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C# Packet.PutUShort方法代码示例

本文整理汇总了C#中Aura.Shared.Network.Packet.PutUShort方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.PutUShort方法的具体用法?C# Packet.PutUShort怎么用?C# Packet.PutUShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Shared.Network.Packet的用法示例。


在下文中一共展示了Packet.PutUShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SkillComplete

        /// <summary>
        /// Sends SkillComplete to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skillId"></param>
        public static void SkillComplete(Creature creature, SkillId skillId)
        {
            var packet = new Packet(Op.SkillComplete, creature.EntityId);
            packet.PutUShort((ushort)skillId);

            creature.Client.Send(packet);
        }
开发者ID:pie3467,项目名称:aura,代码行数:12,代码来源:Send.Skills.cs

示例2: RankUp

		/// <summary>
		/// Broadcasts RankUp in range of creature.
		/// </summary>
		/// <remarks>
		/// The second parameter is the rank, but doesn't seem to be necessary.
		/// </remarks>
		/// <param name="creature"></param>
		/// <param name="skillId">Excluded if 0</param>
		public static void RankUp(Creature creature, SkillId skillId = 0)
		{
			var packet = new Packet(Op.RankUp, creature.EntityId);
			if (skillId > 0)
				packet.PutUShort((ushort)skillId);
			packet.PutShort(1); // Rank

			creature.Region.Broadcast(packet, creature);
		}
开发者ID:ripxfrostbite,项目名称:aura,代码行数:17,代码来源:Send.Skills.cs

示例3: Effect

		/// <summary>
		/// Broadcasts Effect in range of creature, with the given packet id.
		/// </summary>
		/// <remarks>
		/// Parameters have to be casted to the proper type, use carefully!
		/// </remarks>
		/// <param name="id"></param>
		/// <param name="entity"></param>
		/// <param name="effectId"></param>
		/// <param name="parameters"></param>
		public static void Effect(long id, Entity entity, int effectId, params object[] parameters)
		{
			var packet = new Packet(Op.Effect, id);
			packet.PutInt(effectId);
			foreach (var p in parameters)
			{
				if (p is byte) packet.PutByte((byte)p);
				else if (p is bool) packet.PutByte((bool)p);
				else if (p is short) packet.PutShort((short)p);
				else if (p is ushort) packet.PutUShort((ushort)p);
				else if (p is int) packet.PutInt((int)p);
				else if (p is uint) packet.PutUInt((uint)p);
				else if (p is long) packet.PutLong((long)p);
				else if (p is ulong) packet.PutULong((ulong)p);
				else if (p is float) packet.PutFloat((float)p);
				else if (p is string) packet.PutString((string)p);
				else
					throw new Exception("Unsupported effect parameter: " + p.GetType());
			}

			entity.Region.Broadcast(packet, entity);
		}
开发者ID:xKamuna,项目名称:aura,代码行数:32,代码来源:Send.Effects.cs

示例4: SkillStop

        /// <summary>
        /// Sends SkillStop to creature's client or broadcasts it if skill is
        /// of type "BroadcastStartStop".
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skill"></param>
        /// <param name="unkByte"></param>
        public static void SkillStop(Creature creature, Skill skill, byte unkByte)
        {
            var packet = new Packet(Op.SkillStop, creature.EntityId);
            packet.PutUShort((ushort)skill.Info.Id);
            packet.PutByte(unkByte);

            if (skill.Data.Type != SkillType.BroadcastStartStop)
                creature.Client.Send(packet);
            else
                creature.Region.Broadcast(packet, creature);
        }
开发者ID:,项目名称:,代码行数:18,代码来源:

示例5: RemoveKeyword

		/// <summary>
		/// Sends RemoveKeyword to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="keywordId"></param>
		public static void RemoveKeyword(Creature creature, ushort keywordId)
		{
			var packet = new Packet(Op.RemoveKeyword, creature.EntityId);
			packet.PutUShort(keywordId);

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:12,代码来源:Send.Character.cs

示例6: ItemAmount

        /// <summary>
        /// Sends ItemAmount to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="item"></param>
        public static void ItemAmount(Creature creature, Item item)
        {
            var packet = new Packet(Op.ItemAmount, creature.EntityId);
            packet.PutLong(item.EntityId);
            packet.PutUShort(item.Info.Amount);
            packet.PutByte(2); // ? (related to the 2 in move item?)

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:14,代码来源:

示例7: SkillUsePlayingInstrument

        /// <summary>
        /// Broadcasts Effect in range of creature.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skillId"></param>
        /// <param name="instrument"></param>
        /// <param name="compressedMML"></param>
        /// <param name="rndScore"></param>
        public static void SkillUsePlayingInstrument(Creature creature, SkillId skillId, InstrumentType instrument, string compressedMML, int rndScore)
        {
            var packet = new Packet(Op.SkillUse, creature.EntityId);
            packet.PutUShort((ushort)skillId);
            packet.PutLong(0);
            packet.PutByte(compressedMML != null); // has scroll
            if (compressedMML != null)
                packet.PutString(compressedMML);
            else
                packet.PutInt(rndScore);
            packet.PutByte((byte)instrument);
            packet.PutByte(1);
            packet.PutByte(0);

