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C# Player.SkillLevel方法代码示例

本文整理汇总了C#中Classes.Player.SkillLevel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SkillLevel方法的具体用法?C# Player.SkillLevel怎么用?C# Player.SkillLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Classes.Player的用法示例。


在下文中一共展示了Player.SkillLevel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: reclac_thief_skills

        // sub_6AAEA
        internal static void reclac_thief_skills(Player player)
        {
            byte var_2 = 0; //Simeon

            var item_found = player.items.Find(item => item.readied && (item.ScrollLearning(3, 2) || item.ScrollLearning(3, 11)));
            var var_A = item_found != null && item_found.ScrollLearning(3, 11);
            var var_B = item_found != null && item_found.ScrollLearning(3, 2);

            int thiefLvl = player.SkillLevel(SkillType.Thief);

            if (thiefLvl < 4 && var_B == true)
            {
                thiefLvl = 4;
                var_B = false;
            }

            int orig_thief_lvl = thiefLvl;

            for (int skill = 1; skill <= 8; skill++)
            {
                if (var_A == true)
                {
                    switch (skill)
                    {
                        case 1:
                            if (thiefLvl < 5)
                            {
                                thiefLvl = 5;
                                var_2 = 0;
                            }
                            else
                            {
                                var_2 = 5;
                            }
                            break;

                        case 2:
                            if (thiefLvl < 7)
                            {
                                thiefLvl = 7;
                                var_2 = 0;
                            }
                            else
                            {
                                var_2 = 5;
                            }
                            break;
                    }
                }

                if (unk_1A230[(int)player.race, skill] < 0 &&
                    base_chance[thiefLvl, skill] < (System.Math.Abs(unk_1A230[(int)player.race, skill]) + var_2))
                {
                    player.thief_skills[skill - 1] = 0;
                }
                else
                {
                    player.thief_skills[skill - 1] = (byte)(var_2 + base_chance[thiefLvl, skill] + unk_1A230[(int)player.race, skill]);

                    if (skill < 6)
                    {
                        player.thief_skills[skill - 1] += (byte)unk_1A243[player.stats2.Dex.full, skill];
                    }

                }

                if (var_B == true)
                {
                    player.thief_skills[skill - 1] += 10;
                }

                thiefLvl = orig_thief_lvl;
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:75,代码来源:ovr026.cs

示例2: sub_6A00F

        // sub_6A00F
        internal static void sub_6A00F(Player player)
        {
            for (int i = 0; i < 5; i++)
            {
                player.spellCastCount[0, i] = 0;
                player.spellCastCount[1, i] = 0;
                player.spellCastCount[2, i] = 0;
            }

            for (SkillType skill = SkillType.Cleric; skill <= SkillType.Monk; skill++)
            {
                int skillLevel = player.SkillLevel(skill);

                if (skillLevel > 0)
                {
                    switch (skill)
                    {
                        case SkillType.Cleric:
                            player.spellCastCount[0, 0] += 1;

                            for (int PlayerLvl = 0; PlayerLvl <= (skillLevel - 2); PlayerLvl++)
                            {
                                for (int sp_lvl = 0; sp_lvl < 5; sp_lvl++)
                                {
                                    player.spellCastCount[0, sp_lvl] += ClericSpellLevels[PlayerLvl, sp_lvl];
                                }
                            }

                            calc_cleric_spells(false, player);

                            foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                            {
                                SpellEntry se = gbl.spellCastingTable[(int)spell];

                                int sp_class = (se.spellLevel - 1) / 5;
                                int sp_lvl = (se.spellLevel - 1) % 5;

                                if (se.spellClass == 0 &&
                                    player.spellCastCount[sp_class, sp_lvl] > 0 &&
                                    spell != Spells.animate_dead)
                                {
                                    player.LearnSpell(spell);
                                }
                            }
                            break;

                        case SkillType.Paladin:
                            if (skillLevel > 8)
                            {
                                for (int addLvl = 8; addLvl < skillLevel; addLvl++)
                                {
                                    for (int spellLvl = 0; spellLvl < 5; spellLvl++)
                                    {
                                        player.spellCastCount[0, spellLvl] += PaladinSpellLevels[addLvl, spellLvl];
                                    }
                                }

