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C# Pool.CreateRemoveViewSystem方法代码示例

本文整理汇总了C#中Entitas.Pool.CreateRemoveViewSystem方法的典型用法代码示例。如果您正苦于以下问题:C# Pool.CreateRemoveViewSystem方法的具体用法?C# Pool.CreateRemoveViewSystem怎么用?C# Pool.CreateRemoveViewSystem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entitas.Pool的用法示例。


在下文中一共展示了Pool.CreateRemoveViewSystem方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateSystems

    static Systems CreateSystems(Pool pool)
    {
        Systems systems;

        #if (UNITY_EDITOR)
        systems = new DebugSystems();
        #else
        systems = new Systems();
        #endif

        systems
            .Add(pool.CreateGameStartSystem())
            .Add(pool.CreateGameOverSystem())

            .Add(pool.CreateGameBoardCacheSystem())
            .Add(pool.CreateCreateGameBoardSystem())

            .Add(pool.CreateTurnSystem())
            .Add(pool.CreateInputSystem())
            .Add(pool.CreateAIMoveSystem())

            .Add(pool.CreateExitSystem())
            .Add(pool.CreateFoodSystem())
            .Add(pool.CreateDestructibleSystem())

            // Render
            .Add(pool.CreateAnimationSystem())
            .Add(pool.CreateDamageSpriteSystem())
            .Add(pool.CreateRemoveViewSystem())
            .Add(pool.CreateAddViewSystem())
            .Add(pool.CreateRenderPositionSystem())
            .Add(pool.CreateSmoothMoveSystem());

        return systems;
    }
开发者ID:NotYours180,项目名称:entitas-2d-roguelike,代码行数:35,代码来源:GameController.cs

示例2: createSystems

    Systems createSystems(Pool pool)
    {
        #if (UNITY_EDITOR)
        return new DebugSystems()
        #else
        return new Systems()
        #endif
            .Add(pool.CreateGameBoardSystem())
            .Add(pool.CreateCreateGameBoardCacheSystem())
            .Add(pool.CreateFallSystem())
            .Add(pool.CreateFillSystem())

            .Add(pool.CreateProcessInputSystem())

            .Add(pool.CreateRemoveViewSystem())
            .Add(pool.CreateAddViewSystem())
            .Add(pool.CreateRenderPositionSystem())

            .Add(pool.CreateDestroySystem())
            .Add(pool.CreateScoreSystem());
    }
开发者ID:takaaptech,项目名称:Match-One,代码行数:21,代码来源:GameController.cs

示例3: createSystems

	Systems createSystems(Pool pool)
	{
		#if (UNITY_EDITOR)
		return new DebugSystems()
        #else
        return new Systems()
        #endif
			// Input
			.Add(pool.CreateProcessInputSystem())
			// Update
			.Add(pool.CreateEnemySpawnerSystem())
			.Add(pool.CreatePlayerSystem())
			.Add(pool.CreateEnergySystem())
			.Add(pool.CreateCoroutineSystem())
			.Add(pool.CreateMoveSystem())
			.Add(pool.CreateShieldSystem())
			// Collisions
			.Add(pool.CreateScreenCollisionPositionSystem())
			.Add(pool.CreateScreenCollisionDestroySystem())
			.Add(pool.CreateCollisionDamageSystem())
			// Game Logic
			.Add(pool.CreateImmortalSystem())
			.Add(pool.CreateFlashSystem())
			.Add(pool.CreateDamageSystem())
			.Add(pool.CreateHealthSystem())
			.Add(pool.CreateLifeSystem())
			.Add(pool.CreateScoreSystem())
			// Render
			.Add(pool.CreateLeaderboardSystem())
			.Add(pool.CreateCameraShakeSystem())
			.Add(pool.CreateMapSystem())
			.Add(pool.CreateScoreRenderSystem())
			.Add(pool.CreateLifeRenderSystem())
			.Add(pool.CreateRemoveViewSystem())
			.Add(pool.CreateAddViewSystem())
			.Add(pool.CreateRenderPositionSystem())
			.Add(pool.CreateRotateViewSystem())
			// Cleanup
			.Add(pool.CreateDestroySystem());
	}
开发者ID:JuDelCo,项目名称:Shmup-AAA-plus,代码行数:40,代码来源:GameController.cs

示例4: createSystems

    Systems createSystems(Pool pool)
    {
        #if (UNITY_EDITOR)
        return new DebugSystems()
        #else
        return new Systems()
        #endif
            .Add(pool.CreateCreatePlayerSystem())
            .Add(pool.CreateCreateOpponentsSystem())
            .Add(pool.CreateCreateFinishLineSystem())

            .Add(pool.CreateRemoveViewSystem())
            .Add(pool.CreateAddViewSystem())

            .Add(pool.CreateInputSystem())
            .Add(pool.CreateAccelerateSystem())
            .Add(pool.CreateMoveSystem())
            .Add(pool.CreateReachedFinishSystem())
            .Add(pool.CreateRenderPositionSystem())

            .Add(pool.CreateDestroySystem());
    }
开发者ID:takaaptech,项目名称:Entitas-CSharp-Example,代码行数:22,代码来源:GameController.cs

示例5: createSystems

    Systems createSystems(Pool pool)
    {
        #if (UNITY_EDITOR)
        return new DebugSystems()
        #else
        return new Systems()
        #endif
            .Add(pool.CreateGameBoardSystem())
            .Add(pool.CreateCreateGameBoardCacheSystem())
            .Add(pool.CreateFallSystem())
            .Add(pool.CreateFillSystem())

            .Add(pool.CreateProcessInputSystem())

            .Add(pool.CreateRemoveViewSystem())
            .Add(pool.CreateAddViewSystem())
            .Add(pool.CreateRenderPositionSystem())

            //this will send the position of a soon to be destoyed entity
            .Add(pool.CreateSendSystem())
            .Add(pool.CreateDestroySystem())
            .Add(pool.CreateScoreSystem());
    }
开发者ID:esterlus,项目名称:Match-One-Multiplayer,代码行数:23,代码来源:GameController.cs


注:本文中的Entitas.Pool.CreateRemoveViewSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。