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C# Packet.NextIs方法代码示例

本文整理汇总了C#中Aura.Shared.Network.Packet.NextIs方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.NextIs方法的具体用法?C# Packet.NextIs怎么用?C# Packet.NextIs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Shared.Network.Packet的用法示例。


在下文中一共展示了Packet.NextIs方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

		public void Start(Creature creature, Skill skill, Packet packet)
		{
			// Get parameters
			var stringParam = packet.NextIs(PacketElementType.String);
			var dict = new MabiDictionary();
			byte unkByte = 0;

			if (stringParam)
				dict.Parse(packet.GetString());
			else
				unkByte = packet.GetByte();

			// Run skill
			var result = this.Start(creature, skill, dict);

			if (result == StartStopResult.Fail)
			{
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}

			skill.Activate(SkillFlags.InUse);

			Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina);

			if (stringParam)
				Send.SkillStart(creature, skill, dict.ToString());
			else
				Send.SkillStart(creature, skill, unkByte);
		}
开发者ID:aura-project,项目名称:aura,代码行数:30,代码来源:StartStopSkillHandler.cs

示例2: Stop

		public void Stop(Creature creature, Skill skill, Packet packet)
		{
			var stringParam = packet.NextIs(PacketElementType.String);
			var dict = new MabiDictionary();
			byte unkByte = 0;

			if (stringParam)
				dict.Parse(packet.GetString());
			else if (packet.NextIs(PacketElementType.Byte))
				unkByte = packet.GetByte();

			var result = this.Stop(creature, skill, dict);

			skill.Deactivate(SkillFlags.InUse);

			if (result == StartStopResult.Fail)
				Send.SkillStopSilentCancel(creature, skill.Info.Id);
			else if (stringParam)
				Send.SkillStop(creature, skill, dict.ToString());
			else
				Send.SkillStop(creature, skill, unkByte);
		}
开发者ID:aura-project,项目名称:aura,代码行数:22,代码来源:StartStopSkillHandler.cs

示例3: Start

		public void Start(Creature creature, Skill skill, Packet packet)
		{
			// Check mana and stamina
			if (!this.CheckMana(creature, skill))
			{
				Send.SystemMessage(creature, Localization.Get("Insufficient Mana"));
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}
			if (!this.CheckStamina(creature, skill))
			{
				Send.SystemMessage(creature, Localization.Get("Insufficient Stamina"));
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}

			// Get parameters
			var stringParam = packet.NextIs(PacketElementType.String);
			var dict = new MabiDictionary();
			byte unkByte = 0;

			if (stringParam)
				dict.Parse(packet.GetString());
			else
				unkByte = packet.GetByte();

			// Run skill
			var result = this.Start(creature, skill, dict);

			if (result == StartStopResult.Fail)
			{
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}

			skill.Activate(SkillFlags.InUse);

			// Use mana/stamina
			this.UseMana(creature, skill);
			this.UseStamina(creature, skill);

			Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina);

			if (stringParam)
				Send.SkillStart(creature, skill, dict.ToString());
			else
				Send.SkillStart(creature, skill, unkByte);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:48,代码来源:StartStopSkillHandler.cs


注:本文中的Aura.Shared.Network.Packet.NextIs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。