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C# GameBitBuffer.WriteCharArray方法代码示例

本文整理汇总了C#中D3Sharp.Net.Game.Messages.GameBitBuffer.WriteCharArray方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.WriteCharArray方法的具体用法?C# GameBitBuffer.WriteCharArray怎么用?C# GameBitBuffer.WriteCharArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在D3Sharp.Net.Game.Messages.GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.WriteCharArray方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(49, Field2);
     buffer.WriteInt(4, Field3 - (2));
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:JoinLANGameMessage.cs

示例2: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteInt(4, Field1 - (-1));
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:7,代码来源:TryConsoleCommand.cs

示例3: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     Field8.Encode(buffer);
     buffer.WriteCharArray(128, Field9);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:13,代码来源:DebugDrawPrimMessage.cs

示例4: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(33, Field0);
     buffer.WriteInt(3, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
     buffer.WriteInt(3, Field8 - (1));
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(16, Field11);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:15,代码来源:CreateBNetGameMessage.cs

示例5: Encode

 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoConversation);
     buffer.WriteInt(32, Field1);
     buffer.WriteBool(Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(32, snoSpeakerActor);
     buffer.WriteCharArray(49, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, Field12);
     buffer.WriteInt(32, Field13);
     buffer.WriteInt(32, Field14);
     buffer.WriteInt(32, Field15);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:19,代码来源:PlayLineParams.cs

示例6: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(512, Field1);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:5,代码来源:DebugActorTooltipMessage.cs

示例7: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, SNOPackHash);
     buffer.WriteInt(32, ProtocolHash);
     buffer.WriteCharArray(32, Version);
 }
开发者ID:neoleszcz,项目名称:d3sharp,代码行数:6,代码来源:VersionsMessage.cs


注:本文中的D3Sharp.Net.Game.Messages.GameBitBuffer.WriteCharArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。