                                foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                                {
                                    SpellEntry se = gbl.spellCastingTable[(int)spell];
                                    int sp_class = (se.spellLevel - 1) / 5;
                                    int sp_lvl = (se.spellLevel - 1) % 5;

                                    if (se.spellClass == 0 &&
                                        player.spellCastCount[sp_class, sp_lvl] > 0)
                                    {
                                        player.LearnSpell(spell);
                                    }
                                }
                            }
                            break;

                        case SkillType.Ranger:
                            if (skillLevel > 7)
                            {
                                for (int var_3 = 8; var_3 <= skillLevel; var_3++)
                                {
                                    for (int sp_lvl = 0; sp_lvl < 3; sp_lvl++)
                                    {
                                        player.spellCastCount[1, sp_lvl] += unk_1A758[var_3, sp_lvl];
                                    }

                                    for (int sp_lvl = 3; sp_lvl < 5; sp_lvl++)
                                    {
                                        player.spellCastCount[2, sp_lvl - 3] += unk_1A758[var_3, sp_lvl];
                                    }
                                }

                                foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                                {
                                    if (gbl.spellCastingTable[(int)spell].spellClass == SpellClass.Druid)
                                    {
                                        player.LearnSpell(spell);
                                    }
                                }
                            }

                            break;

//.........这里部分代码省略.........
开发者ID:gowantervo,项目名称:coab,代码行数:101,代码来源:ovr026.cs

示例3: combat_menu

        internal static void combat_menu(out char arg_0, Player player)
        {
            string menuText = string.Empty;

            if (player.actions.move > 0)
            {
                menuText += "Move ";
            }

            menuText += "View Aim ";

            if (player.items.Count > 0)
            {
                menuText += "Use ";
            }

            bool hasSpells = player.spellList.HasSpells();

            if (hasSpells == true &&
                player.actions.can_cast == true &&
                gbl.area_ptr.can_cast_spells == false)
            {
                menuText += "Cast ";
            }

            if (player.SkillLevel(SkillType.Cleric) > 0 &&
                player.actions.hasTurnedUndead == false)
            {
                menuText += "Turn ";
            }

            menuText += "Quick Done";

            do
            {
                bool ctrlKey;
                arg_0 = ovr027.displayInput(out ctrlKey, false, 1, gbl.defaultMenuColors, menuText, string.Empty);

                if (ctrlKey == true &&
                    unk_33748.MemberOf(arg_0) == false)
                {
                    arg_0 = '\0';
                }

            } while (unk_33768.MemberOf(arg_0) == false);

            ovr027.ClearPromptArea();
        }
开发者ID:gowantervo,项目名称:coab,代码行数:48,代码来源:ovr009.cs

示例4: calc_cleric_spells

        /* sub_6A686 */
        internal static void calc_cleric_spells(bool ResetSpellLevels, Player player)
        {
            int clericLvl = player.SkillLevel(SkillType.Cleric);

            if (clericLvl > 0)
            {
                if (ResetSpellLevels == true)
                {
                    for (int sp_lvl = 1; sp_lvl < 5; sp_lvl++)
                    {
                        player.spellCastCount[0, sp_lvl] = 0;
                    }

                    player.spellCastCount[0, 0] = 1;

                    for (int playerLvl = 0; playerLvl <= (clericLvl - 2); playerLvl++)
                    {
                        for (int spellLvl = 0; spellLvl < 5; spellLvl++)
                        {
                            player.spellCastCount[0, spellLvl] += ClericSpellLevels[playerLvl, spellLvl];
                        }
                    }
                }

                if (player.stats2.Wis.full > 12 && player.spellCastCount[0, 0] > 0)
                {
                    player.spellCastCount[0, 0] += 1;
                }

                if (player.stats2.Wis.full > 13 && player.spellCastCount[0, 0] > 0)
                {
                    player.spellCastCount[0, 0] += 1;
                }

                if (player.stats2.Wis.full > 14 && player.spellCastCount[0, 1] > 0)
                {
                    player.spellCastCount[0, 1] += 1;
                }

                if (player.stats2.Wis.full > 15 && player.spellCastCount[0, 1] > 0)
                {
                    player.spellCastCount[0, 1] += 1;
                }

                if (player.stats2.Wis.full > 16 && player.spellCastCount[0, 2] > 0)
                {
                    player.spellCastCount[0, 2] += 1;
                }

                if (player.stats2.Wis.full > 17 && player.spellCastCount[0, 3] > 0)
                {
                    player.spellCastCount[0, 3] += 1;
                }
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:56,代码来源:ovr026.cs

