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C# Pool.CreateCreatePlayerSystem方法代码示例

本文整理汇总了C#中Entitas.Pool.CreateCreatePlayerSystem方法的典型用法代码示例。如果您正苦于以下问题:C# Pool.CreateCreatePlayerSystem方法的具体用法?C# Pool.CreateCreatePlayerSystem怎么用?C# Pool.CreateCreatePlayerSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Entitas.Pool的用法示例。


在下文中一共展示了Pool.CreateCreatePlayerSystem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: createSystems

    Systems createSystems(Pool pool)
    {
#if (UNITY_EDITOR)
        return new DebugSystems()
#else
        return new Systems()
#endif

            // Initialize
            .Add(pool.CreateCreatePlayerSystem())

            // Input
            .Add(pool.CreateInputSystem())

            // Update
            .Add(pool.CreateHealthSystem())
            .Add(pool.CreateFightSystem());

            // Destroy
    }
开发者ID:MrMonotone,项目名称:SimpleFight,代码行数:20,代码来源:GameManager.cs

示例2: createSystems

    Systems createSystems(Pool pool)
    {
        #if (UNITY_EDITOR)
        return new DebugSystems()
        #else
        return new Systems()
        #endif
            .Add(pool.CreateCreatePlayerSystem())
            .Add(pool.CreateCreateOpponentsSystem())
            .Add(pool.CreateCreateFinishLineSystem())

            .Add(pool.CreateRemoveViewSystem())
            .Add(pool.CreateAddViewSystem())

            .Add(pool.CreateInputSystem())
            .Add(pool.CreateAccelerateSystem())
            .Add(pool.CreateMoveSystem())
            .Add(pool.CreateReachedFinishSystem())
            .Add(pool.CreateRenderPositionSystem())

            .Add(pool.CreateDestroySystem());
    }
开发者ID:takaaptech,项目名称:Entitas-CSharp-Example,代码行数:22,代码来源:GameController.cs

示例3: createSystems

    Systems createSystems(Pool pool)
    {
        #if (UNITY_EDITOR)
        return new DebugSystems()
            .Add(pool.CreateTestSystem())
        #else
        return new Systems()
        #endif

                // Settings stuff
                .Add(pool.CreateDifficultyControllerSystem())

                // Initialize
                .Add(pool.CreateCreateDifficultySystem())
                .Add(pool.CreateCreateSettingsSystem())
                .Add(pool.CreateCreatePlayerSystem())
                .Add(pool.CreateCreateEnemySystem())
                .Add(pool.CreateWeaponSystem())
                .Add(pool.CreateCreateStaticElementsSystem())
                .Add(pool.CreateCreateCameraSystem())
                .Add(pool.CreateCreateLevelSystem())

                // Spawners
                .Add(pool.CreateSpawnMissileSystem())
                .Add(pool.CreateMultipleMissileSpawnerSystem())
                .Add(pool.CreateCircleMissileSpawnerSystem())
                .Add(pool.CreateCircleMissileRotatedSpawnerSystem())
                .Add(pool.CreateHomeMissileSpawnerSystem())
                .Add(pool.CreateFindTargetSystem())
                .Add(pool.CreateHomeMissileSystem())
                .Add(pool.CreateEnemySpawnerSystem())

            .Add(pool.CreateTimeSystem())

            // AddGO
            .Add(pool.CreateAddGameObjectSystem())

            // Input
            .Add(pool.CreateCreateMouseInputSystem())
            .Add(pool.CreateProcessInputSystem())

                // Input player
                .Add(pool.CreatePlayerInputSystem())

                // magnet
                .Add(pool.CreateMagnetSystem())

                // AI
                .Add(pool.CreateFirstBossSystem())

            // Physics
            .Add(pool.CreateAccelerationSystem())
            .Add(pool.CreateVelocitySystem())
            .Add(pool.CreateCollisionSystem())
            .Add(pool.CreatePositionSystem())

                // laser
                .Add(pool.CreateLaserSpawnerSystem())
                .Add(pool.CreateLaserSystem())

                .Add(pool.CreateRemoveOutOfViewGOSystem())
                // Physics not so much
                .Add(pool.CreateSnapPositionSystem())
                .Add(pool.CreateFaceDirectionSystem())

                // Object
                .Add(pool.CreateHealthSystem())
                .Add(pool.CreateDeadPlayerSystem())
                .Add(pool.CreateAlphaSystem())

                // OnDeath Actions
                .Add(pool.CreateBonusOnDeathSystem())
                .Add(pool.CreateCameraShakeOnDeathSystem())
                .Add(pool.CreateParticlesOnDeathSystem())
                .Add(pool.CreateSoundOnDeathSystem())

                // Particle
                .Add(pool.CreateParticleSpawnSystem())

                // bonus
                .Add(pool.CreateActivateBonusSystem())
                .Add(pool.CreateSpeedBonusSystem())

            .Add(pool.CreateRelativePositionSystem())

            // PositionGO
            .Add(pool.CreatePositionGameObjectSystem())
            // RemoveGO
            .Add(pool.CreateRemoveGameObjectSystem())

            // Camera
            .Add(pool.CreateRegularCameraSystem())
            .Add(pool.CreateSmoothCameraSystem())
                .Add(pool.CreateCameraShakeSystem())

            // Stats
            .Add(pool.CreateGameStatsSystem())

            // Sound
            .Add(pool.CreateSoundSystem())
//.........这里部分代码省略.........
开发者ID:Namek,项目名称:SpaceShooter,代码行数:101,代码来源:GameController.cs


注:本文中的Entitas.Pool.CreateCreatePlayerSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。