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C# GameBitBuffer.ReadCharArray方法代码示例

本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer.ReadCharArray方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadCharArray方法的具体用法?C# GameBitBuffer.ReadCharArray怎么用?C# GameBitBuffer.ReadCharArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在D3Sharp.Net.Game.Messages.GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.ReadCharArray方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:JoinLANGameMessage.cs

示例2: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:8,代码来源:TryConsoleCommand.cs

示例3: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(33);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(16);
     Field8 = buffer.ReadInt(3) + (1);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:15,代码来源:CreateBNetGameMessage.cs

示例4: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:16,代码来源:DebugDrawPrimMessage.cs

示例5: Parse

 public void Parse(GameBitBuffer buffer)
 {
     snoConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Field10 = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:19,代码来源:PlayLineParams.cs

示例6: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(512);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:5,代码来源:DebugActorTooltipMessage.cs

示例7: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     SNOPackHash = buffer.ReadInt(32);
     ProtocolHash = buffer.ReadInt(32);
     Version = buffer.ReadCharArray(32);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:6,代码来源:VersionsMessage.cs


注:本文中的D3Sharp.Net.Game.Messages.GameBitBuffer.ReadCharArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。