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C# GameBitBuffer.ReadInt方法代码示例

本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer.ReadInt方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadInt方法的具体用法?C# GameBitBuffer.ReadInt怎么用?C# GameBitBuffer.ReadInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在D3Sharp.Net.Game.Messages.GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.ReadInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(5);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(5) + (-1);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PetMessage.cs

示例2: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5) + (-1);
     Field2 = new IVector2D();
     Field2.Parse(buffer);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:InventoryLocationMessageData.cs

示例3: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AttributesSetValuesMessage.cs

示例4: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:ProjectileStickMessage.cs

示例5: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new InventoryLocationMessageData();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:ACDInventoryPositionMessage.cs

示例6: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     snoAffixStringList = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:RareItemName.cs

示例7: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(7);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:HirelingInfoUpdateMessage.cs

示例8: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = (byte) buffer.ReadInt(8);
     Field1 = (byte) buffer.ReadInt(8);
     Field2 = (byte) buffer.ReadInt(8);
     Field3 = (byte) buffer.ReadInt(8);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:RGBAColor.cs

示例9: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例10: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:JoinLANGameMessage.cs

示例11: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(2);
     aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
     for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:AffixMessage.cs

示例12: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new Vector3D();
         Field1.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:33,代码来源:ACDTranslateNormalMessage.cs

示例13: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     snoQuest = buffer.ReadInt(32);
     snoLevelArea = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadBool();
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:QuestUpdateMessage.cs

示例14: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:PlayAnimationMessage.cs

示例15: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(2) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:InventoryRequestUseMessage.cs


注:本文中的D3Sharp.Net.Game.Messages.GameBitBuffer.ReadInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。