示例5: sub_5F126

        // sub_5F126
        internal static bool sub_5F126(Player arg_2, int target_count)
        {
            int muLvl = arg_2.SkillLevel(SkillType.MagicUser);
            int roll;

            if (target_count > muLvl)
            {
                roll = ((target_count - muLvl) * 5) + 50;
            }
            else if (target_count < muLvl)
            {
                roll = 50 - ((muLvl - target_count) * 2);
            }
            else
            {
                roll = 50;
            }

            return ovr024.roll_dice(100, 1) <= roll;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:21,代码来源:ovr023.cs

示例6: can_learn_spell

        /* sub_5C01E */
        internal static bool can_learn_spell(int spell_id, Player player)
        {
            spell_id &= 0x7f;
            bool can_learn = false;

            switch (gbl.spellCastingTable[spell_id].spellClass)
            {
                case SpellClass.Cleric:
                    if (player.stats2.Wis.full > 8 &&
                        (player.SkillLevel(SkillType.Cleric) > 0 ||
                         player.SkillLevel(SkillType.Paladin) > 8))
                    {
                        can_learn = true;
                    }
                    break;

                case SpellClass.Druid:
                    if ((player.stats2.Wis.full > 8 && player.SkillLevel(SkillType.Ranger) > 6))
                    {
                        can_learn = true;
                    }
                    break;

                case SpellClass.MagicUser:
                    if (player.stats2.Int.full > 8 &&
                        ((player.race != Race.human) ||
                         (player.activeItems.armor == null) ||
                         (gbl.game_state != GameState.Combat) ||
                         (player.SkillLevel(SkillType.Ranger) > 8) ||
                         (player.SkillLevel(SkillType.MagicUser) > 0)))
                    {
                        can_learn = true;
                    }
                    break;

                case SpellClass.Monster:
                    can_learn = false;
                    break;
            }

            return can_learn;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:43,代码来源:ovr023.cs

示例7: CanCastHeal

 /* sub_575F0 */
 internal static bool CanCastHeal(Player player)
 {
     return (player.SkillLevel(SkillType.Paladin) > 0 &&
         gbl.game_state != GameState.Combat &&
         player.health_status == Status.okey &&
         player.HasAffect(Affects.paladinDailyHealCast) == false);
 }
开发者ID:gowantervo,项目名称:coab,代码行数:8,代码来源:ovr020.cs

示例8: PaladinHeal

        internal static void PaladinHeal(Player player)
        {
            ovr025.LoadPic();
            Player target = gbl.TeamList[0];

            ovr025.selectAPlayer(ref target, true, "Heal whom? ");

            if (target == null)
            {
                playerDisplayFull(gbl.SelectedPlayer);
                return;
            }

            int healAmount = player.SkillLevel(SkillType.Paladin) * 2;

            if (ovr024.heal_player(0, healAmount, target) == true)
            {
                ovr025.string_print01(target.name + " feels better");
            }
            else
            {
                ovr025.string_print01(target.name + " is unaffected");
            }

            ovr024.add_affect(false, 0, 1440, Affects.paladinDailyHealCast, player);
            playerDisplayFull(gbl.SelectedPlayer);
        }
开发者ID:gowantervo,项目名称:coab,代码行数:27,代码来源:ovr020.cs

