本文整理汇总了C#中Entitas.Pool.CreateCameraShakeSystem方法的典型用法代码示例。如果您正苦于以下问题:C# Pool.CreateCameraShakeSystem方法的具体用法?C# Pool.CreateCameraShakeSystem怎么用?C# Pool.CreateCameraShakeSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entitas.Pool
的用法示例。
在下文中一共展示了Pool.CreateCameraShakeSystem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: createSystems
Systems createSystems(Pool pool)
{
#if (UNITY_EDITOR)
return new DebugSystems()
#else
return new Systems()
#endif
// Input
.Add(pool.CreateProcessInputSystem())
// Update
.Add(pool.CreateEnemySpawnerSystem())
.Add(pool.CreatePlayerSystem())
.Add(pool.CreateEnergySystem())
.Add(pool.CreateCoroutineSystem())
.Add(pool.CreateMoveSystem())
.Add(pool.CreateShieldSystem())
// Collisions
.Add(pool.CreateScreenCollisionPositionSystem())
.Add(pool.CreateScreenCollisionDestroySystem())
.Add(pool.CreateCollisionDamageSystem())
// Game Logic
.Add(pool.CreateImmortalSystem())
.Add(pool.CreateFlashSystem())
.Add(pool.CreateDamageSystem())
.Add(pool.CreateHealthSystem())
.Add(pool.CreateLifeSystem())
.Add(pool.CreateScoreSystem())
// Render
.Add(pool.CreateLeaderboardSystem())
.Add(pool.CreateCameraShakeSystem())
.Add(pool.CreateMapSystem())
.Add(pool.CreateScoreRenderSystem())
.Add(pool.CreateLifeRenderSystem())
.Add(pool.CreateRemoveViewSystem())
.Add(pool.CreateAddViewSystem())
.Add(pool.CreateRenderPositionSystem())
.Add(pool.CreateRotateViewSystem())
// Cleanup
.Add(pool.CreateDestroySystem());
}
示例2: createSystems
Systems createSystems(Pool pool)
{
#if (UNITY_EDITOR)
return new DebugSystems()
.Add(pool.CreateTestSystem())
#else
return new Systems()
#endif
// Settings stuff
.Add(pool.CreateDifficultyControllerSystem())
// Initialize
.Add(pool.CreateCreateDifficultySystem())
.Add(pool.CreateCreateSettingsSystem())
.Add(pool.CreateCreatePlayerSystem())
.Add(pool.CreateCreateEnemySystem())
.Add(pool.CreateWeaponSystem())
.Add(pool.CreateCreateStaticElementsSystem())
.Add(pool.CreateCreateCameraSystem())
.Add(pool.CreateCreateLevelSystem())
// Spawners
.Add(pool.CreateSpawnMissileSystem())
.Add(pool.CreateMultipleMissileSpawnerSystem())
.Add(pool.CreateCircleMissileSpawnerSystem())
.Add(pool.CreateCircleMissileRotatedSpawnerSystem())
.Add(pool.CreateHomeMissileSpawnerSystem())
.Add(pool.CreateFindTargetSystem())
.Add(pool.CreateHomeMissileSystem())
.Add(pool.CreateEnemySpawnerSystem())
.Add(pool.CreateTimeSystem())
// AddGO
.Add(pool.CreateAddGameObjectSystem())
// Input
.Add(pool.CreateCreateMouseInputSystem())
.Add(pool.CreateProcessInputSystem())
// Input player
.Add(pool.CreatePlayerInputSystem())
// magnet
.Add(pool.CreateMagnetSystem())
// AI
.Add(pool.CreateFirstBossSystem())
// Physics
.Add(pool.CreateAccelerationSystem())
.Add(pool.CreateVelocitySystem())
.Add(pool.CreateCollisionSystem())
.Add(pool.CreatePositionSystem())
// laser
.Add(pool.CreateLaserSpawnerSystem())
.Add(pool.CreateLaserSystem())
.Add(pool.CreateRemoveOutOfViewGOSystem())
// Physics not so much
.Add(pool.CreateSnapPositionSystem())
.Add(pool.CreateFaceDirectionSystem())
// Object
.Add(pool.CreateHealthSystem())
.Add(pool.CreateDeadPlayerSystem())
.Add(pool.CreateAlphaSystem())
// OnDeath Actions
.Add(pool.CreateBonusOnDeathSystem())
.Add(pool.CreateCameraShakeOnDeathSystem())
.Add(pool.CreateParticlesOnDeathSystem())
.Add(pool.CreateSoundOnDeathSystem())
// Particle
.Add(pool.CreateParticleSpawnSystem())
// bonus
.Add(pool.CreateActivateBonusSystem())
.Add(pool.CreateSpeedBonusSystem())
.Add(pool.CreateRelativePositionSystem())
// PositionGO
.Add(pool.CreatePositionGameObjectSystem())
// RemoveGO
.Add(pool.CreateRemoveGameObjectSystem())
// Camera
.Add(pool.CreateRegularCameraSystem())
.Add(pool.CreateSmoothCameraSystem())
.Add(pool.CreateCameraShakeSystem())
// Stats
.Add(pool.CreateGameStatsSystem())
// Sound
.Add(pool.CreateSoundSystem())
//.........这里部分代码省略.........