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C# Packet.PutInt方法代码示例

本文整理汇总了C#中Aura.Shared.Network.Packet.PutInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.PutInt方法的具体用法?C# Packet.PutInt怎么用?C# Packet.PutInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Shared.Network.Packet的用法示例。


在下文中一共展示了Packet.PutInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BlacksmithingMiniGame

        /// <summary>
        /// Sends BlacksmithingMiniGame to creature's client, which starts
        /// the Blacksmithing mini-game.
        /// </summary>
        /// <remarks>
        /// The position of the dots is relative to the upper left of the
        /// field. They land exactly on those spots after "wavering" for a
        /// moment. This wavering is randomized on the client side and
        /// doesn't affect anything.
        /// 
        /// The time bar is always the same, but the time it takes to fill
        /// up changes based on the "time displacement". The lower the value,
        /// the longer it takes to fill up. Using values that are too high
        /// or too low mess up the calculations and cause confusing results.
        /// The official range seems to be between ~0.81 and ~0.98.
        /// </remarks>
        /// <param name="creature"></param>
        /// <param name="prop"></param>
        /// <param name="item"></param>
        /// <param name="dots"></param>
        /// <param name="deviation"></param>
        public static void BlacksmithingMiniGame(Creature creature, Prop prop, Item item, List<BlacksmithDot> dots, int deviation)
        {
            if (dots == null || dots.Count != 5)
                throw new ArgumentException("5 dots required.");

            var packet = new Packet(Op.BlacksmithingMiniGame, creature.EntityId);

            // Untested if this is actually the deviation/cursor size,
            // but Tailoring does something very similar. Just like with
            // Tailoring, wrong values cause failed games.
            packet.PutShort((short)deviation);

            foreach (var dot in dots)
            {
                packet.PutShort((short)dot.X);
                packet.PutShort((short)dot.Y);
                packet.PutFloat(dot.TimeDisplacement);
                packet.PutShort((short)dot.Deviation);
            }

            packet.PutLong(prop.EntityId);
            packet.PutInt(0);
            packet.PutLong(item.EntityId);
            packet.PutInt(0);

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:48,代码来源:

示例2: EnterDynamicRegion

		/// <summary>
		/// Sends EnterDynamicRegion to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="warpFromRegionId"></param>
		/// <param name="warpToRegion"></param>
		public static void EnterDynamicRegion(Creature creature, int warpFromRegionId, Region warpToRegion, int x, int y)
		{
			var warpTo = warpToRegion as DynamicRegion;
			if (warpTo == null)
				throw new ArgumentException("EnterDynamicRegion requires a dynamic region.");

			var pos = creature.GetPosition();

			var packet = new Packet(Op.EnterDynamicRegion, MabiId.Broadcast);
			packet.PutLong(creature.EntityId);
			packet.PutInt(warpFromRegionId); // creature's current region or 0?

			packet.PutInt(warpToRegion.Id);
			packet.PutString(warpToRegion.Name); // dynamic region name
			packet.PutUInt(0x80000000); // bitmask? (|1 = time difference?)
			packet.PutInt(warpTo.BaseId);
			packet.PutString(warpTo.BaseName);
			packet.PutInt(200); // 100|200 (100 changes the lighting?)
			packet.PutByte(0); // 1 = next is empty?
			packet.PutString("data/world/{0}/{1}", warpTo.BaseName, warpTo.Variation);

			packet.PutByte(0);
			//if (^ true)
			//{
			//	pp.PutByte(1);
			//	pp.PutInt(3100); // some region id?
			//}
			packet.PutInt(x); // target x pos
			packet.PutInt(y); // target y pos

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:38,代码来源:Send.Character.cs

示例3: Weather

		/// <summary>
		/// Sends Weather.
		/// </summary>
		private static void Weather(Action<Packet> sender, IWeatherProvider provider)
		{
			var packet = new Packet(Op.Weather, MabiId.Broadcast);
			packet.PutByte(0);
			packet.PutInt(provider.RegionId);

			if (provider is IWeatherProviderTable)
			{
				var table = (IWeatherProviderTable)provider;

				packet.PutByte(0);
				packet.PutInt(table.GroupId);
				packet.PutByte(2);
				packet.PutByte(1);
				packet.PutString("table");
				packet.PutString(table.Name);
				packet.PutLong(0);
				packet.PutByte(0);
			}
			else if (provider is IWeatherProviderConstant)
			{
				var constant = (IWeatherProviderConstant)provider;

