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C# Packet.GetInt方法代码示例

本文整理汇总了C#中Aura.Shared.Network.Packet.GetInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.GetInt方法的具体用法?C# Packet.GetInt怎么用?C# Packet.GetInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Shared.Network.Packet的用法示例。


在下文中一共展示了Packet.GetInt方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Prepare

		/// <summary>
		/// Prepares skill, skips right to used.
		/// </summary>
		/// <remarks>
		/// Doesn't check anything, like what you can gather with what,
		/// because at this point there's no chance for abuse.
		/// </remarks>
		/// <param name="creature"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		/// <returns></returns>
		public bool Prepare(Creature creature, Skill skill, Packet packet)
		{
			var entityId = packet.GetLong();
			var collectId = packet.GetInt();

			// You shall stop
			creature.StopMove();
			var creaturePosition = creature.GetPosition();

			// Get target (either prop or creature)
			var targetEntity = this.GetTargetEntity(creature.Region, entityId);
			if (targetEntity != null)
				creature.Temp.GatheringTargetPosition = targetEntity.GetPosition();

			// Check distance
			if (!creaturePosition.InRange(creature.Temp.GatheringTargetPosition, MaxDistance))
			{
				Send.Notice(creature, Localization.Get("Your arms are too short to reach that from here."));
				return false;
			}

			// ? (sets creatures position on the client side)
			Send.CollectAnimation(creature, entityId, collectId, creaturePosition);

			// Use
			Send.SkillUse(creature, skill.Info.Id, entityId, collectId);
			skill.State = SkillState.Used;

			return true;
		}
开发者ID:tkiapril,项目名称:aura,代码行数:41,代码来源:Gathering.cs

示例2: Use

		/// <summary>
		/// Handles usage of the skill, called once a part was selected.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		public void Use(Creature creature, Skill skill, Packet packet)
		{
			var part = packet.GetInt();

			if (packet.Peek() == PacketElementType.Short)
				this.UseRegular(creature, skill, packet, part);
			else if (packet.Peek() == PacketElementType.Byte)
				this.UseFixed(creature, skill, packet, part);
		}
开发者ID:xKamuna,项目名称:aura,代码行数:15,代码来源:Dye.cs

示例3: Use

		/// <summary>
		/// Handles usage of the skill, called once a part was selected.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		public void Use(Creature creature, Skill skill, Packet packet)
		{
			var part = packet.GetInt();

			switch (packet.Peek())
			{
				case PacketElementType.Short: this.UseRegular(creature, skill, packet, part); break;
				case PacketElementType.Byte: this.UseFixed(creature, skill, packet, part); break;
			}
		}
开发者ID:tkiapril,项目名称:aura,代码行数:16,代码来源:Dye.cs

示例4: Complete

        public void Complete(Creature creature, Skill skill, Packet packet)
        {
            var part = packet.GetInt();

            if (creature.Skills.ActiveSkill != skill) return;
            if (creature.Temp.SkillItem1 == null || creature.Temp.SkillItem2 == null) return;

            creature.Skills.ActiveSkill = null;

            if (packet.Peek() == PacketElementType.Short)
                this.CompleteRegular(creature, packet, skill, part);
            else if (packet.Peek() == PacketElementType.Byte)
                this.CompleteFixed(creature, packet, skill, part);
        }
开发者ID:Kuukrow,项目名称:aura,代码行数:14,代码来源:DyeSkillHandler.cs

示例5: Complete

		/// <summary>
		/// Completes skill, handling the whole item gathering process.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		public void Complete(Creature creature, Skill skill, Packet packet)
		{
			var entityId = packet.GetLong();
			var collectId = packet.GetInt();

			var rnd = RandomProvider.Get();

			// Check data
			var collectData = AuraData.CollectingDb.Find(collectId);
			if (collectData == null)
			{
				Log.Warning("Gathering.Complete: Unknown collect id '{0}'", collectId);
				this.DoComplete(creature, entityId, collectId, false, 1);
				return;
			}

			// Check tools
			if (!this.CheckHand(collectData.RightHand, creature.RightHand) || !this.CheckHand(collectData.LeftHand, creature.LeftHand))
			{
				Log.Warning("Gathering.Complete: Collecting using invalid tool.", collectId);
				this.DoComplete(creature, entityId, collectId, false, 1);
				return;
			}

			// Reduce tool's durability
			if (creature.RightHand != null && collectData.DurabilityLoss > 0)
			{
				var reduce = collectData.DurabilityLoss;

				// Half dura loss if blessed
				if (creature.RightHand.IsBlessed)
					reduce = Math.Max(1, reduce / 2);

				creature.RightHand.Durability -= reduce;
				Send.ItemDurabilityUpdate(creature, creature.RightHand);
				Send.ItemExpUpdate(creature, creature.RightHand);
			}

			// Get target (either prop or creature)
			var targetEntity = this.GetTargetEntity(creature.Region, entityId);

			// Check target
			if (targetEntity == null || !targetEntity.HasTag(collectData.Target))
			{
				Log.Warning("Gathering.Complete: Collecting from invalid entity '{0:X16}'", entityId);
				this.DoComplete(creature, entityId, collectId, false, 1);
				return;
			}

			// Check position
			var creaturePosition = creature.GetPosition();
			var targetPosition = targetEntity.GetPosition();

			if (!creaturePosition.InRange(targetPosition, MaxDistance))
			{
				Send.Notice(creature, Localization.Get("Your arms are too short to reach that from here."));
				this.DoComplete(creature, entityId, collectId, false, 1);
				return;
			}