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:24,代码来源:

示例8: SkillUseDye

        /// <summary>
        /// Sends SkillUse to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skillId"></param>
        /// <param name="part"></param>
        /// <param name="unkByte"></param>
        public static void SkillUseDye(Creature creature, SkillId skillId, int part, byte unkByte)
        {
            var packet = new Packet(Op.SkillUse, creature.EntityId);
            packet.PutUShort((ushort)skillId);
            packet.PutInt(part);
            packet.PutByte(unkByte);

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:16,代码来源:

示例9: SkillUse

        /// <summary>
        /// Sends SkillUse to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skillId"></param>
        /// <param name="entityId"></param>
        /// <param name="unk1"></param>
        /// <param name="unk2"></param>
        public static void SkillUse(Creature creature, SkillId skillId, long entityId, byte unk1, string unk2)
        {
            var packet = new Packet(Op.SkillUse, creature.EntityId);
            packet.PutUShort((ushort)skillId);
            packet.PutLong(entityId);
            packet.PutByte(unk1);
            packet.PutString(unk2);

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:18,代码来源:

示例10: SkillCompleteUnk

        /// <summary>
        /// Sends SkillComplete to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skillId"></param>
        /// <param name="entityId"></param>
        /// <param name="unkInt"></param>
        /// <param name="unkShort"></param>
        public static void SkillCompleteUnk(Creature creature, SkillId skillId, long entityId, int unkInt, short unkShort)
        {
            var packet = new Packet(Op.SkillCompleteUnk, creature.EntityId);
            packet.PutUShort((ushort)skillId);
            packet.PutLong(entityId);
            packet.PutInt(unkInt);
            packet.PutShort(unkShort);

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:18,代码来源:

示例11: SharpMind

        /// <summary>
        /// Sends SharpMind to all creatures in range of user.
        /// </summary>
        /// <param name="user"></param>
        /// <param name="target"></param>
        /// <param name="skillId"></param>
        /// <param name="state"></param>
        public static void SharpMind(Creature user, Creature target, SkillId skillId, SharpMindStatus state)
        {
            var packet = new Packet(Op.SharpMind, target.EntityId);
            packet.PutLong(user.EntityId);
            packet.PutByte(1);
            packet.PutByte(1);
            packet.PutUShort((ushort)skillId);
            packet.PutInt((int)state);

            target.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:18,代码来源:

示例12: ResetCooldown

        /// <summary>
        /// Sends ResetCooldown to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skillId"></param>
        public static void ResetCooldown(Creature creature, SkillId skillId)
        {
            var packet = new Packet(Op.ResetCooldown, creature.EntityId);
            packet.PutUShort((ushort)skillId);
            packet.PutByte(0); // end of list?

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:13,代码来源:

示例13: ProductionSuccessRequestR

        /// <summary>
        /// Sends ProductionSuccessRequestR to creature's client, informing it
        /// about the success rate it requested.
        /// </summary>
        /// <remarks>
        /// This version of the packet is used for Tailoring and Blacksmithing.
        /// </remarks>
        /// <param name="creature"></param>
        /// <param name="skillId">Skill the rate is used for.</param>
        /// <param name="successRate">
        /// Bonus success rate, added to the value calculated by the client,
        /// or the total success rate to use, if totalSuccess is true.
        /// </param>
        /// <param name="totalSuccess">
        /// If true, the client will display the given successRate, if it's false,
        /// it will calculate the default rate itself and add successRate as bonus.
        /// </param>
        public static void ProductionSuccessRequestR(Creature creature, SkillId skillId, float successRate, bool totalSuccess, float unkFloat)
        {
            var gp = new Packet(Op.ProductionSuccessRequestR, creature.EntityId);

            gp.PutByte(1);
            gp.PutUShort((ushort)skillId);
            gp.PutShort(6);
            gp.PutFloat(successRate);
            gp.PutByte(0);
            gp.PutByte(totalSuccess);
            gp.PutFloat(unkFloat);

            creature.Client.Send(gp);
        }
开发者ID:,项目名称:,代码行数:31,代码来源:

示例14: TitleUpdate

		/// <summary>
		/// Broadcasts TitleUpdate in creature's range.
		/// </summary>
		/// <param name="creature"></param>
		public static void TitleUpdate(Creature creature)
		{
			var packet = new Packet(Op.TitleUpdate, creature.EntityId);
			packet.PutUShort(creature.Titles.SelectedTitle);
			packet.PutUShort(creature.Titles.SelectedOptionTitle);

			creature.Region.Broadcast(packet, creature);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:12,代码来源:Send.Character.cs

示例15: AddTitle

		/// <summary>
		/// Sends AddTitle(Knowledge) to creature's client,
		/// depending on state.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="titleId"></param>
		/// <param name="state"></param>
		public static void AddTitle(Creature creature, ushort titleId, TitleState state)
		{
			var op = (state == TitleState.Known ? Op.AddTitleKnowledge : Op.AddTitle);

			var packet = new Packet(op, creature.EntityId);
			packet.PutUShort(titleId);
			packet.PutInt(0);

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:17,代码来源:Send.Character.cs


注:本文中的Aura.Shared.Network.Packet.PutUShort方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。