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C# Packet.PutString方法代码示例

本文整理汇总了C#中Aura.Shared.Network.Packet.PutString方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.PutString方法的具体用法?C# Packet.PutString怎么用?C# Packet.PutString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Aura.Shared.Network.Packet的用法示例。


在下文中一共展示了Packet.PutString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EnterDynamicRegion

		/// <summary>
		/// Sends EnterDynamicRegion to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="warpFromRegionId"></param>
		/// <param name="warpToRegion"></param>
		public static void EnterDynamicRegion(Creature creature, int warpFromRegionId, Region warpToRegion, int x, int y)
		{
			var warpTo = warpToRegion as DynamicRegion;
			if (warpTo == null)
				throw new ArgumentException("EnterDynamicRegion requires a dynamic region.");

			var pos = creature.GetPosition();

			var packet = new Packet(Op.EnterDynamicRegion, MabiId.Broadcast);
			packet.PutLong(creature.EntityId);
			packet.PutInt(warpFromRegionId); // creature's current region or 0?

			packet.PutInt(warpToRegion.Id);
			packet.PutString(warpToRegion.Name); // dynamic region name
			packet.PutUInt(0x80000000); // bitmask? (|1 = time difference?)
			packet.PutInt(warpTo.BaseId);
			packet.PutString(warpTo.BaseName);
			packet.PutInt(200); // 100|200 (100 changes the lighting?)
			packet.PutByte(0); // 1 = next is empty?
			packet.PutString("data/world/{0}/{1}", warpTo.BaseName, warpTo.Variation);

			packet.PutByte(0);
			//if (^ true)
			//{
			//	pp.PutByte(1);
			//	pp.PutInt(3100); // some region id?
			//}
			packet.PutInt(x); // target x pos
			packet.PutInt(y); // target y pos

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:38,代码来源:Send.Character.cs

示例2: Weather

		/// <summary>
		/// Sends Weather.
		/// </summary>
		private static void Weather(Action<Packet> sender, IWeatherProvider provider)
		{
			var packet = new Packet(Op.Weather, MabiId.Broadcast);
			packet.PutByte(0);
			packet.PutInt(provider.RegionId);

			if (provider is IWeatherProviderTable)
			{
				var table = (IWeatherProviderTable)provider;

				packet.PutByte(0);
				packet.PutInt(table.GroupId);
				packet.PutByte(2);
				packet.PutByte(1);
				packet.PutString("table");
				packet.PutString(table.Name);
				packet.PutLong(0);
				packet.PutByte(0);
			}
			else if (provider is IWeatherProviderConstant)
			{
				var constant = (IWeatherProviderConstant)provider;

				// Packet structure is guessed, even though it works,
				// based on constant_smooth.
				packet.PutByte(2);
				packet.PutByte(0);
				packet.PutByte(1);
				packet.PutString("constant");
				packet.PutFloat(constant.Weather);
				packet.PutLong(0);
				packet.PutByte(0);
			}
			else if (provider is IWeatherProviderConstantSmooth)
			{
				var constantSmooth = (IWeatherProviderConstantSmooth)provider;

				packet.PutByte(2);
				packet.PutByte(0);
				packet.PutByte(1);
				packet.PutString("constant_smooth");
				packet.PutFloat(constantSmooth.Weather);
				packet.PutLong(DateTime.Now); // Start
				packet.PutLong(DateTime.MinValue); // End
				packet.PutFloat(constantSmooth.WeatherBefore);
				packet.PutFloat(constantSmooth.WeatherBefore);
				packet.PutLong(constantSmooth.TransitionTime);
				packet.PutByte(false); // bool? Is table appended? byte? Appended type?
				packet.PutLong(DateTime.MinValue); // End
				packet.PutInt(2);

				// Append a table packet here to go back to that after end

				packet.PutByte(0);
			}

			sender(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:61,代码来源:Send.Weather.cs

示例3: GuildInfoNoGuild

		/// <summary>
		/// Sends GuildInfoNoGuild to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="guild"></param>
		public static void GuildInfoNoGuild(Creature creature, Guild guild)
		{
			var packet = new Packet(Op.GuildInfoNoGuild, creature.EntityId);
			packet.PutLong(guild.Id);
			packet.PutString(guild.Name);
			packet.PutString(guild.LeaderName);
			packet.PutInt(guild.MemberCount);
			packet.PutString(guild.IntroMessage);

			creature.Client.Send(packet);
		}
开发者ID:aura-project,项目名称:aura,代码行数:16,代码来源:Send.Guilds.cs