			// Check if moved
			if (creature.Temp.GatheringTargetPosition.GetDistance(targetPosition) > MaxMoveDistance)
			{
				this.DoComplete(creature, entityId, collectId, false, 3);
				return;
			}

			// Determine success
			var successChance = this.GetSuccessChance(creature, collectData);
			var collectSuccess = rnd.NextDouble() * 100 < successChance;

			// Get reduction
			var reduction = collectData.ResourceReduction;
			if (ChannelServer.Instance.Weather.GetWeatherType(creature.RegionId) == WeatherType.Rain)
				reduction += collectData.ResourceReductionRainBonus;

			// Check resource
			if (targetEntity is Prop)
			{
				var targetProp = (Prop)targetEntity;

				// Check if prop was emptied
				if (targetProp.State == "empty")
				{
					this.DoComplete(creature, entityId, collectId, false, 2);
					return;
				}

				// Regenerate resources
				targetProp.Resource += (float)((DateTime.Now - targetProp.LastCollect).TotalMinutes * collectData.ResourceRecovering);

				// Fail if currently no resources available
				if (targetProp.Resource < reduction)
				{
//.........这里部分代码省略.........
开发者ID:tkiapril,项目名称:aura,代码行数:101,代码来源:Gathering.cs

示例6: Use

		/// <summary>
		/// Uses WM, attacking targets.
		/// </summary>
		/// <param name="attacker"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		public void Use(Creature attacker, Skill skill, Packet packet)
		{
			var targetAreaId = packet.GetLong();

			// There exists a seemingly rare case where these parameters
			// aren't sent.
			var unkInt1 = (packet.Peek() != PacketElementType.None ? packet.GetInt() : 0);
			var unkInt2 = (packet.Peek() != PacketElementType.None ? packet.GetInt() : 0);

			this.Use(attacker, skill, targetAreaId, unkInt1, unkInt2);
		}
开发者ID:RonnyZijler,项目名称:aura,代码行数:17,代码来源:Windmill.cs

示例7: Complete

		/// <summary>
		/// Completes skill usage, called once the dyeing is completed.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		public void Complete(Creature creature, Skill skill, Packet packet)
		{
			var part = packet.GetInt();

			if (creature.Skills.ActiveSkill != skill)
				return;

			if (creature.Temp.SkillItem1 == null || creature.Temp.SkillItem2 == null)
				return;

			switch (packet.Peek())
			{
				case PacketElementType.Short: this.CompleteRegular(creature, packet, skill, part); break;
				case PacketElementType.Byte: this.CompleteFixed(creature, packet, skill, part); break;
			}
		}
开发者ID:tkiapril,项目名称:aura,代码行数:22,代码来源:Dye.cs

示例8: Use

        /// <summary>
        /// Handles skill usage.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="skill"></param>
        /// <param name="packet"></param>
        public void Use(Creature creature, Skill skill, Packet packet)
        {
            var targetEntityId = packet.GetLong();

            // Similar to WM there is a case where these aren't sent.
            // Apparently this can happen if you activate the skill while
            // targetting an enemy.
            var unk1 = (packet.Peek() != PacketElementType.None ? packet.GetInt() : 0);
            var unk2 = (packet.Peek() != PacketElementType.None ? packet.GetInt() : 0);

            if (_cm == null)
                _cm = ChannelServer.Instance.SkillManager.GetHandler<CombatMastery>(SkillId.CombatMastery);

            // TODO: Check duration

            var attackResult = false;

            var target = creature.Region.GetCreature(targetEntityId);
            if (target != null && !creature.IsStunned && creature.CanTarget(target))
            {
                var pos = creature.GetPosition();
                var targetPos = target.GetPosition();
                var inRange = pos.InRange(targetPos, creature.AttackRangeFor(target));

                if (!inRange)
                {
                    var telePos = pos.GetRelative(targetPos, -creature.AttackRangeFor(target) + 100);

                    // Check teleport distance
                    if (pos.GetDistance(telePos) > skill.RankData.Var3 + 100)
                    {
                        Send.Notice(creature, "Out of range");
                    }
                    else
                    {
                        Send.Effect(creature, Effect.SilentMoveTeleport, targetEntityId, (byte)0);

                        creature.SetPosition(telePos.X, telePos.Y);
                        Send.SkillTeleport(creature, telePos.X, telePos.Y);

                        inRange = true;
                    }
                }

                if (inRange)
                    attackResult = (_cm.Use(creature, skill, targetEntityId) == CombatSkillResult.Okay);
            }

            Send.CombatAttackR(creature, attackResult);

            Send.SkillUse(creature, skill.Info.Id, targetEntityId, unk1, unk2);
        }
开发者ID:,项目名称:,代码行数:58,代码来源:

示例9: Use

		/// <summary>
		/// Handles skill usage.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="skill"></param>
		/// <param name="packet"></param>
		public void Use(Creature creature, Skill skill, Packet packet)
		{
			var targetEntityId = packet.GetLong();
			var unk1 = packet.GetInt();
			var unk2 = packet.GetInt();
			Use(creature, skill, targetEntityId, unk1, unk2);

		}
开发者ID:xKamuna,项目名称:aura,代码行数:14,代码来源:FinalHit.cs


注:本文中的Aura.Shared.Network.Packet.GetInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。