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C# Body.RegisterOnSeparatedListener方法代码示例

本文整理汇总了C#中FarseerPhysics.Dynamics.Body.RegisterOnSeparatedListener方法的典型用法代码示例。如果您正苦于以下问题:C# Body.RegisterOnSeparatedListener方法的具体用法?C# Body.RegisterOnSeparatedListener怎么用?C# Body.RegisterOnSeparatedListener使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FarseerPhysics.Dynamics.Body的用法示例。


在下文中一共展示了Body.RegisterOnSeparatedListener方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitializePhysics

        public override void InitializePhysics(bool force, IComponentContext engineRegistrations)
        {
            if (force || !initialized)
            {
                var cache = engineRegistrations.Resolve<IResourceCache<Texture2D>>();
                var texture = cache.GetResource(TextureName);
                var world = engineRegistrations.Resolve<PhysicsManager>().World;
                game = engineRegistrations.ResolveOptional<EngineGame>();

                if (game != null && game.GamepadEnabled)
                {
                    ACTION_POPUP = InputManager.Instance.GamepadTextures[InputManager.ButtonActions.Pickup];
                }

                //Width = texture.Width;
                //Height = texture.Height;
                Physics = BodyFactory.CreateRectangle(
                    world,
                    PhysicsConstants.PixelsToMeters(Width),
                    PhysicsConstants.PixelsToMeters(Height),
                    1,
                    Position);
                Physics.FixedRotation = true;
                Physics.BodyType = BodyType.Static;
                Physics.UserData = this;

                var fix = Physics.FixtureList[0];
                fix.CollisionCategories = Category.Cat3;
                fix.CollidesWith = Category.Cat1;

                HitSensor = BodyFactory.CreateRectangle(
                    world,
                    PhysicsConstants.PixelsToMeters(Width) * 2,
                    PhysicsConstants.PixelsToMeters(Height),
                    1,
                    Position);
                HitSensor.IsSensor = true;
                HitSensor.CollisionCategories = Category.Cat2;
                HitSensor.CollidesWith = Category.Cat2;

                HitSensor.RegisterOnCollidedListener<UserControlledCharacter>(OnCollidedWith);
                HitSensor.RegisterOnSeparatedListener<UserControlledCharacter>(OnSeparation);

                popup = new ItemPopup(ACTION_POPUP,
                    Physics.Position + new Vector2(0, -PhysicsConstants.PixelsToMeters(Height / 2 + POPUP_OFFSET)),
                    cache);

                initialized = true;
            }

            base.InitializePhysics(false, engineRegistrations);
        }
开发者ID:pquinn,项目名称:time-sink,代码行数:52,代码来源:NonPlayerCharacter.cs


注:本文中的FarseerPhysics.Dynamics.Body.RegisterOnSeparatedListener方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。