本文整理汇总了C#中Entitas.Pool.CreatePauseGameSystem方法的典型用法代码示例。如果您正苦于以下问题:C# Pool.CreatePauseGameSystem方法的具体用法?C# Pool.CreatePauseGameSystem怎么用?C# Pool.CreatePauseGameSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Entitas.Pool
的用法示例。
在下文中一共展示了Pool.CreatePauseGameSystem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: createSystems
//.........这里部分代码省略.........
// Settings stuff
.Add(pool.CreateDifficultyControllerSystem())
// Initialize
.Add(pool.CreateCreateDifficultySystem())
.Add(pool.CreateCreateSettingsSystem())
.Add(pool.CreateCreatePlayerSystem())
.Add(pool.CreateCreateEnemySystem())
.Add(pool.CreateWeaponSystem())
.Add(pool.CreateCreateStaticElementsSystem())
.Add(pool.CreateCreateCameraSystem())
.Add(pool.CreateCreateLevelSystem())
// Spawners
.Add(pool.CreateSpawnMissileSystem())
.Add(pool.CreateMultipleMissileSpawnerSystem())
.Add(pool.CreateCircleMissileSpawnerSystem())
.Add(pool.CreateCircleMissileRotatedSpawnerSystem())
.Add(pool.CreateHomeMissileSpawnerSystem())
.Add(pool.CreateFindTargetSystem())
.Add(pool.CreateHomeMissileSystem())
.Add(pool.CreateEnemySpawnerSystem())
.Add(pool.CreateTimeSystem())
// AddGO
.Add(pool.CreateAddGameObjectSystem())
// Input
.Add(pool.CreateCreateMouseInputSystem())
.Add(pool.CreateProcessInputSystem())
// Input player
.Add(pool.CreatePlayerInputSystem())
// magnet
.Add(pool.CreateMagnetSystem())
// AI
.Add(pool.CreateFirstBossSystem())
// Physics
.Add(pool.CreateAccelerationSystem())
.Add(pool.CreateVelocitySystem())
.Add(pool.CreateCollisionSystem())
.Add(pool.CreatePositionSystem())
// laser
.Add(pool.CreateLaserSpawnerSystem())
.Add(pool.CreateLaserSystem())
.Add(pool.CreateRemoveOutOfViewGOSystem())
// Physics not so much
.Add(pool.CreateSnapPositionSystem())
.Add(pool.CreateFaceDirectionSystem())
// Object
.Add(pool.CreateHealthSystem())
.Add(pool.CreateDeadPlayerSystem())
.Add(pool.CreateAlphaSystem())
// OnDeath Actions
.Add(pool.CreateBonusOnDeathSystem())
.Add(pool.CreateCameraShakeOnDeathSystem())
.Add(pool.CreateParticlesOnDeathSystem())
.Add(pool.CreateSoundOnDeathSystem())
// Particle
.Add(pool.CreateParticleSpawnSystem())
// bonus
.Add(pool.CreateActivateBonusSystem())
.Add(pool.CreateSpeedBonusSystem())
.Add(pool.CreateRelativePositionSystem())
// PositionGO
.Add(pool.CreatePositionGameObjectSystem())
// RemoveGO
.Add(pool.CreateRemoveGameObjectSystem())
// Camera
.Add(pool.CreateRegularCameraSystem())
.Add(pool.CreateSmoothCameraSystem())
.Add(pool.CreateCameraShakeSystem())
// Stats
.Add(pool.CreateGameStatsSystem())
// Sound
.Add(pool.CreateSoundSystem())
// Destroy
.Add(pool.CreateDestroyEntityDelayedSystem())
.Add(pool.CreateDestroyEntitySystem())
.Add(pool.CreateRestartGameSystem())
.Add(pool.CreatePauseGameSystem())
.Add(pool.CreateSlowGameSystem());
}