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C# Unit.GetID方法代码示例

本文整理汇总了C#中Unit.GetID方法的典型用法代码示例。如果您正苦于以下问题:C# Unit.GetID方法的具体用法?C# Unit.GetID怎么用?C# Unit.GetID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Unit的用法示例。


在下文中一共展示了Unit.GetID方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MakeCard

 protected void MakeCard(Unit unit, float count)
 {
     if (!isPlayer || guiCamera == null || !unit.IsOwnedByPlayer())
         return;
     GameObject labelGO = unit.GetLabel();
     if (labelGO == null)
         return;
     GameObject unitCard = Instantiate(labelGO) as GameObject;
     unitCard.layer = hudLayer;
     unitCard.transform.parent = guiCamera.transform;
     unitCard.transform.localRotation = Quaternion.identity;
     unitCard.transform.localScale = Vector3.one / 27.5f;
     GameObject unitCardBG = Instantiate(cardBackground) as GameObject;
     unitCardBG.transform.parent = unitCard.transform;
     unitCardBG.transform.localScale = new Vector3(125.0f, 50.0f, 1.0f);
     unitCardBG.transform.localPosition = new Vector3(60.0f, -25.0f, 0.0f);
     unitCardBG.transform.localRotation = Quaternion.identity;
     float percentage = (count - 1.00f) / 10.00f;
     unitCard.transform.position = guiCamera.ViewportToWorldPoint(new Vector3(0, 1 - percentage, 1));
     int uID = unit.GetID();
     if (unitCards.ContainsKey(uID))
         Destroy(unitCards[uID]);
     unitCards.Add(uID, unitCard);
 }
开发者ID:Jay2645,项目名称:ludum-dare-7dRTS,代码行数:24,代码来源:Commander.cs

示例2: PromoteUnit

 public Unit PromoteUnit(Unit unit, UnitType type)
 {
     // If we're already of the correct type, no need to do anything.
     if (unit.GetUnitType() == type)
         return unit;
     // Get how much this UnitType will cost.
     float resourceCost = Unit.GetCost(type);
     // If it's too expensive, we can't buy it.
     if (resourceCost > resourceCount)
     {
         // The player gets a message seeing why it didn't work.
         if (IsPlayer())
         {
             MessageList.Instance.AddMessage("You don't have enough resources to upgrade " + unit.name + " to " + type.ToString() + "!");
         }
         Debug.LogWarning("Too expensive to upgrade " + unit + " to a " + type.ToString() + "!");
         return unit;
     }
     //
     switch (type)
     {
         case UnitType.Commander:
             {
                 // Not implemented.
                 Debug.LogError("You are trying to make a new Commander. This is not supported currently!");
                 return null;
             }
         case UnitType.Leader:
             {
                 if (leaderCount >= MAX_LEADER_COUNT)
                 {
                     if (IsPlayer())
                         MessageList.Instance.AddMessage("You have too many Leaders already!");
                     Debug.LogWarning("We have too many Leaders already!");
                     return null;
                 }
                 Leader leader = unit.UpgradeUnit(this);
                 for (int i = 1; i <= MAX_LEADER_COUNT; i++)
                 {
                     if (leaders.ContainsKey(i))
                         continue;
                     leaders.Add(i, leader);
                     break;
                 }
                 unitID[leader.GetID()] = leader;
                 leaderCount++;
                 return leader;
             }
         case UnitType.Unit:
         default:
             {
                 Leader leader = unit as Leader;
                 if (leader == null)
                     return unit;
                 int i = -1;
                 foreach (KeyValuePair<int, Leader> kvp in leaders)
                 {
                     if (kvp.Value != leader)
                         continue;
                     i = kvp.Key;
                     break;
                 }
                 leaders.Remove(i);
                 unit = leader.DowngradeUnit();
                 unitID[unit.GetID()] = unit;
                 leaderCount--;
                 return unit;
             }
     }
 }
开发者ID:Jay2645,项目名称:ludum-dare-7dRTS,代码行数:70,代码来源:Commander.cs

示例3: AddUnit

 public void AddUnit(Unit unit)
 {
     if (!IsAlive())
     {
         backloggedUnits.Add(unit);
         Invoke("AddAllUnits", timeToOurRespawn + 0.5f);
         return;
     }
     if (!unit.IsAlive())
     {
         backloggedUnits.Add(unit);
         Invoke("AddAllUnits", unit.GetTimeUntilRespawn() + 0.5f);
         return;
     }
     int id = unit.GetID();
     if (allUnits.ContainsKey(id))
     {
         allUnits[id] = unit;
     }
     else
     {
         allUnits.Add(id, unit);
     }
     if (friendlyFire || unit == this)
         return;
     Collider[] cols = unit.GetComponents<Collider>();
     foreach (Collider col in cols)
     {
         if (col.isTrigger || col.gameObject.GetComponent<Weapon>() != null)
             continue;
         col.enabled = true;
     }
     Unit[] allOurUnits = GetAllUnits();
     foreach (Unit u in allOurUnits)
     {
         if (u == unit || !u.IsAlive())
             continue;
         Physics.IgnoreCollision(u.collider, unit.collider, true);
     }
     Physics.IgnoreCollision(unit.collider, collider, true);
 }
开发者ID:Jay2645,项目名称:ludum-dare-7dRTS,代码行数:41,代码来源:Commander.cs

示例4: IsEnemy

 public bool IsEnemy(Unit unit)
 {
     return !unitID.ContainsKey(unit.GetID());
 }
开发者ID:Jay2645,项目名称:ludum-dare-7dRTS,代码行数:4,代码来源:Commander.cs

示例5: RegisterUnit

 public void RegisterUnit(Unit unit)
 {
     int id = unit.GetID();
     if (unitID.ContainsKey(id))
         return;
     if (leaderLookup.ContainsKey(id))
         leaderLookup[id].RemoveUnit(id);
     unitID.Add(id, unit);
     commander.AddUnit(unit);
     leaderLookup.Add(id, this);
     if (orderData != null)
     {
         Order currentOrder = orderData.GetOrder();
         Transform orderTarget = orderData.GetOrderTarget();
         GiveOrder(currentOrder, orderTarget, unit);
     }
     ownedUnits = new Unit[unitID.Count];
     unitID.Values.CopyTo(ownedUnits, 0);
     Debug.Log("Registered ID number " + id);
 }
开发者ID:Jay2645,项目名称:ludum-dare-7dRTS,代码行数:20,代码来源:Leader.cs


注:本文中的Unit.GetID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。