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C# Vertices.Remove方法代码示例

本文整理汇总了C#中Vertices.Remove方法的典型用法代码示例。如果您正苦于以下问题:C# Vertices.Remove方法的具体用法?C# Vertices.Remove怎么用?C# Vertices.Remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vertices的用法示例。


在下文中一共展示了Vertices.Remove方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateSimplePolygon

        /// <summary>
        /// 
        /// </summary>
        /// <param name="entrance"></param>
        /// <param name="last"></param>
        /// <returns></returns>
        private Vertices CreateSimplePolygon(Vector2 entrance, Vector2 last)
        {
            bool entranceFound = false;
            bool endOfHull = false;

            Vertices polygon = new Vertices(32);
            Vertices hullArea = new Vertices(32);
            Vertices endOfHullArea = new Vertices(32);

            Vector2 current = Vector2.Zero;

            #region Entrance check

            // Get the entrance point. //todo: alle möglichkeiten testen
            if (entrance == Vector2.Zero || !InBounds(ref entrance))
            {
                entranceFound = SearchHullEntrance(out entrance);

                if (entranceFound)
                {
                    current = new Vector2(entrance.X - 1f, entrance.Y);
                }
            }
            else
            {
                if (IsSolid(ref entrance))
                {
                    if (IsNearPixel(ref entrance, ref last))
                    {
                        current = last;
                        entranceFound = true;
                    }
                    else
                    {
                        Vector2 temp;
                        if (SearchNearPixels(false, ref entrance, out temp))
                        {
                            current = temp;
                            entranceFound = true;
                        }
                        else
                        {
                            entranceFound = false;
                        }
                    }
                }
            }

            #endregion

            if (entranceFound)
            {
                polygon.Add(entrance);
                hullArea.Add(entrance);

                Vector2 next = entrance;

                do
                {
                    // Search in the pre vision list for an outstanding point.
                    Vector2 outstanding;
                    if (SearchForOutstandingVertex(hullArea, out outstanding))
                    {
                        if (endOfHull)
                        {
                            // We have found the next pixel, but is it on the last bit of the hull?
                            if (endOfHullArea.Contains(outstanding))
                            {
                                // Indeed.
                                polygon.Add(outstanding);
                            }

                            // That's enough, quit.
                            break;
                        }

                        // Add it and remove all vertices that don't matter anymore
                        // (all the vertices before the outstanding).
                        polygon.Add(outstanding);
                        hullArea.RemoveRange(0, hullArea.IndexOf(outstanding));
                    }

                    // Last point gets current and current gets next. Our little spider is moving forward on the hull ;).
                    last = current;
                    current = next;

                    // Get the next point on hull.
                    if (GetNextHullPoint(ref last, ref current, out next))
                    {
                        // Add the vertex to a hull pre vision list.
                        hullArea.Add(next);
                    }
                    else
                    {
//.........这里部分代码省略.........
开发者ID:tracer0707,项目名称:OpenGLF,代码行数:101,代码来源:TextureConverter.cs

示例2: MergeIdenticalNeighborPoints

 /// <summary>
 /// Merges Identical points that are connected to eachother in the polygon.
 /// </summary>
 /// <param name="vertices">The vertices.</param>
 public static Vertices MergeIdenticalNeighborPoints(Vertices vertices)
 {
     for (int i = 0; i < vertices.Count ; i++)
     {
         Point2D cur = vertices[i];
         Point2D nex = vertices.NextVertex(i);
         if (cur.X == nex.X && cur.Y == nex.Y)
         {
             vertices.Remove(nex);
         }
     }
     return new Vertices(vertices);
 }
开发者ID:jtavandenheuvel,项目名称:pcg-decoration-new,代码行数:17,代码来源:SimplifyTools.cs

示例3: simplify

        private void simplify(Vertices v)
        {
            int j = 0;
               do
               {
            if (v.Count <= 3) break;
            Vector2 v1 = v[j];
            Vector2 v2 = v[j + 1];
            Vector2 v3 = v[j + 2];

            Vector2 k1 = Vector2.Normalize(v3 - v1);
            Vector2 k2 = Vector2.Normalize(v2 - v1);
            if (k1 == k2) v.Remove(v[j + 1]);
            else j += 1;
               }
               while (j + 2 != v.Count - 1);
        }
开发者ID:zaibatsu,项目名称:IceTower,代码行数:17,代码来源:mapCreator.cs


注:本文中的Vertices.Remove方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。