PacketOut Out3 = new PacketOut((byte)Opcodes.F_SWITCH_ATTACK_MODE);
            Out3.WriteByte(1);
            Out3.Fill(0, 3);
            player.SendPacket(Out3);

            PacketOut Out4 = new PacketOut((byte)Opcodes.F_SET_ABILITY_TIMER);
            Out4.WriteUInt16(Info.Entry);
            Out4.Fill(0, 10);
            player.SendPacket(Out4);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:29,代码来源:Ability.cs

示例2: SendMount

        public void SendMount(Player Plr)
        {
            PacketOut Out = new PacketOut((byte)Opcodes.F_MOUNT_UPDATE);
            Out.WriteUInt16(Owner.Oid);

            if (CurrentMountInfo == null)
                Out.WriteUInt32(0);
            else
                Out.WriteUInt32(CurrentMountInfo.Entry);

            Out.Fill(0, 14);

            if (Plr == null)
                Owner.DispatchPacket(Out, true);
            else
                Plr.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:17,代码来源:Mount.cs

示例3: SendTradeInfo

        public void SendTradeInfo(ItemsInterface DistInterface)
        {
            PacketOut Out = new PacketOut((byte)Opcodes.F_TRADE_STATUS);
            Out.WriteByte(DistInterface.TradingAccepted);
            Out.WriteByte(0);
            Out.WriteUInt16(DistInterface != this ? DistInterface._Owner.Oid : (ushort)0);

            if (DistInterface.TradingAccepted == 2)
                Out.Fill(0, 24);
            else
            {
                Out.WriteUInt32(DistInterface.TradingMoney);
                Out.WriteByte(TradingUpdate);
                Out.Fill(0, 2 * MAX_TRADE_SLOT);
            }

            _Owner.GetPlayer().SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:18,代码来源:ItemsInterface.cs

示例4: F_DELETE_CHARACTER

        static public void F_DELETE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            byte Slot = packet.GetUint8();

            if (cclient._Account == null)
            {
                cclient.Disconnect();
                return;
            }

            CharMgr.RemoveCharacter(Slot, cclient._Account.AccountId);

            PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
            Out.FillString(cclient._Account.Username, 21);
            Out.Fill(0, 3);
            cclient.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:19,代码来源:CharacterHandlers.cs

示例5: SendInited

        public void SendInited()
        {
            PacketOut Out = new PacketOut((byte)Opcodes.S_PLAYER_INITTED);
            Out.WriteUInt16(_ObjectId);
            Out.WriteUInt16(0);
            Out.WriteUInt32((uint)_Info.CharacterId);
            Out.WriteUInt16((ushort)_Value.WorldZ);
            Out.WriteUInt16(0);
            Out.WriteUInt32((uint)_Value.WorldX);
            Out.WriteUInt32((uint)_Value.WorldY);
            Out.WriteUInt16((ushort)_Value.WorldO);
            Out.WriteByte(0);
            Out.WriteByte((byte)Realm);
            Out.Fill(0, 5); // ??
            Out.WriteByte((byte)Zone.Info.Region);
            Out.WriteUInt16(1);
            Out.WriteByte(0);
            Out.WriteByte(_Info.Career);
            Out.Fill(0, 6);
            Out.WritePascalString(Program.Rm.Name);
            Out.Fill(0, 3);
            SendPacket(Out);

              /*  PacketOut Out = new PacketOut((byte)Opcodes.S_PLAYER_INITTED);
            Out.WriteHexStringBytes("00CA00000028D5BF1D7F0000000CF824000CAFC7051700020000000000080001001A000000000000084261646C616E6473000000");
            SendPacket(Out);
            */
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:28,代码来源:Player.cs

示例6: BuildItem

        static public void BuildItem(ref PacketOut Out,Item Itm,Item_Info Info,ushort SlotId,ushort Count)
        {
            SlotId = SlotId == 0 ? (Itm == null ? SlotId : Itm.SlotId ) : SlotId;
            Count = Count == 0 ? (Itm == null ? Count : Itm.Count) : Count;
            Info = Info == null ? (Itm == null ? null : Itm.Info) : Info;
            

            if(SlotId != 0)
                Out.WriteUInt16(SlotId);

            Out.WriteByte(0);
            Out.WriteUInt32((uint)(Info != null ? Info.Entry : 0));

            if (Info == null)
                return;

            Out.WriteUInt16((ushort)Info.ModelId);  // Valid 1.4.8
            Out.Fill(0, 7);  // Valid 1.4.8
            Out.WriteUInt16(Info.SlotId);  // Valid 1.4.8
            Out.WriteByte(Info.Type);  // Valid 1.4.8

            Out.WriteByte(Info.MinRank); // Min Level
            Out.WriteByte(Info.ObjectLevel); // 1.3.5, Object Level
            Out.WriteByte(Info.MinRenown); // 1.3.5, Min Renown
            Out.WriteByte(Info.MinRenown); // ?
            Out.WriteByte(Info.UniqueEquiped); // Unique - Equiped

            Out.WriteByte(Info.Rarity);
            Out.WriteByte(Info.Bind);
            Out.WriteByte(Info.Race);