示例9: reclac_player_values


//.........这里部分代码省略.........
                        player.activeItems.quarrels = item;
                    }

                    player.weaponsHandsUsed += item.HandsCount();
                }
            }

            for (int money = 0; money < 7; money++)
            {
                player.weight += (short)player.Money.GetCoins(money);
            }

            player.attack1_DiceCount = player.attack1_DiceCountBase;
            player.attack2_DiceCount = player.attack2_DiceCountBase;

            player.attack1_DiceSize = player.attack1_DiceSizeBase;
            player.attack2_DiceSize = player.attack2_DiceSizeBase;

            player.attack1_DamageBonus = (sbyte)player.attack1_DamageBonusBase;
            player.attack2_DamageBonus = player.attack2_DamageBonusBase;

            for (int i = 0; i <= 4; i++)
            {
                stat_bonus[i] = 0;
            }

            byte var_7 = 0;

            player.field_186 = 0;
            player.ac = player.base_ac;
            player.movement = player.base_movement;
            player.hitBonus = player.thac0;

            stat_bonus[0] = ovr025.DexAcBonus(player);

            if (player.activeItems.primaryWeapon == null)
            {
                player.hitBonus += strengthHitBonus(player);
                player.attack1_DamageBonus += strengthDamBonus(player);
            }

            CalculateAttackValues(player);

            foreach (var item in player.items)
            {
                if (item.readied)
                {
                    CalcArmorWeightEffect(item, player);
                    sub_662A6(ref var_7, ref stat_bonus, item, player);
                }
            }

            if (var_7 != 0)
            {
                stat_bonus[3] = 0;
            }

            if (var_8 == true)
            {
                if (player.weight < 5000)
                {
                    player.weight = 0;
                }
                else
                {
                    player.weight -= 5000;
                }

                if (player.weight < totalItemWeight)
                {
                    player.weight = (short)totalItemWeight;
                }
            }

            calc_movement(player);

            if (stat_bonus[4] < player.ac)
            {
                stat_bonus[4] = (sbyte)player.ac;
            }

            player.ac = 0;

            for (int i = 0; i <= 4; i++)
            {
                player.ac += (byte)stat_bonus[i];
            }

            player.ac_behind = (byte)((stat_bonus[4] + stat_bonus[2] + stat_bonus[3]) - 2);

            if (player.SkillLevel(SkillType.Fighter) > 0 &&
                player.race > Race.monster)
            {
                player.attackLevel = (byte)player.SkillLevel(SkillType.Fighter);
            }
            else
            {
                player.attackLevel = 1;
            }
        }
开发者ID:gowantervo,项目名称:coab,代码行数:101,代码来源:ovr025.cs

示例10: CanCastCureDiseases

 /* sub_57655 */
 internal static bool CanCastCureDiseases(Player player)
 {
     return (player.SkillLevel(SkillType.Paladin) > 0 &&
         gbl.game_state != GameState.Combat &&
         player.health_status == Status.okey &&
         player.paladinCuresLeft > 0);
 }
开发者ID:gowantervo,项目名称:coab,代码行数:8,代码来源:ovr020.cs

示例11: sub_3A89E

        internal static void sub_3A89E(Effect arg_0, object param, Player player)
        {
            Affect affect = (Affect)param;

            affect.callAffectTable = false;

            if (gbl.cureSpell == false)
            {
                ovr024.KillPlayer("collapses", Status.dead, player);
            }

            player.combat_team = (CombatTeam)(affect.affect_data >> 4);
            player.quick_fight = QuickFight.True;
            player.field_E9 = 0;

            player.attackLevel = (byte)player.SkillLevel(SkillType.Fighter);
            player.base_movement = 0x0C;

            if (player.control_morale == Control.PC_Berzerk)
            {
                player.control_morale = Control.PC_Base;
            }

            player.monsterType = 0;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:25,代码来源:ovr013.cs

示例12: PaladinCastCureRefresh

 // sub_3C8EF
 internal static void PaladinCastCureRefresh(Effect add_remove, object param, Player player)
 {
     if (add_remove == Effect.Remove)
     {
         player.paladinCuresLeft = (byte)(((player.SkillLevel(SkillType.Paladin) - 1) / 5) + 1);
     }
 }
开发者ID:gowantervo,项目名称:coab,代码行数:8,代码来源:ovr013.cs

