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C# Messages.GameBitBuffer类代码示例

本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer类的具体用法?C# GameBitBuffer怎么用?C# GameBitBuffer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GameBitBuffer类属于D3Sharp.Net.Game.Messages命名空间,在下文中一共展示了GameBitBuffer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Encode

 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Field0.Length; i++)
     {
         Field0[i].Encode(buffer);
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:VisualEquipment.cs

示例2: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, atKeyVals.Length);
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AttributesSetValuesMessage.cs

示例3: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteInt(5, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(5, Field3 - (-1));
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PetMessage.cs

示例4: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(11, Field1 - (-1));
     buffer.WriteInt(11, Field2);
     buffer.WriteBool(Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:DeathFadeTimeMessage.cs

示例5: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new InventoryLocationMessageData();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:ACDInventoryPositionMessage.cs

示例6: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例7: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(7);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:HirelingInfoUpdateMessage.cs

示例8: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(49, Field2);
     buffer.WriteInt(4, Field3 - (2));
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:JoinLANGameMessage.cs

示例9: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = (byte) buffer.ReadInt(8);
     Field1 = (byte) buffer.ReadInt(8);
     Field2 = (byte) buffer.ReadInt(8);
     Field3 = (byte) buffer.ReadInt(8);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:RGBAColor.cs

示例10: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(6, aAffixGBIDs.Length);
     for (int i = 0; i < aAffixGBIDs.Length; i++) buffer.WriteInt(32, aAffixGBIDs[i]);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AffixMessage.cs

示例11: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:JoinLANGameMessage.cs

示例12: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(2);
     aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
     for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AffixMessage.cs

示例13: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new IVector2D();
     Field1.Parse(buffer);
     arSnoLevelAreas = new int /* sno */[4];
     for (int i = 0; i < arSnoLevelAreas.Length; i++) arSnoLevelAreas[i] = buffer.ReadInt(32);
     snoPrevWorld = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     snoPrevLevelArea = buffer.ReadInt(32);
     snoNextWorld = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     snoNextLevelArea = buffer.ReadInt(32);
     snoMusic = buffer.ReadInt(32);
     snoCombatMusic = buffer.ReadInt(32);
     snoAmbient = buffer.ReadInt(32);
     snoReverb = buffer.ReadInt(32);
     snoWeather = buffer.ReadInt(32);
     snoPresetWorld = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadInt(32);
     tCachedValues = new SceneCachedValues();
     tCachedValues.Parse(buffer);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:26,代码来源:SceneSpecification.cs

示例14: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new Vector3D();
         Field1.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:33,代码来源:ACDTranslateNormalMessage.cs

示例15: EncodeValue

 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:29,代码来源:NetAttributeKeyValue.cs


注:本文中的D3Sharp.Net.Game.Messages.GameBitBuffer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。