当前位置: 首页>>代码示例>>C#>>正文


C# GameBitBuffer.WriteFloat32方法代码示例

本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer.WriteFloat32方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.WriteFloat32方法的具体用法?C# GameBitBuffer.WriteFloat32怎么用?C# GameBitBuffer.WriteFloat32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在D3Sharp.Net.Game.Messages.GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.WriteFloat32方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     Field2.Encode(buffer);
     buffer.WriteInt(24, Field3);
     buffer.WriteInt(21, Field4 - (-1));
     buffer.WriteInt(21, Field5 - (-1));
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteFloat32(Field8);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:12,代码来源:ACDTranslateArcMessage.cs

示例2: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     Field8.Encode(buffer);
     buffer.WriteCharArray(128, Field9);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:13,代码来源:DebugDrawPrimMessage.cs

示例3: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, m_snoStringList);
     buffer.WriteInt(32, Field4);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteFloat32(Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteBool(Field9);
     buffer.WriteBool(Field10);
     buffer.WriteBool(Field11);
     buffer.WriteInt(32, Field12);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:16,代码来源:MapMarkerInfoMessage.cs

示例4: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteFloat32(Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例5: EncodeValue

 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:29,代码来源:NetAttributeKeyValue.cs

示例6: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteFloat32(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(24, Field4);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:ACDTranslateSnappedMessage.cs

示例7: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, Field1);
     buffer.WriteFloat32(Field2);
     buffer.WriteInt(2, tAnim.Length);
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i].Encode(buffer); }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:PlayAnimationMessage.cs

示例8: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     Field6.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteFloat32(Field12);
     buffer.WriteFloat32(Field13);
     Field14.Encode(buffer);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:18,代码来源:ACDTranslateDetPathSinMessage.cs

示例9: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteFloat32(Field1);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:5,代码来源:ACDShearMessage.cs

示例10: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteFloat32(Field0);
     Field1.Encode(buffer);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:5,代码来源:Quaternion.cs

示例11: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteFloat32(Field0);
     buffer.WriteBool(Field1);
     buffer.WriteFloat32(Field2);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:6,代码来源:CameraZoomMessage.cs

示例12: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteFloat32(Field2.Value);
     }
     buffer.WriteBool(Field3.HasValue);
     if (Field3.HasValue)
     {
         buffer.WriteBool(Field3.Value);
     }
     buffer.WriteBool(Field4.HasValue);
     if (Field4.HasValue)
     {
         buffer.WriteFloat32(Field4.Value);
     }
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(24, Field5.Value);
     }
     buffer.WriteBool(Field6.HasValue);
     if (Field6.HasValue)
     {
         buffer.WriteInt(21, Field6.Value - (-1));
     }
     buffer.WriteBool(Field7.HasValue);
     if (Field7.HasValue)
     {
         buffer.WriteInt(32, Field7.Value);
     }
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:39,代码来源:ACDTranslateNormalMessage.cs


注:本文中的D3Sharp.Net.Game.Messages.GameBitBuffer.WriteFloat32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。