示例13: CanBackStabTarget

        /* sub_408D7 */
        internal static bool CanBackStabTarget(Player target, Player attacker)
        {
            if (attacker.SkillLevel(SkillType.Thief) > 0)
            {
                Item weapon = attacker.activeItems.primaryWeapon;

                if (weapon == null ||
                    weapon.type == ItemType.DrowLongSword ||
                    weapon.type == ItemType.Club ||
                    weapon.type == ItemType.Dagger ||
                    weapon.type == ItemType.BroadSword ||
                    weapon.type == ItemType.LongSword ||
                    weapon.type == ItemType.ShortSword)
                {
                    if (target.actions.AttacksReceived > 1 &&
                        (target.field_DE & 0x7F) <= 1 &&
                        getTargetDirection(target, attacker) == target.actions.direction)
                    {
                        return true;
                    }
                }
            }

            return false;
        }
开发者ID:gowantervo,项目名称:coab,代码行数:26,代码来源:ovr014.cs

示例14: sub_3E192

        static void sub_3E192(int index, Player target, Player attacker)
        {
            gbl.damage = ovr024.roll_dice_save(attacker.attackDiceSize(index), attacker.attackDiceCount(index));
            gbl.damage += attacker.attackDamageBonus(index);

            if (gbl.damage < 0)
            {
                gbl.damage = 0;
            }

            if (CanBackStabTarget(target, attacker) == true)
            {
                gbl.damage *= ((attacker.SkillLevel(SkillType.Thief) - 1) / 4) + 2;
            }

            gbl.damage_flags = 0;
            ovr024.CheckAffectsEffect(attacker, CheckType.SpecialAttacks);
            ovr024.CheckAffectsEffect(target, CheckType.Type_5);
        }
开发者ID:gowantervo,项目名称:coab,代码行数:19,代码来源:ovr014.cs

示例15: turns_undead

        internal static void turns_undead(Player player)
        {
            ovr025.DisplayPlayerStatusString(false, 10, "turns undead...", player);
            ovr027.ClearPromptArea();
            seg041.GameDelay();

            bool any_turned = false;
            byte var_6 = 0;

            player.actions.hasTurnedUndead = true;

            byte var_3 = 6;
            int var_2 = ovr024.roll_dice(12, 1);
            int var_1 = ovr024.roll_dice(20, 1);

            int clericLvl = player.SkillLevel(SkillType.Cleric);

            byte var_B;

            if (clericLvl >= 1 && clericLvl <= 8)
            {
                var_B = player.cleric_lvl;
            }
            else if (clericLvl >= 9 && clericLvl <= 13)
            {
                var_B = 9;
            }
            else
            {
                var_B = 10;
            }

            Player target;
            while (FindLowestE9Target(out target, player) == true && var_2 > 0 && var_6 == 0)
            {
                int var_4 = unk_16679[(target.field_E9 * 10) + var_B];

                if (var_1 >= System.Math.Abs(var_4))
                {
                    any_turned = true;

                    ovr033.RedrawCombatIfFocusOn(false, 3, target);
                    gbl.display_hitpoints_ac = true;
                    ovr025.CombatDisplayPlayerSummary(target);

                    if (var_4 > 0)
                    {
                        target.actions.fleeing = true;
                        ovr025.MagicAttackDisplay("is turned", true, target);
                    }
                    else
                    {
                        ovr025.DisplayPlayerStatusString(false, 10, "Is destroyed", target);
                        ovr033.CombatantKilled(target);
                        target.health_status = Status.gone;
                        target.in_combat = false;
                    }

                    if (var_3 > 0)
                    {
                        var_3 -= 1;
                    }

                    var_2 -= 1;

                    if (var_2 == 0 && var_3 > 0 && var_4 < 0)
                    {
                        var_2++;
                    }

                    ovr025.ClearPlayerTextArea();
                }
                else
                {
                    var_6 = 1;
                }
            }

            if (any_turned == false)
            {
                ovr025.string_print01("Nothing Happens...");
            }

            ovr025.CountCombatTeamMembers();
            ovr025.clear_actions(player);

            ovr025.ClearPlayerTextArea();
        }
开发者ID:gowantervo,项目名称:coab,代码行数:88,代码来源:ovr014.cs


注:本文中的Classes.Player.SkillLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。