				// Packet structure is guessed, even though it works,
				// based on constant_smooth.
				packet.PutByte(2);
				packet.PutByte(0);
				packet.PutByte(1);
				packet.PutString("constant");
				packet.PutFloat(constant.Weather);
				packet.PutLong(0);
				packet.PutByte(0);
			}
			else if (provider is IWeatherProviderConstantSmooth)
			{
				var constantSmooth = (IWeatherProviderConstantSmooth)provider;

				packet.PutByte(2);
				packet.PutByte(0);
				packet.PutByte(1);
				packet.PutString("constant_smooth");
				packet.PutFloat(constantSmooth.Weather);
				packet.PutLong(DateTime.Now); // Start
				packet.PutLong(DateTime.MinValue); // End
				packet.PutFloat(constantSmooth.WeatherBefore);
				packet.PutFloat(constantSmooth.WeatherBefore);
				packet.PutLong(constantSmooth.TransitionTime);
				packet.PutByte(false); // bool? Is table appended? byte? Appended type?
				packet.PutLong(DateTime.MinValue); // End
				packet.PutInt(2);

				// Append a table packet here to go back to that after end

				packet.PutByte(0);
			}

			sender(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:61,代码来源:Send.Weather.cs

示例4: ChannelLoginUnkR

		/// <summary>
		/// Sends ChannelLoginUnkR to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		public static void ChannelLoginUnkR(Creature creature)
		{
			var packet = new Packet(Op.ChannelLoginUnkR, creature.EntityId);
			packet.PutByte(1); // success?
			packet.PutInt(0);
			packet.PutInt(0);

			creature.Client.Send(packet);
		}
开发者ID:Rai,项目名称:aura,代码行数:13,代码来源:Send.Misc.cs

示例5: Move

		/// <summary>
		/// Broadcasts Running|Walking in range of creature.
		/// </summary>
		public static void Move(Creature creature, Position from, Position to, bool walking)
		{
			var packet = new Packet(!walking ? Op.Running : Op.Walking, creature.EntityId);
			packet.PutInt(from.X);
			packet.PutInt(from.Y);
			packet.PutInt(to.X);
			packet.PutInt(to.Y);

			creature.Region.Broadcast(packet, creature);
		}
开发者ID:xKamuna,项目名称:aura,代码行数:13,代码来源:Send.Creature.cs

示例6: LoginR_Msg

		/// <summary>
		/// Sends message as response to login (LoginR).
		/// </summary>
		/// <param name="client"></param>
		/// <param name="format"></param>
		/// <param name="args"></param>
		public static void LoginR_Msg(LoginClient client, string format, params object[] args)
		{
			var packet = new Packet(Op.LoginR, MabiId.Login);
			packet.PutByte((byte)LoginResult.Message);
			packet.PutInt((int)LoginResultMessage.Custom);
			packet.PutInt(1);
			packet.PutString(format, args);

			client.Send(packet);
		}
开发者ID:aura-project,项目名称:aura,代码行数:16,代码来源:Send.cs

示例7: VehicleInfo

		/// <summary>
		/// Sends empty VehicleInfo in range of vehicle.
		/// </summary>
		/// <param name="vehicle"></param>
		public static void VehicleInfo(Creature vehicle)
		{
			var packet = new Packet(Op.VehicleInfo, vehicle.EntityId);
			packet.PutInt(0);
			packet.PutInt(1);
			packet.PutLong(vehicle.EntityId);
			packet.PutInt(32);
			packet.PutByte(0);

			vehicle.Region.Broadcast(packet, vehicle);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:15,代码来源:Send.Vehicles.cs

示例8: DyePaletteReqR

        /// <summary>
        /// Sends DyePaletteReqR to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="var1"></param>
        /// <param name="var2"></param>
        /// <param name="var3"></param>
        /// <param name="var4"></param>
        public static void DyePaletteReqR(Creature creature, int var1, int var2, int var3, int var4)
        {
            var packet = new Packet(Op.DyePaletteReqR, creature.EntityId);
            packet.PutByte(true);
            packet.PutInt(var1); // PutInt(62);
            packet.PutInt(var2); // PutInt(123);
            packet.PutInt(var3); // PutInt(6);
            packet.PutInt(var4); // PutInt(238);

            creature.Client.Send(packet);
        }
开发者ID:pie3467,项目名称:aura,代码行数:19,代码来源:Send.Items.cs

示例9: AddPropExtension

		/// <summary>
		/// Broadcasts new prop extension.
		/// </summary>
		/// <param name="prop"></param>
		/// <param name="ext"></param>
		public static void AddPropExtension(Prop prop, PropExtension ext)
		{
			var packet = new Packet(Op.AddPropExtension, prop.EntityId);
			packet.PutInt((int)ext.SignalType);
			packet.PutInt((int)ext.EventType);
			packet.PutString(ext.Name);
			packet.PutByte(ext.Mode);
			packet.PutString(ext.Value.ToString());

			prop.Region.Broadcast(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:16,代码来源:Send.Props.cs