示例4: AddPropExtension

		/// <summary>
		/// Broadcasts new prop extension.
		/// </summary>
		/// <param name="prop"></param>
		/// <param name="ext"></param>
		public static void AddPropExtension(Prop prop, PropExtension ext)
		{
			var packet = new Packet(Op.AddPropExtension, prop.EntityId);
			packet.PutInt((int)ext.SignalType);
			packet.PutInt((int)ext.EventType);
			packet.PutString(ext.Name);
			packet.PutByte(ext.Mode);
			packet.PutString(ext.Value.ToString());

			prop.Region.Broadcast(packet);
		}
开发者ID:xKamuna,项目名称:aura,代码行数:16,代码来源:Send.Props.cs

示例5: BankAddItem

        /// <summary>
        /// Sends BankAddItem to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="item"></param>
        /// <param name="bankId"></param>
        /// <param name="tabName"></param>
        public static void BankAddItem(Creature creature, Item item, string bankId, string tabName)
        {
            var packet = new Packet(Op.BankAddItem, creature.EntityId);

            packet.PutString(tabName);
            packet.PutString(bankId);
            packet.PutLong(0);
            packet.PutLong(0);
            packet.AddItemInfo(item, ItemPacketType.Private);

            creature.Client.Send(packet);
        }
开发者ID:,项目名称:,代码行数:19,代码来源:

示例6: GuildInfoApplied

		/// <summary>
		/// Sends GuildInfoApplied to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="guild"></param>
		public static void GuildInfoApplied(Creature creature, Guild guild)
		{
			// The fields of this packet were guessed, something might be missing.

			var packet = new Packet(Op.GuildInfoApplied, creature.EntityId);
			packet.PutLong(guild.Id);
			packet.PutString(guild.Server);
			packet.PutLong(creature.EntityId);
			packet.PutString(guild.Name);

			creature.Client.Send(packet);
		}
开发者ID:aura-project,项目名称:aura,代码行数:17,代码来源:Send.Guilds.cs

示例7: System_Broadcast

		public static void System_Broadcast(string from, string format, params object[] args)
		{
			var packet = new Packet(Op.Chat, MabiId.Broadcast);
			packet.PutByte(0);
			packet.PutString("<{0}>", from);
			packet.PutString(format, args);
			packet.PutByte(true);
			packet.PutUInt(0xFFFF8080);
			packet.PutInt(0);
			packet.PutByte(0);

			ChannelServer.Instance.World.Broadcast(packet);
		}
开发者ID:ripxfrostbite,项目名称:aura,代码行数:13,代码来源:Send.Messages.cs

示例8: SystemMessage

		/// <summary>
		/// Sends system message (special Chat) to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="from"></param>
		/// <param name="format"></param>
		/// <param name="args"></param>
		private static void SystemMessage(Creature creature, string from, string format, params object[] args)
		{
			var packet = new Packet(Op.Chat, creature.EntityId);
			packet.PutByte(0);
			packet.PutString(from);
			packet.PutString(format, args);
			packet.PutByte(true);
			packet.PutUInt(0xFFFF8080);
			packet.PutInt(0);
			packet.PutByte(0);

			creature.Client.Send(packet);
		}
开发者ID:ripxfrostbite,项目名称:aura,代码行数:20,代码来源:Send.Messages.cs

示例9: GmcpNpcListR

        /// <summary>
        /// Sends GmcpNpcListR to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="success"></param>
        public static void GmcpNpcListR(Creature creature, ICollection<Creature> npcs)
        {
            var packet = new Packet(Op.GmcpNpcListR, creature.EntityId);
            packet.PutInt(npcs.Count);
            foreach (var npc in npcs)
            {
                packet.PutInt(npc.Race); // RaceId
                packet.PutString(npc.Name); // Name
                packet.PutString(npc.Name); // Local Name
                packet.PutString(npc.RegionId.ToString()); // Location
            }

            creature.Client.Send(packet);
        }
开发者ID:Kuukrow,项目名称:aura,代码行数:19,代码来源:Send.GMCP.cs

