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C# Vertices.IsSimple方法代码示例

本文整理汇总了C#中Vertices.IsSimple方法的典型用法代码示例。如果您正苦于以下问题:C# Vertices.IsSimple方法的具体用法?C# Vertices.IsSimple怎么用?C# Vertices.IsSimple使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vertices的用法示例。


在下文中一共展示了Vertices.IsSimple方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        /// <summary>
        /// Implements "A new algorithm for Boolean operations on general polygons" 
        /// available here: http://liama.ia.ac.cn/wiki/_media/user:dong:dong_cg_05.pdf
        /// Merges two polygons, a subject and a clip with the specified operation. Polygons may not be 
        /// self-intersecting.
        /// 
        /// Warning: May yield incorrect results or even crash if polygons contain collinear points.
        /// </summary>
        /// <param name="subject">The subject polygon.</param>
        /// <param name="clip">The clip polygon, which is added, 
        /// substracted or intersected with the subject</param>
        /// <param name="clipType">The operation to be performed. Either
        /// Union, Difference or Intersection.</param>
        /// <param name="error">The error generated (if any)</param>
        /// <returns>A list of closed polygons, which make up the result of the clipping operation.
        /// Outer contours are ordered counter clockwise, holes are ordered clockwise.</returns>
        private static List<Vertices> Execute(Vertices subject, Vertices clip,
                                              PolyClipType clipType, out PolyClipError error)
        {
            Debug.Assert(subject.IsSimple() && clip.IsSimple(), "Non simple input!", "Input polygons must be simple (cannot intersect themselves).");

            // Copy polygons
            Vertices slicedSubject;
            Vertices slicedClip;
            // Calculate the intersection and touch points between
            // subject and clip and add them to both
            CalculateIntersections(subject, clip, out slicedSubject, out slicedClip);

            // Translate polygons into upper right quadrant
            // as the algorithm depends on it
            Vector2 lbSubject = subject.GetAABB().LowerBound;
            Vector2 lbClip = clip.GetAABB().LowerBound;
            Vector2 translate;
            Vector2.Min(ref lbSubject, ref lbClip, out translate);
            translate = Vector2.One - translate;
            if (translate != Vector2.Zero)
            {
                slicedSubject.Translate(ref translate);
                slicedClip.Translate(ref translate);
            }

            // Enforce counterclockwise contours
            slicedSubject.ForceCounterClockWise();
            slicedClip.ForceCounterClockWise();

            List<Edge> subjectSimplices;
            List<float> subjectCoeff;
            List<Edge> clipSimplices;
            List<float> clipCoeff;
            // Build simplical chains from the polygons and calculate the
            // the corresponding coefficients
            CalculateSimplicalChain(slicedSubject, out subjectCoeff, out subjectSimplices);
            CalculateSimplicalChain(slicedClip, out clipCoeff, out clipSimplices);

            List<Edge> resultSimplices;

            // Determine the characteristics function for all non-original edges
            // in subject and clip simplical chain and combine the edges contributing
            // to the result, depending on the clipType
            CalculateResultChain(subjectCoeff, subjectSimplices, clipCoeff, clipSimplices, clipType,
                                 out resultSimplices);

            List<Vertices> result;
            // Convert result chain back to polygon(s)
            error = BuildPolygonsFromChain(resultSimplices, out result);

            // Reverse the polygon translation from the beginning
            // and remove collinear points from output
            translate *= -1f;
            for (int i = 0; i < result.Count; ++i)
            {
                result[i].Translate(ref translate);
                SimplifyTools.CollinearSimplify(result[i]);
            }
            return result;
        }
开发者ID:netonjm,项目名称:Rube.Net,代码行数:76,代码来源:YuPengClipper.cs

示例2: updateSS

        private void updateSS()
        {
            output = new float[5000];
            output2 = new float[5000];

            Vertices ssVertices = new Vertices();
            ssVertices.Holes = polygon.ControlVertices.Holes;

            foreach (Point2D point in polygon.ControlVertices)
            {
                ssVertices.Add(point);
            }
            if (mirrorMode)
            {
                for (int x = polygon.MirrorVertices.Count - 1; x >= 0; x--)
                {
                    ssVertices.Add(polygon.MirrorVertices[x]);
                }
                foreach (Vertices hole in polygon.MirrorVertices.Holes)
                {
                    ssVertices.Holes.Add(hole);
                }
            }

            if (ssVertices.IsSimple())
            {
                ssVertices.ForceCounterClockWise();

                float[] points = new float[ssVertices.Count * 2];

                for (int i = 0, j = 0; i < ssVertices.Count * 2; j++, i = i + 2)
                {
                    points[i] = ssVertices[j].X;
                    points[i + 1] = ssVertices[j].Y;
                }

                if (ssVertices.Holes.Count > 0)
                {
                    int i = 0;
                    int totalSpaceNeeded = 0;
                    foreach (Vertices hole in ssVertices.Holes)
                    {
                        hole.ForceClockWiseHole();
                        totalSpaceNeeded += hole.Count * 2;
                    }

                    float[] holes = new float[totalSpaceNeeded];
                    int[] holeEnds = new int[ssVertices.Holes.Count];

                    int x = 0;
                    foreach (Vertices hole in ssVertices.Holes)
                    {
                        for (int j = 0; j < hole.Count; j++, i = i + 2)
                        {
                            holes[i] = hole[j].X;
                            holes[i + 1] = hole[j].Y;
                        }
                        holeEnds[x++] = hole.Count;
                    }

                    cpp.SSAwithHoles(points, points.Length, holes, holeEnds, holeEnds.Length, output, output2, _gui.getSubdivideSize());
                }
                else
                {
                    cpp.SSAwithoutHoles(points, points.Length, output, output2, _gui.getSubdivideSize());
                }
            }
        }
开发者ID:jtavandenheuvel,项目名称:pcg-decoration-new,代码行数:68,代码来源:Game1.cs


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