            // Trophys have some extra bytes
            if (Info.Type == (byte)GameData.ItemTypes.ITEMTYPES_TROPHY)
            {
                Out.WriteUInt32(0);
                Out.WriteUInt16(0x0080);
            }

            Out.WriteUInt32(Info.Career);
            Out.WriteUInt32(0);
            Out.WriteUInt32(Info.SellPrice);

            Out.WriteUInt16((UInt16)(Count > 0 ? Count : 1));
            Out.WriteUInt16((UInt16)(Count > 0 ? Count : 1));

            Out.WriteUInt32(0);

            Out.WriteUInt32(Info.Skills);  // Valid 1.4.8
            Out.WriteUInt16(Info.Dps > 0 ? Info.Dps : Info.Armor);  // Valid 1.4.8
            Out.WriteUInt16(Info.Speed);  // Valid 1.4.8
            Out.WritePascalString(Info.Name);  // Valid 1.4.8

            Out.WriteByte((byte)Info._Stats.Count);  // Valid 1.4.8
            foreach (KeyValuePair<byte, UInt16> Key in Info._Stats)
            {
                Out.WriteByte(Key.Key);
                Out.WriteUInt16(Key.Value);
                Out.Fill(0, 5);
            }

            Out.WriteByte(0); // Equip Effects

            Out.WriteByte((byte)Info._Spells.Count); // OK
            foreach (KeyValuePair<UInt32, UInt32> Kp in Info._Spells)
            {
                Out.WriteUInt32(Kp.Key);
                Out.WriteUInt32(Kp.Value);
            }
            // (uint32)Entry, uint16 X, uint16 Y

            Out.WriteByte((byte)Info._Crafts.Count); // OK
            foreach (KeyValuePair<byte, ushort> Kp in Info._Crafts)
            {
                Out.WriteByte(Kp.Key);
                Out.WriteUInt16(Kp.Value);
            }

            Out.WriteByte(0); // ??

            Out.WriteByte(Info.TalismanSlots);
            Item_Info TalismanInfo = null;
            for (int i = 0; i < Info.TalismanSlots; ++i)
            {
                if (Itm != null)
                    TalismanInfo = Itm.GetTalisman((byte)i);
 
                if (TalismanInfo == null)
                    Out.WriteUInt32(0); // Entry;
                else
                {
                    Out.WriteUInt32(TalismanInfo.Entry);
                    Out.WritePascalString(TalismanInfo.Name);
                    Out.Fill(0, 15);
                }
            }

            Out.WritePascalString(Info.Description);

            Out.Write(Info.Unk27);

//.........这里部分代码省略.........
开发者ID:dzikun,项目名称:WarEmu,代码行数:101,代码来源:Item.cs

示例7: SendMeTo

        public override void SendMeTo(Player Plr)
        {
            //Log.Success("Creature", "SendMe " + Name);

            PacketOut Out = new PacketOut((byte)Opcodes.F_CREATE_MONSTER);
            Out.WriteUInt16(Oid);
            Out.WriteUInt16(0);

            Out.WriteUInt16((UInt16)Heading);
            Out.WriteUInt16((UInt16)WorldPosition.Z);
            Out.WriteUInt32((UInt32)WorldPosition.X);
            Out.WriteUInt32((UInt32)WorldPosition.Y);
            Out.WriteUInt16(0); // Speed Z
            // 18
            Out.WriteUInt16(Spawn.Proto.Model1);
            Out.WriteByte((byte)Spawn.Proto.MinScale);
            Out.WriteByte(Level);
            Out.WriteByte(Faction);

            Out.Fill(0, 4);
            Out.WriteByte(Spawn.Emote);
            Out.WriteByte(0); // ?
            Out.WriteUInt16(Spawn.Proto._Unks[1]);
            Out.WriteByte(0);
            Out.WriteUInt16(Spawn.Proto._Unks[2]);
            Out.WriteUInt16(Spawn.Proto._Unks[3]);
            Out.WriteUInt16(Spawn.Proto._Unks[4]);
            Out.WriteUInt16(Spawn.Proto._Unks[5]);
            Out.WriteUInt16(Spawn.Proto._Unks[6]);
            Out.WriteUInt16(Spawn.Title);

            long TempPos = Out.Position;
            byte TempLen = (byte)(Spawn.bBytes.Length + States.Count);
            Out.WriteByte(TempLen);
            Out.Write(Spawn.bBytes, 0, Spawn.bBytes.Length);
            Out.Write(States.ToArray(), 0, States.Count);
            if (QtsInterface.CreatureHasStartQuest(Plr))
            {
                Out.WriteByte(5);
                Out.Position = TempPos;
                Out.WriteByte((byte)(TempLen + 1));
            }
            else if (QtsInterface.CreatureHasQuestToAchieve(Plr))
            {
                Out.WriteByte(4);
                Out.Position = TempPos;
                Out.WriteByte((byte)(TempLen + 1));
            }
            else if (QtsInterface.CreatureHasQuestToComplete(Plr))
            {
                Out.WriteByte(7);
                Out.Position = TempPos;
                Out.WriteByte((byte)(TempLen + 1));
            }

