本文整理汇总了C#中Vertices.nextIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Vertices.nextIndex方法的具体用法?C# Vertices.nextIndex怎么用?C# Vertices.nextIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vertices
的用法示例。
在下文中一共展示了Vertices.nextIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: calculateIntersections
/// <summary>
/// Calculates all intersections between two polygons.
/// </summary>
/// <param name="polygon1">The first polygon.</param>
/// <param name="polygon2">The second polygon.</param>
/// <param name="slicedPoly1">Returns the first polygon with added intersection points.</param>
/// <param name="slicedPoly2">Returns the second polygon with added intersection points.</param>
static void calculateIntersections( Vertices polygon1, Vertices polygon2,
out Vertices slicedPoly1, out Vertices slicedPoly2 )
{
slicedPoly1 = new Vertices( polygon1 );
slicedPoly2 = new Vertices( polygon2 );
// Iterate through polygon1's edges
for( int i = 0; i < polygon1.Count; i++ )
{
// Get edge vertices
Vector2 a = polygon1[i];
Vector2 b = polygon1[polygon1.nextIndex( i )];
// Get intersections between this edge and polygon2
for( int j = 0; j < polygon2.Count; j++ )
{
Vector2 c = polygon2[j];
Vector2 d = polygon2[polygon2.nextIndex( j )];
Vector2 intersectionPoint;
// Check if the edges intersect
if( LineTools.lineIntersect( a, b, c, d, out intersectionPoint ) )
{
// calculate alpha values for sorting multiple intersections points on a edge
float alpha;
// Insert intersection point into first polygon
alpha = getAlpha( a, b, intersectionPoint );
if( alpha > 0f && alpha < 1f )
{
int index = slicedPoly1.IndexOf( a ) + 1;
while( index < slicedPoly1.Count &&
getAlpha( a, b, slicedPoly1[index] ) <= alpha )
{
++index;
}
slicedPoly1.Insert( index, intersectionPoint );
}
// Insert intersection point into second polygon
alpha = getAlpha( c, d, intersectionPoint );
if( alpha > 0f && alpha < 1f )
{
int index = slicedPoly2.IndexOf( c ) + 1;
while( index < slicedPoly2.Count &&
getAlpha( c, d, slicedPoly2[index] ) <= alpha )
{
++index;
}
slicedPoly2.Insert( index, intersectionPoint );
}
}
}
}
// Check for very small edges
for( int i = 0; i < slicedPoly1.Count; ++i )
{
int iNext = slicedPoly1.nextIndex( i );
//If they are closer than the distance remove vertex
if( ( slicedPoly1[iNext] - slicedPoly1[i] ).LengthSquared() <= ClipperEpsilonSquared )
{
slicedPoly1.RemoveAt( i );
--i;
}
}
for( int i = 0; i < slicedPoly2.Count; ++i )
{
int iNext = slicedPoly2.nextIndex( i );
//If they are closer than the distance remove vertex
if( ( slicedPoly2[iNext] - slicedPoly2[i] ).LengthSquared() <= ClipperEpsilonSquared )
{
slicedPoly2.RemoveAt( i );
--i;
}
}
}
示例2: calculateSimplicalChain
/// <summary>
/// Calculates the simplical chain corresponding to the input polygon.
/// </summary>
/// <remarks>Used by method <c>Execute()</c>.</remarks>
static void calculateSimplicalChain( Vertices poly, out List<float> coeff,
out List<Edge> simplicies )
{
simplicies = new List<Edge>();
coeff = new List<float>();
for( int i = 0; i < poly.Count; ++i )
{
simplicies.Add( new Edge( poly[i], poly[poly.nextIndex( i )] ) );
coeff.Add( calculateSimplexCoefficient( Vector2.Zero, poly[i], poly[poly.nextIndex( i )] ) );
}
}
示例3: lineSegmentVerticesIntersect
/// <summary>
/// Get all intersections between a line segment and a list of vertices
/// representing a polygon. The vertices reuse adjacent points, so for example
/// edges one and two are between the first and second vertices and between the
/// second and third vertices. The last edge is between vertex vertices.Count - 1
/// and verts0. (ie, vertices from a Geometry or AABB)
/// </summary>
/// <param name="point1">The first point of the line segment to test</param>
/// <param name="point2">The second point of the line segment to test.</param>
/// <param name="vertices">The vertices, as described above</param>
public static Vertices lineSegmentVerticesIntersect( ref Vector2 point1, ref Vector2 point2, Vertices vertices )
{
Vertices intersectionPoints = new Vertices();
for( int i = 0; i < vertices.Count; i++ )
{
Vector2 point;
if( lineIntersect( vertices[i], vertices[vertices.nextIndex( i )], point1, point2, true, true, out point ) )
{
intersectionPoints.Add( point );
}
}
return intersectionPoints;
}