示例10: Internal_Broadcast

		/// <summary>
		/// Sends Internal.Broadcast to login server.
		/// </summary>
		public static void Internal_Broadcast(string message)
		{
			var packet = new Packet(Op.Internal.BroadcastNotice, 0);
			packet.PutString(message);

			ChannelServer.Instance.LoginServer.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:10,代码来源:Send.Internal.cs

示例11: GmcpNpcListR

		/// <summary>
		/// Sends GmcpNpcListR to creature's client.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="npcs"></param>
		public static void GmcpNpcListR(Creature creature, ICollection<Creature> npcs)
		{
			var packet = new Packet(Op.GmcpNpcListR, creature.EntityId);
			packet.PutInt(npcs.Count);
			foreach (var npc in npcs)
			{
				var pos = npc.GetPosition();

				packet.PutInt(npc.RegionId);
				packet.PutString(npc.Name); // Name
				packet.PutString(npc.Name); // Local Name
				packet.PutString("{0} @ {1}/{2}", npc.RegionId, pos.X, pos.Y); // Location
			}

			creature.Client.Send(packet);
		}
开发者ID:tkiapril,项目名称:aura,代码行数:21,代码来源:Send.GMCP.cs

示例12: Internal_ServerIdentify

        /// <summary>
        /// Sends Internal.ServerIdentify to login server.
        /// </summary>
        public static void Internal_ServerIdentify()
        {
            var packet = new Packet(Op.Internal.ServerIdentify, 0);
            packet.PutString(Password.Hash(ChannelServer.Instance.Conf.Internal.Password));

            ChannelServer.Instance.LoginServer.Send(packet);
        }
开发者ID:pie3467,项目名称:aura,代码行数:10,代码来源:Send.Internal.cs

示例13: Internal_ChannelStatus

        /// <summary>
        /// Sends Internal.ChannelStatus to login server.
        /// </summary>
        public static void Internal_ChannelStatus()
        {
            var cur = 0;// ChannelServer.Instance.World.GetCharactersCount();
            var max = ChannelServer.Instance.Conf.Channel.MaxUsers;

            var packet = new Packet(Op.Internal.ChannelStatus, 0);
            packet.PutString(ChannelServer.Instance.Conf.Channel.ChannelServer);
            packet.PutString(ChannelServer.Instance.Conf.Channel.ChannelName);
            packet.PutString(ChannelServer.Instance.Conf.Channel.ChannelHost);
            packet.PutInt(ChannelServer.Instance.Conf.Channel.ChannelPort);
            packet.PutInt(cur);
            packet.PutInt(max);
            packet.PutInt((int)ChannelState.Normal);

            ChannelServer.Instance.LoginServer.Send(packet);
        }
开发者ID:pie3467,项目名称:aura,代码行数:19,代码来源:Send.Internal.cs

示例14: AcquireItemInfo

        /// <summary>
        /// Sends AcquireInfo to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="itemId"></param>
        /// <param name="amount"></param>
        public static void AcquireItemInfo(Creature creature, int itemId, int amount)
        {
            var packet = new Packet(Op.AcquireInfo, creature.EntityId);
            packet.PutString("<xml type='item' classid='{0}' value='{1}'/>", itemId, amount);
            packet.PutInt(3000);

            creature.Client.Send(packet);
        }
开发者ID:Kuukrow,项目名称:aura,代码行数:14,代码来源:Send.Character.cs

示例15: Chat

        /// <summary>
        /// Sends Chat in range of creature.
        /// </summary>
        /// <param name="creature">Source, in terms of name and position</param>
        /// <param name="format"></param>
        /// <param name="args"></param>
        public static void Chat(Creature creature, string format, params object[] args)
        {
            var packet = new Packet(Op.Chat, creature.EntityId);
            packet.PutByte(0); // speech (0) vs thought (1) bubble
            packet.PutString(creature.Name);
            packet.PutString(format, args);

            // The following part is not required for normal chat

            packet.PutByte(0); // 1 hides chat bubble and enables --v
            packet.PutUInt(0); // custom color (supports alpha transparency, FF is 100% opaque)

            packet.PutInt(0);
            packet.PutByte(0);

            creature.Region.Broadcast(packet, creature);
        }
开发者ID:pie3467,项目名称:aura,代码行数:23,代码来源:Send.Messages.cs


注:本文中的Aura.Shared.Network.Packet.PutString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。