            Out.Position = Out.Length;

            Out.WriteByte(0);

            Out.WriteStringBytes(Name);

            Out.Fill(0, 48);
            Plr.SendPacket(Out);

            base.SendMeTo(Plr);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:66,代码来源:Creature.cs

示例8: SendItems

        private void SendItems(Player Plr, List<UInt16> Slots)
        {
            if (Slots.Count <= 0)
                return;

            PacketOut Out = new PacketOut((byte)Opcodes.F_GET_ITEM);
            Out.WriteByte((byte)Slots.Count);
            Out.Fill(0, 3);
            for (int i = 0; i < Slots.Count; ++i)
                Item.BuildItem(ref Out, GetItemInSlot(Slots[i]), null, Slots[i], 0);
            Plr.SendPacket(Out);
        }
开发者ID:dzikun,项目名称:WarEmu,代码行数:12,代码来源:ItemsInterface.cs

示例9: SendItem

 private void SendItem(Player Plr, UInt16 Slot, Item_Info Info)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_GET_ITEM);
     Out.WriteByte(1);
     Out.Fill(0, 3);
     Item.BuildItem(ref Out, null, Info, Slot, 1);
     Plr.SendPacket(Out);
 }
开发者ID:dzikun,项目名称:WarEmu,代码行数:8,代码来源:ItemsInterface.cs

示例10: SendXp

 public void SendXp()
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_PLAYER_EXPERIENCE);
     Out.WriteUInt32(_Value.Xp);
     Out.WriteUInt32(CurrentXp != null ? CurrentXp.Xp : 0);
     Out.WriteUInt32(0);
     Out.WriteByte(_Value.Level);
     Out.Fill(0, 3);
     SendPacket(Out);
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:10,代码来源:Player.cs

示例11: SendStageInfo

 public void SendStageInfo(Player Plr)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECTIVE_UPDATE);
     Out.WriteUInt32(Info.Entry);
     Out.WriteByte(0);
     Out.Fill(0, 3);
     Plr.SendPacket(Out);
 }
开发者ID:dzikun,项目名称:WarEmu,代码行数:8,代码来源:PQuestObject.cs

示例12: SendSkills

 public void SendSkills()
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_CHARACTER_INFO);
     Out.WriteByte(3); // Skills
     Out.Fill(0, 3);
     Out.WriteByte(_Info.CareerLine);
     Out.WriteByte(_Info.Race);
     Out.WriteUInt32R(_Value.Skills);
     Out.WriteUInt16(_Value.RallyPoint);
     SendPacket(Out);
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:11,代码来源:Player.cs

示例13: SendSwitchRegion

 public void SendSwitchRegion(UInt16 ZoneID)
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_SWITCH_REGION);
     Out.WriteUInt16(ZoneID);
     Out.Fill(0, 5);
     Out.WriteByte(1);
     Out.WriteByte(1);
     Out.Fill(0, 11);
     SendPacket(Out);
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:10,代码来源:Player.cs

示例14: SendRenown

 public void SendRenown()
 {
     PacketOut Out = new PacketOut((byte)Opcodes.F_PLAYER_RENOWN);
     Out.WriteUInt32(_Value.Renown);
     Out.WriteUInt32(CurrentRenown.Renown);
     Out.WriteByte(_Value.RenownRank);
     Out.Fill(0, 3);
     SendPacket(Out);
 }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:9,代码来源:Player.cs

示例15: SendMeTo

        public override void SendMeTo(Player Plr)
        {
            Log.Success("SendMeTo", "[" + Plr.Name + "] voit : " + Name);

            PacketOut Out = new PacketOut((byte)Opcodes.F_CREATE_PLAYER);
            Out.WriteUInt16((UInt16)_Client.Id);
            Out.WriteUInt16(Oid);
            Out.WriteUInt16(_Info.ModelId);
            Out.WriteUInt16(_Info.CareerLine);
            Out.WriteUInt16((UInt16)Z);
            Out.WriteUInt16(Zone.ZoneId);

            Out.WriteUInt16((UInt16)X);
            Out.WriteUInt16((UInt16)Y);
            Out.WriteUInt16(Heading);

            Out.WriteByte(_Value.Level); // Level
            Out.WriteByte(0); // Level

            Out.WriteByte(0);
            Out.WriteByte(Faction);
            Out.WriteByte(0);
            Out.WriteByte(Faction);

            Out.Write(_Info.bTraits, 0, _Info.bTraits.Length);
            Out.Fill(0, 12);

            Out.WriteByte(_Info.Race);
            Out.Fill(0, 11);
            Out.WritePascalString(_Info.Name);
            Out.WritePascalString("");
            Out.WriteByte(0);
            Out.Fill(0, 4);

            Plr.SendPacket(Out);

            base.SendMeTo(Plr);
        }
开发者ID:Necrosummon,项目名称:WarEmu,代码行数:38,代码来源:Player.cs


注:本文中的FrameWork.PacketOut.Fill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。