示例10: SpecialLogin

        /// <summary>
        /// Sends SpecialLogin to creature's client.
        /// </summary>
        /// <remarks>
        /// One of those packets with a success parameter,
        /// that don't actually support failing.
        /// Sends character to a special, client-side-instanced region,
        /// where he is to meet the given NPC. EnterRegion isn't needed
        /// for this.
        /// </remarks>
        /// <param name="creature"></param>
        /// <param name="regionId"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="npcEntityId"></param>
        public static void SpecialLogin(Creature creature, int regionId, int x, int y, long npcEntityId)
        {
            var packet = new Packet(Op.SpecialLogin, MabiId.Channel);
            packet.PutByte(true);
            packet.PutInt(regionId);
            packet.PutInt(x);
            packet.PutInt(y);
            packet.PutLong(npcEntityId);
            packet.AddCreatureInfo(creature, CreaturePacketType.Private);

            creature.Client.Send(packet);
        }
开发者ID:pie3467,项目名称:aura,代码行数:27,代码来源:Send.LogInOut.cs

示例11: EnterRegion

		/// <summary>
		/// Sends EnterRegion to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		public static void EnterRegion(Creature creature, int regionId, int x, int y)
		{
			var pos = creature.GetPosition();

			var packet = new Packet(Op.EnterRegion, MabiId.Channel);
			packet.PutLong(creature.EntityId);
			packet.PutByte(true); // success?
			packet.PutInt(regionId);
			packet.PutInt(x);
			packet.PutInt(y);

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:17,代码来源:Send.Character.cs

示例12: GmcpNpcListR

        /// <summary>
        /// Sends GmcpNpcListR to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="success"></param>
        public static void GmcpNpcListR(Creature creature, ICollection<Creature> npcs)
        {
            var packet = new Packet(Op.GmcpNpcListR, creature.EntityId);
            packet.PutInt(npcs.Count);
            foreach (var npc in npcs)
            {
                packet.PutInt(npc.Race); // RaceId
                packet.PutString(npc.Name); // Name
                packet.PutString(npc.Name); // Local Name
                packet.PutString(npc.RegionId.ToString()); // Location
            }

            creature.Client.Send(packet);
        }
开发者ID:Kuukrow,项目名称:aura,代码行数:19,代码来源:Send.GMCP.cs

示例13: PersonalShopSetUpR

		/// <summary>
		/// Sends positive PersonalShopSetUpR to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="shopProp"></param>
		public static void PersonalShopSetUpR(Creature creature, Prop shopProp)
		{
			var location = shopProp.GetLocation();

			var packet = new Packet(Op.PersonalShopSetUpR, creature.EntityId);
			packet.PutByte(true);
			packet.PutLong(shopProp.EntityId);
			packet.PutByte(1); // no location if 0?
			packet.PutInt(location.RegionId);
			packet.PutInt(location.X);
			packet.PutInt(location.Y);

			creature.Client.Send(packet);
		}
开发者ID:aura-project,项目名称:aura,代码行数:19,代码来源:Send.PersonalShops.cs

示例14: GmcpNpcListR

		/// <summary>
		/// Sends GmcpNpcListR to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="npcs"></param>
		public static void GmcpNpcListR(Creature creature, ICollection<Creature> npcs)
		{
			var packet = new Packet(Op.GmcpNpcListR, creature.EntityId);
			packet.PutInt(npcs.Count);
			foreach (var npc in npcs)
			{
				var pos = npc.GetPosition();

				packet.PutInt(npc.RegionId);
				packet.PutString(npc.Name); // Name
				packet.PutString(npc.Name); // Local Name
				packet.PutString("{0} @ {1}/{2}", npc.RegionId, pos.X, pos.Y); // Location
			}

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:21,代码来源:Send.GMCP.cs

示例15: AcceptGiftR

        /// <summary>
        /// Sends AcceptGiftR to client.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="gift">Negative response if null</param>
        public static void AcceptGiftR(LoginClient client, Gift gift)
        {
            var packet = new Packet(Op.AcceptGiftR, MabiId.Login);
            packet.PutByte(gift != null);

            if (gift != null)
            {
                packet.PutByte(gift.IsCharacter);
                packet.PutInt(0); // ?
                packet.PutInt(0); // ?
                packet.PutInt(gift.Type);
                // ?
            }

            client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:21,代码来源:


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