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C# GameBitBuffer.WriteInt方法代码示例

本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.WriteInt方法的具体用法?C# GameBitBuffer.WriteInt怎么用?C# GameBitBuffer.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在D3Sharp.Net.Game.Messages.GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, atKeyVals.Length);
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AttributesSetValuesMessage.cs

示例2: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(11, Field1 - (-1));
     buffer.WriteInt(11, Field2);
     buffer.WriteBool(Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:DeathFadeTimeMessage.cs

示例3: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(6, aAffixGBIDs.Length);
     for (int i = 0; i < aAffixGBIDs.Length; i++) buffer.WriteInt(32, aAffixGBIDs[i]);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AffixMessage.cs

示例4: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteInt(4, Field1 - (-1));
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:TryConsoleCommand.cs

示例5: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(5, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:InvLoc.cs

示例6: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(49, Field2);
     buffer.WriteInt(4, Field3 - (2));
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:JoinLANGameMessage.cs

示例7: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(8, Field0);
     buffer.WriteInt(8, Field1);
     buffer.WriteInt(8, Field2);
     buffer.WriteInt(8, Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:RGBAColor.cs

示例8: EncodeValue

 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:29,代码来源:NetAttributeKeyValue.cs

示例9: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, snoAffixStringList);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:RareItemName.cs

示例10: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteInt(5, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(5, Field3 - (-1));
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PetMessage.cs

示例11: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteFloat32(Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例12: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, gbidOriginalItem);
     buffer.WriteInt(4, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     for (int i = 0; i < gbidNewItems.Length; i++) buffer.WriteInt(32, gbidNewItems[i]);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:SalvageResultsMessage.cs

示例13: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(2, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:InventoryRequestUseMessage.cs

示例14: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, snoLevelArea);
     buffer.WriteInt(32, Field2);
     buffer.WriteBool(Field3);
     buffer.WriteBool(Field4);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:QuestUpdateMessage.cs

示例15: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, Field1);
     buffer.WriteFloat32(Field2);
     buffer.WriteInt(2, tAnim.Length);
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i].Encode(buffer); }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:PlayAnimationMessage.cs


注:本文中的D3Sharp.Net.Game.Messages.GameBitBuffer.WriteInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。