本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer.ReadBool方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadBool方法的具体用法?C# GameBitBuffer.ReadBool怎么用?C# GameBitBuffer.ReadBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类D3Sharp.Net.Game.Messages.GameBitBuffer
的用法示例。
在下文中一共展示了GameBitBuffer.ReadBool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadInt(5);
Field3 = buffer.ReadInt(2) + (-1);
if (buffer.ReadBool())
{
Field4 = new WorldLocationMessageData();
Field4.Parse(buffer);
}
if (buffer.ReadBool())
{
Field5 = new InventoryLocationMessageData();
Field5.Parse(buffer);
}
Field6 = new GBHandle();
Field6.Parse(buffer);
Field7 = buffer.ReadInt(32);
Field8 = buffer.ReadInt(32);
Field9 = buffer.ReadInt(4) + (-1);
Field10 = (byte)buffer.ReadInt(8);
if (buffer.ReadBool())
{
Field11 = buffer.ReadInt(32);
}
if (buffer.ReadBool())
{
Field12 = buffer.ReadInt(32);
}
if (buffer.ReadBool())
{
Field13 = buffer.ReadInt(32);
}
}
示例2: Parse
public override void Parse(GameBitBuffer buffer)
{
snoQuest = buffer.ReadInt(32);
snoLevelArea = buffer.ReadInt(32);
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadBool();
Field4 = buffer.ReadBool();
}
示例3: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = new Vector3D();
Field1.Parse(buffer);
if (buffer.ReadBool())
{
Field2 = buffer.ReadBool();
}
}
示例4: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
if (buffer.ReadBool())
{
Field1 = new Vector3D();
Field1.Parse(buffer);
}
if (buffer.ReadBool())
{
Field2 = buffer.ReadFloat32();
}
if (buffer.ReadBool())
{
Field3 = buffer.ReadBool();
}
if (buffer.ReadBool())
{
Field4 = buffer.ReadFloat32();
}
if (buffer.ReadBool())
{
Field5 = buffer.ReadInt(24);
}
if (buffer.ReadBool())
{
Field6 = buffer.ReadInt(21) + (-1);
}
if (buffer.ReadBool())
{
Field7 = buffer.ReadInt(32);
}
}
示例5: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadInt(3) + (-1);
Field3 = buffer.ReadBool();
}
示例6: Parse
public void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadBool();
snoAffixStringList = buffer.ReadInt(32);
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadInt(32);
}
示例7: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = new WorldPlace();
Field1.Parse(buffer);
Field2 = buffer.ReadInt(32);
m_snoStringList = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadFloat32();
Field6 = buffer.ReadFloat32();
Field7 = buffer.ReadFloat32();
Field8 = buffer.ReadInt(32);
Field9 = buffer.ReadBool();
Field10 = buffer.ReadBool();
Field11 = buffer.ReadBool();
Field12 = buffer.ReadInt(32);
}
示例8: Parse
public override void Parse(GameBitBuffer buffer)
{
snoPower = buffer.ReadInt(32);
if (buffer.ReadBool())
{
Field1 = new AnimPreplayData();
Field1.Parse(buffer);
}
}
示例9: Parse
public void Parse(GameBitBuffer buffer)
{
if (buffer.ReadBool())
{
Field0 = buffer.ReadInt(20);
}
int index = buffer.ReadInt(10) & 0xFFF;
Attribute = GameAttribute.Attributes[index];
}
示例10: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = new WorldPlace();
Field0.Parse(buffer);
Field1 = buffer.ReadInt(32);
if (buffer.ReadBool())
{
Field2 = buffer.ReadInt(32);
}
Field3 = buffer.ReadInt(6);
}
示例11: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadCharArray(33);
Field1 = buffer.ReadInt(3) + (-1);
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadBool();
Field6 = buffer.ReadInt(32);
Field7 = buffer.ReadInt(16);
Field8 = buffer.ReadInt(3) + (1);
Field9 = buffer.ReadInt(32);
Field10 = buffer.ReadInt(32);
Field11 = (short)buffer.ReadInt(16);
}
示例12: Parse
public void Parse(GameBitBuffer buffer)
{
snoConversation = buffer.ReadInt(32);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadBool();
Field3 = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadInt(32);
Field6 = buffer.ReadInt(32);
Field7 = buffer.ReadInt(32);
Field8 = buffer.ReadInt(32);
snoSpeakerActor = buffer.ReadInt(32);
Field10 = buffer.ReadCharArray(49);
Field11 = buffer.ReadInt(32);
Field12 = buffer.ReadInt(32);
Field13 = buffer.ReadInt(32);
Field14 = buffer.ReadInt(32);
Field15 = buffer.ReadInt(32);
}
示例13: ParseValue
public void ParseValue(GameBitBuffer buffer)
{
switch (Attribute.EncodingType)
{
case GameAttributeEncoding.Int:
Int = buffer.ReadInt(Attribute.BitCount);
break;
case GameAttributeEncoding.IntMinMax:
Int = buffer.ReadInt(Attribute.BitCount) + Attribute.Min;
break;
case GameAttributeEncoding.Float16:
Float = buffer.ReadFloat16();
break;
case GameAttributeEncoding.Float16Or32:
Float = buffer.ReadBool() ? buffer.ReadFloat16() : buffer.ReadFloat32();
break;
default:
throw new Exception("bad voodoo");
}
}
示例14: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadBool();
}
示例15: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(2) + (-1);
Field1 = buffer.ReadInt(32);
Field2 = new WorldPlace();
Field2.Parse(buffer);
snoPower = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadInt(2);
if (buffer.ReadBool())
{
Field6 = new AnimPreplayData();
Field6.Parse(buffer);
}
}